Richard Garriott: With UO, we were in a fight to exist at all. No one believed in MMOs, so we had no funding. No one knew what features would be popular so we built lots of things not knowing how or if players might like it. We were writing code that had never been tried before, so it was hard to get it working well.
Interviewer: Since Tabula Rasa is taking place in outer space, there’s the implication that the game world will be quite large. Initially, just how big will this game be in terms of exploration?
Richard Garriott: The game will launch with 2 or 3 planets to explore, but we will provide new planets as fast as we can make them!