Building on the success of Star Wolves, XBow Software and the 1C Company are well on their way towards completing a sequel. Star Wolves 2 is in the later stages of development now and should be finished by the end of the year. What makes this series somewhat special is the integration of RPG elements. Wingmen join the player's "party" and skills are leveled up through combat. All the typical elements such as a large universe, non-linear story and upgradable ships are present as well. SW2 picks up six years after the conflict in the original was resolved. Although it appears to be using the same engine as the original, the graphics still look good and the game seems like fun. The demo was just released this weekend. GameSpot is currently hosting it here. A Russian and European release is expected first. There is currently no information on a North American launch.
The balance in the galaxy has been restored as transgalactic corporations have been deported to the outskirts of the galaxy and deprived of their power. The Empire, just as before, continues to fight against the Aliens. As a rule armadas of battleships aren't used in such conflicts. Small maneuverable squadrons that can attack and retreat quickly are better suited for this type of war. This means that the famous Star Wolves team is back in action!
Star Wolves is a 3D space RPG with deep strategy and tactical elements. The game thrusts players into a world of freelance space hunters during a time of war for the all-powerful Empire. Human space pirates, rogue AI computers that rebelled against humanity and Aliens roam space in search of easy prey and planets to conquer.