Holy ship! The details in the textures are simply amazing. I understand that you are heavily modifying the engine, still I never thought that this would be possible in this pretty old engine. Looking forward to playing this!
The original mesh actually has a pool (with a swim up bar of course) and the other greenhouse has tennis courts and a soccer pitch. I'm playing around with the transparency in Vision to see if I can make it work. Since vision doesn't do translucency and transparency is basically boolean, It's a bit of a challenge to make it look good. I'm fiddling with mixing in specular mapping over the transparent objects (there's no reason why it shouldn't work) but it might not work or just look plain hinkey. if so I'll sadly have to go with the opaque green houses.Looking sharp! I think I'd go for a stronger (more saturated) shade of blue, though. And possibly stronger shade of gold, too. That thing should look like it's literally plated with gold. Oh, and if you really want to go crazy with it, why not make the big glass ceiling transparent, and put a very simple mesh under it, to give the impression that we're seeing a bunch of tree-tops under the glass? That would be pretty fancy.
I think the really fantastic thing about the original, is precisely that it's so crazily distinct from other ships we see. There is no way in hell you could mistake the Twilight Purchase for a military ship. The difference isn't so huge that you think it's like an alien vessel or something, but the fanciness… well, I suppose ultimately, it's the difference between, say, Cunard's Queen Elizabeth 2, and the Royal Navy's HMS Queen Elizabeth.
Magnificent work!Next on our list of Beta 1 assets is the Twilite Purchase, the in game mesh really didn't capture the fiction's stated opulence so here's hoping this one is a bit more faithful. If it weren't sailing through bug-infested space, I think a few days aboard this ship might be quite relaxing. It's really kind of an odd duck for WCP, the art-deco design has more in common with the bugs than humans. But the gold trim, scalloped edges, and various shades of blue make for a strangely appealing shape. And the captain is grateful for being saved, unlike that jackass Pelican captain in chapter 2.
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Hey Defi, I've been away form the forums a bit so if you've explained this previously sorry for asking you to repeat it but can you explain what you mean by 'dead capships' ? I thought WCP/SO already had dead capships.
- Dead Capships in WCP (not implemented) - the code is there but there is a conflict with a previous .DLL from HCl, we are researching the impacts on removing the .DLL
It does to a degree, in Vision the base hull object cannot be "destroyed" meaning the engine won't swap out a base object with a new mesh if the ship is considered destroyed. So you can blow up sub components, bridges, engines, hangars, launchers, cargo, etc. but the core object remains intact. So this feature allows us to use LOD0 as a destroyed object and LOD1 as the intact version. So once the engine registers the capship as destroyed, it displays LOD0 instead of LOD1. So now we can create new dead base hull objects, complete with new texture sets to represent a dead capship.Hey Defi, I've been away form the forums a bit so if you've explained this previously sorry for asking you to repeat it but can you explain what you mean by 'dead capships' ? I thought WCP/SO already had dead capships.
Do I install the gog version and only apply the beta panther fix or is there something in between, my current install is ver. 1.2 I have not applied anything else, besides the 'old' rudder problem it runs and gives me the OpenGL graphics option and I do have ATi.
I'm glad I'm not the only one with this issue . I still say a dll hook would be the way to fix this.besides the 'old' rudder problem
The only changes to the renderer were performance optimizations to try and make the 60fps config option practical. Working within the confines of that old interface it is very hard to keep it at framerate with the kind of polygon counts these guys are pushing. I'm glad you're having good experiences in that regard.It runs really smooth on modern PC's - one can push the 'eye candy' visuals to the max and most of us has proper joystick controllers now.