Vengeance Of The Fan Fiction Share on Facebook Share on Twitter Update ID

It's been a busy year at the CIC Fan Fiction Forum for Dahan, and he's posted two new pieces of writing just this week. The first is the beginning of a new story titled Confed Vengeance (comments). It follows a former Concordia pilot's reassignment shortly after the ship goes down on Vespus. The second story is Fall of the Flag (comments), which is cowritten by Plywood Fiend. This one starts a bit earlier on the actual Concordia during the Battle of Earth. Despite the similar timeframe for these two, Dahan's stories range over quite a length of time. An Officer's Beginning takes place in 2628 and deals with organized piracy and other threats causing trouble prior to the Kilrathi War. Sins of the Father is another one of Dahan's ongoing pieces. It's on the back burner for now, but will be resumed so fans can learn more about the conspiracy going on in the Gemini Sector. To stay on top of these stories and more, check out the Fan Fiction Forum here.
Confed Vengeance

They say those who served onboard the Flagship for a while often turn out to be some of the best non-coms and officers of the Confed Forces. I know because I was one of them. The Concordia was where I made many friends. Some I still keep in contact and others, well let's just say that I wish they were still here with me to share my fond memories.

My name is Kerrigan, Major Michael Kerrigan and I’m a pilot off the TCS Kinney. I have recently been assigned to the Kinney after spending six month in rehab after serving a stint onboard the Concordia.

Saga Conducting Beta Test Share on Facebook Share on Twitter Update ID

Here's the latest status update on the prologue preview of WC Saga. A team of testers is going over the first chapter now to identify and clean up bugs.
It've been two hectic weeks: we've shifted entirely to bug fixing and preparing to launch this thing. We had a team-wide play through of the entire game. Everyone was looking for problems and places we could add that last little bit of polish. I was ecstatic at the amount of feedback I received and have been spending the past two days sorting through it all, prioritizing issues, and slamming stuff into our Bugtracker. As I've said before (ad nauseum by this point) the game we have right now is already good. All the feedback was just minor little things that we can do to really make it great.


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