Bandit LOAF
Long Live the Confederation!
Heck, even if they had the same name, how many characters in WC have been named 'Andropolos' already? Three? I think it's three. Four, maybe.
Originally posted by Ghost
Stop whining...
The movie was 10+ years from the first game.
If you want the same ships of wc1 with the SAME graphics, fine, i don´t want big low resolution pixels (ships) in a movie.
You don´t like the Pilgrim, fine, no one cares.
Go cry to your mom because the Pilgrim (he wanted to introduces that), Maniac was friend of Blair from the Academy according the movie and many other things, but in the WC1 game he introduces himself to Blair,Bossman is dead and the other things go and cry to your mom!
BTW, the same people who cries like a baby about this things, also cried in LOTR because,Liv Tyler carachter? or because Gimli or another carachter doesn´t look like they imaginated in their minds? or how David´s Lynch DUNE wasn´t like the book?
FYI: Never,Never a movie (script,ships,story,whatever) will be/is/was identical to the material in which the movie or whatever is based.
Stop complaining, we saw all your rants, cries, weird theories, there is nothing new under the sun.
Originally posted by Stuart
Privateer 2 is the classical case of using the third option. There is no way that the content of Privateer 2 can be reconciled with the rest of the Wing Commander Universe. The technologies, socio-political constructs, and basic environment are all radically different from everything else in the WC universe. We don't have any basis for assuming they do represent the same universe. So we discard it.
I should hope not. Since it has nothing to do with what you're calling the Kilrathi era.Originally posted by Stuart
I'd suggest that the time/space seperation must be such that we can't integrate the data from Privateer 2 into the Kilrathi-era Wing Commander Universe.
Where did 3 go?Thus, isolated from the rest of the Confederation, their technology and society has started to diverge from the mainstream (which gives us a nice opening for Privateer 4 - Reunion).
Originally posted by Stuart
Privateer 3 I have in mind as a version of Privateer 1 using the starmap from Prophecy as a base and set in the dying days of the Kilrathi war. If it falls into place, then Privateer 4 would be a bridge that brings Privateer 2 into the fold (assume that the isolation of the Pr-2 segment happened early in the war, we could have almost a century of development before the reunification took place. That plus isolation explains the gaps .
Originally posted by Stuart
Probably about two years afterwards IIRC, Privateer I is set in 2669 and Righteous Fire a year afterwards (2670). The Kilrathi War ended (again IIRC) 2672. So Privateer 3 would be set in the period roughly around that time with news of the destruction of Kilrah coming in sometime during the course of the game and causing all hell to break loose.
Obviously a lot depends on finance for such things; how much EA want for the rights to Privateer I and how much it would cost to do the recoding. I would see "3" as being a Righeous Fire type add on, using as little new code as possible but a lot of new systems and missions.
And dealing with the Kilrathi (running catnip to Kilrah may well be a real possibility)
Originally posted by Ladiesman^
um...how much money do you HAVE exactly? That would cost quite a bit....
Originally posted by Ghost
And i don´t know where (in the games) the Pilgrim thing is contradicted.
Originally posted by Ladiesman^
About P2, i've yet to play it, sadly (but I just bought it off ebay, so soon enough....), but from what I have gathered from conversations about it's really NOT that different.