Music4Games: What was the project which caused you to "break through" into a career in game music?
George Sanger: 1983: Thin Ice for Intellivision, then Wing Commander, and then The 7th Guest. Each was a breakthrough to a new level.
... Usually the composer just falls back on copying the style of somebody whose music the client likes. If that's exciting to the musician (as it was to Team Fat when we were the first to imitate John Williams for the game Wing Commander) then that's kind of cool. But that's not enough, you have to do something noble, something elevating, something beautiful, within that context.