czacen has released another batch of screenshots for his Wing Commander 4 mod for Homeworld 2. All Confederation capital ships and fighters (circa WC4) are now modeled in the engine, and work on other factions has been under way for some time. Arrows, Thunderbolts, Dragon Lances, Avengers and Longbows are visible below. The big short term hurdles will be implementing proper Wing Commander weapon systems and eliminating any bugs that crop up. czacen is getting some help from the Homeworld modding community, and he hopes to work through these issues in due time. So far everything looks great. You can leave feedback at Crius.net here.
Rest assured that all weapons are just as they are in WC. Fighters use Pilum IFFs, Spiculum IRs and Javelin HSs, and the Longbows and Avengers are built for one thing and one thing only - torpedo delivery.
Antman has continued work on his Kuiper engine, first reported here, and now has some screenshots to show for it. Kuiper is a 3D engine based on Microsoft's Allegiance space sim game. Antman says: "The past few months have brought huge overhauls and updates to Kuiper and it's flight engine. Joysticks now work flawlessly in Kuiper, with full dead zone and sensitivity support. The explosion and particle systems have also been overhauled, with explosions no longer causing a drastic loss of FPS due to fill rate issues." Cool beans.