Wing Commander: Arena picks up the franchise and moves it into a new direction, away from a space sim to a space shooter. EA did a great job in carefully including as much of the old as they move forward with the new, and in the end it looks like they succeeded. I know I’m eagerly anticipating the release of this game.See it all here.
I asked one of the EA guys about that and he told me that the cockpit view just didn't fit with this version of the game. Mostly, he said, because the game is so fast-paced and can have up to 15 others in the game dog-fighting with you. He also said it' a view that can make you motion sick... and I know what that's like.The best thing to come from this article are a pair of photos from the preview event, one of which shows the control layout:
Your choice of craft also determines what types of special maneuvers are available. All can be piloted with the two thumbsticks, but the two lighter models are capable of performing forward and backward loops, hops, 180 degree turns, and barrel rolls. The heavier ships turn much more slowly and can't perform such acrobatics, instead relying on their thicker armor and more powerful weaponry and gadgets. The game maps all four of your ships weapons to the triggers and bumpers, all of which can be fired simultaneously. Assuming you can get on someone's tail, they go down pretty quickly. Pressing Y activates the more specialized gadgets, which include flares, cloaks, and sonar.
Wing Commander Arena seems to evoke Subspace's hectic vibe brilliantly. While there is a single-player component, the game is all about the multiplayer. 16 players can battle it out on a variety of different maps -- some of which are wide-open, while others more "mazey" -- in either free-for-all battles, or team matches. The action takes place on a 2D plane, with a few key concessions that utilize the Z-axis, evasive maneuvers like loops and barrel rolls and. Attacks are mapped to your triggers and shoulder buttons, with each one deploying a different weapon.You can read the entire article here. Their primary complaint is that the game doesn't have any depth of mythology, and I can say from personal experience that that ain't so. We're going to see some neat continuity material before this is over...
Fortunately, we're not just talking about Asteroids with the Wing Commander name slapped on it. Famous ships (18 in total) from both the Terran and Kilrathi sides are available in different classes -- bombers, fighters, and so on... Four single-player modes are included, but it's the 16-player online play that distinguishes Arena from the pack.
Pilots who were looking to try their luck in this weekend's Flat Universe tournament will have to wait a little longer as they work through some lingering issues. The Maslas Brothers have pushed the competition out to next weekend to ensure they have a more stable build for everyone. While you're waiting, check out the Destiny's Way in-universe magazine for a glimpse into the backstory behind the game. (2018-06-23)
The final countdown starts now for this weekend's big Wing Commander Flat Universe tournament. It happens at 16:00 UTC June 23-24, and interested players should register by Friday. There are some very cool multiplayer modes that will be deployed in the new version of the game and even a spectator mode. (2018-06-21)
After seeing the Spanish WC2 that Christian Klein recently acquired, the next natural question was whether DROSoft had also localized the Special Operations. The answer is yes, and it comes in an awesome double pack just like the Spanish Secret Missions! Both are in the same box with the game summaries translated side-by-side on the rear of the packaging. (2018-06-20)
FekLeyrTarg has released his mini Wing Commander fan film. It takes the form of a recruiting commercial that could be used during the Kilrathi War. There's a nice mix of assets here from a Privateer-style building to Sabre fighters to the hefty Rigakh class cruiser. (2018-06-19)