Larger Battles Tested In WCP Online Share on Facebook Share on Twitter Update ID

Progress continues to be made with HCL's Prophecy Multiplayer Patch. The coding has improved to the point where standard rounds with a few players have been consistently stable. New tests with six players have recently identified an exponentially larger bandwidth requirement, but fortunately, even five players have gone pretty smoothly on dial-up connections. HCl and Pete also have several theories on how to make the data load much more manageable in the future. As we get closer to a release, other minor issues have been fixed too. The high resolution patch no longer displays a blue streak across the screen in 3dfx mode, and ships are properly scaled in the simulator's viewer. A bug in Prophecy where screenshots overwrite eachother each time the game boots up has also been resolved.

HCl even improved the "death-cam." When players are out of action, they now have a better view of the surviving fighters battling it out.

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