WOW!! This is one of the most amazing things I've seen in my life. I use to dream about what huge fleet engagements would look like in Wing Commander. I remember watching the scene in Wing Commander 3 when all the Confed ships gathered and wishing I could see what it was like for them to clash with a huge Kilrathi fleet. This is amazing!
I can't believe it was even possible to make a game that looks and plays so well.. I like it much better than Homeworld, which I really liked. I suppose I shouldn't thank you though because I've spent entire days playing and even watching the computer play itself
. Balancing is great, I've had the computer play itself and it usually wares out the resources on the map before victory is acheived.. usually by the Black Lance walking it's Vesuvious around and mopping up what's left of the others.. but I've seen the Border Worlds beat Confed and vice versa. The Vesuvious is outrageously powerful, but it's fair because it's easily defeated by a full squadron of bombers from either side (which are even cheaper to make I think).
I'd be afraid to suggest any changes because it works so well already.. but I of course have a few ideas that I hope wouldn't ruin it.. actually, I think I speak for a lot of people when I say that I'd rather see the Kilrathi faction before tweaks are made to this game.
Ok, here's some observations: I didn't notice too much of a difference between different fighters: are the stats accurate: i.e. if one ship flies at 400kps and another at 500, does the Mod version have them flying at 4/5ths of the speed? Do the amount of the missiles fired at a time equal the amount the fighter carries? Are the damage stats and maneuverability comparable to the actual stats? Is the Vesuvious really faster than the Border Worlds Carrier (Durango)? I always thought the Durango carrier could outrun the Vesuvious, but the Durango stats weren't available on the ships database when I checked.
I would like to see more character from fighter to fighter (which applies to the above comment). For instance, I didn't feel like the Scimtar was a 'gun heavy slug', it seemed nimble and quick.. maybe make it very slow with more powerful guns? The Hellcat seemed spot on. The Excal. seemed powerful, but I thought it should be more powerful as well as more expensive. It should dominate dogfights in my opinoin. I thought the Dragon was a very effective fighter and capship killer. The transports seemed a little too powerful, I would see them taking out whole squadrons of fighters. I would expect a single squadron to be able to at least be comparable.. maybe make those weaker but less expensive to build (especially scout transports if not mining ones).
The fighters also seem like they could be faster: they are often slower than the resource collectors. I love the dynamic fighters feature, so if its necessary to make them slower to make that work, then I think it's worth it. I've noticed the Razor fighters have trouble locking on and firing at anything. I've also seen a few bugs where the fighters or resource collectors get stuck: especially collectors trying to salvage scrap from an exploded ship.
Capitol ships in general seem to be underpowered in terms of gun strength especially when taking on other capships. That yellow laser from the games use to wreak havok on other capships in one or two shots. I know it's interesting to have them take a long time to blow each other up, but since it takes so long for them to crawl across the map, it could make sense playability wise and strategically to have a big payoff once it gets there.. especially since fighters get there so much faster and are more effective (maybe make the bases more powerful so the game wouldn't end as soon as a cruiser shows up). They also seem to have higher armor compared to the Wing Commander Universe, but maybe that helps the game's playability.
Those are just suggestions I remembered on the fly.. but I think the game is already amazingly fun as is. Don't change anything if you think it would ruin it and again: I would advise making a Kilrathi faction first