Our communication line with EA Manchester seemed to break down at this point. We requested cheat codes to help with testing, since without them we had to play the game extensively to get enough money to buy the more expensive ships and weapons in order to test them. EA Manchester told us no such codes existed. We knew this almost certainly wasn't true, but if they wouldn't tell us, what could we do?While we can't be sure that this report is authentic, it's certainly worth a read. Everything2 also has nodes on Privateer, Chris Roberts and Wing Commander IV.
Hey all, Raptor here.
HTL continues with part nine of the Tiger Hunt series, "Cloak and Dagger." As you saw in the last chapter, the Nephilium super carriers were short on fighter support because those fighters were hunting the Border Worlders, allowing the Confed ships to attack the carriers more easily. We now switch back to the Border Worlds pilots and crews who've got the unenviable job of keeping all those fighters busy. This chapter is written by yours truly, so please send any and all comments back to me.
I spent hours turning into weeks turning into months immersing myself in the Wing Commander universe. The fighting was certainly a blast, but somehow the fact that what I did had a tangible impact on the outcome of the game was very cool. I came to care about the other characters in the game, which has to be a testament to how strong the Wing Commander story was.Read all about it here. Thanks to GoBuisac Prime.
Hey all, Raptor here.
HTL continues with "Wins And Losses", as the battle in the Loki system rages on. As you saw in the last chapter, the TCS Valley Forge had gone down fighting, and taken an enemy dreadnaught with her. In the meantime, the light carrier TCS Endeavour confronts an enemy super-carrier. This chapter is written by Shaun "Iceman" Rashid, so please send any and all comments to him at firstname.lastname@example.org.
Dear WC fans:You can download the current version here. Looks pretty nifty. They have a player tutorial online as well.
I have released the Privateer version of Vega Strike... this means an RPG style environment where players can dock, trade, save, fly missions, and generally do their own thing in a gigantic universe reminiscent of that which you love :-)
You can buy a jump drive, fly around, and hopefully make your fortune! Beware the factions around you that can tend to love or hate you based on your actions... and don't wiggle while they contraband search you...they ask you to maintain speed and course for a REASON. My favorite ship has to be the Longhaul which should remind everyone of a lovely large cargo ship from their past... Maybe if you earn enough credits you, too, can enjoy it also...
This release contains a number of other significant improvements including an autoupdating utility that will allow you to get the latest release (or even experimental versions) with the click of a button. You will be spared having to download megabytes after the release as the updates will come in incrementally in small .diff files, and will be patched automatically into your data. Even if you corrupt the data files they can be restored to factory settings. I also have included an installer/uninstaller and the latest OpenAL version from Creative that should fix any audio problems with WindowsXP! (Thank you Kinnear!)
A pretty GTK save interface will let the players enjoy multiple save games and easy access to splitscreen multiplayer missions (in the multiplayer folder). A comprehensive tutorial leads you through making a few credits in detail, and leaves you fit with afterburners to explore the rest of the system, and eventually (with the purchase of a jump drive) the entire galaxy!
Tell me your comments! I really hope you enjoy this release...it's been a major improvement and I urge you to try out as much stuff as you can, and e-mail me with any suggestions or questions!
HTL continues with the last chapter of the last part of the "Further Down The Spiral" saga. As you saw in the last chapter, the Captain had managed to regain control of the Valley Forge from his treacherous XO, in the process revealing that both were part of a group that had planned to continue the work of the Project. Captain Vandermann rebelled against the needless sacrifice of his crew, but the situation may be too far gone to be salvaged. This chapter picks up from there, and is jointly written by all the Valley Forge writers. Please send any and all comments to them.