In what looks like a merging of elements from his Wing Commander and Privateer creations, Chris Roberts will redefine the space combat sim once again later this year with Freelancer. The game's narrative is set in the early 30th century, when humans are traveling the stars and life on Earth no longer exists. Humanity is divided into four factions based on the cultures of the old Earth nations. It's an age of exploration and exploitation for humanity in the universe.
A surprising innovation is how this space combat game is meant to be controlled--the interface has been designed with a mouse in mind. It works much like the way it does in a first-person shooter, where you move the mouse to direct where you want to look. Most functions of your ship can be operated with it, including targeting your weapons. The mouse was chosen as the primary means of control so that learning to play Freelancer would be easier compared with previous space combat games, like Wing Commander, which had complex interfaces and steeper learning curves.
Just kidding. Today actually marks fifteen years of continuous daily WC news updates. The last day we missed was May 25, 2003, short of the occasional technical issue that may have slightly delayed the daily news a bit. (2018-05-26)
Nerds that Geek has posted a quick flashback on the majesty of Wing Commander 3. The article's not long, but it captures the essence of what made The Heart of the Tiger great. The author credits the game for kickstarting FMV and next-level storytelling in games without compromising on the gameplay. (2018-05-25)
Atherin has been busy recreating nearly every ship in the Wing Commander film using SketchUp. There's really not much missing - we don't see the Kilrathi Concom, Diligent or some of the small background items, but just about all of the other major stuff is there. It's a pretty nice lineup! (2018-05-24)
That's what we've been saying all along! (2018-05-24)