Reply to this message with new WC ideas

I guess i got confused when I read the WC3 manual a couple of years ago. Hmm. I was wrong. But in real life....
 
Dragon, yet again, iw as describing a GENERAL ASSAULT FLEET ATTACKINF CONFED SPACE, NOT THE EARTH ASSAULT FLEET. I have played SWC, WC1 + Addons, WC2 + Addons, WC3, WC4 (Mac edition, WCP, WC:SO
 
Ok McAullife, is that Earth? No. WHen they "Surrendered" that system. The fleet attacking it was NOT attacking Earth. Not every fleet was flying directly towards Earth, not caring about everything else.
 
Locanda system, and no kilrahi were not advancing their lines just building up a fleet to srike on earth.
McAfflin (sp) was im the begining of the war and Confed(and BW) was not ready at that time to srike at the kilrathi, actualy Confed was outgun 3 to 1 and won that battle.
 
They only went for McAuliffe to criple the navy right away. That's where most of the fleet was located, so a successful attack would end the war right there.

The only reason why they didn't go straight for Earth that time was the huge Confed fleet that would dispose of them. But even than Thraks father wanted to go and attack the inner worlds just as soon as McAuliffe fell, as oposed to the Emperor who wanted to slowly move towards Earth while taking the worlds on the borders to gain slaves and resources.


And later even Thrak became obsesed with wanting to completly destroy Earth.
 
Originally posted by Dragon
Locanda system,
What about Locanda?
Confed(and BW) was not ready at that time to srike at the kilrathi, actualy Confed was outgun 3 to 1 and won that battle.
Won the battle? Hardly, they dealt some damage in return and gave the marines on the planet some chance, but it was a great loss...

Second, Confed was more than ready to strike the Kilrathi. Their fleet was larger, their pilots better trained, and they had the edge in fighters. If Confed wanted war it would have anahilated the Kilrathi.
 
Loconda WC III (sorry I read surender)
McAlffin(sp) was a vicory to Confed since they manage to take back the planet(It was in kilrathi hands) Confed war gearing up to war but they were still a long way from that was only after WC II takes time they manage to hurt real bad the cats war efort. the cats were ready but Confed was able to put a stop in all their plans. they start to lose the advantage after the sivar thing but only after the loss of shipyards to Confed attacks they lose it for good. until of course the false peace.
 
Originally posted by Dragon
Loconda WC III (sorry I read surender)
I know what Locanda is and where it's mentioned. The question is, why did you mention it?
McAlffin(sp) was a vicory to Confed since they manage to take back the planet(It was in kilrathi hands)
They DIDN'T take back anything... the Kilrathi abandoned it, they let them have it.

Confed war gearing up to war but they were still a long way from that was only after WC II takes time they manage to hurt real bad the cats war efort.
I don't think you quite understand. 70% of Confeds fleet was destroyed at McAuliffe, and they still managed to hold on untill they made new ships. If they had the whole fleet, they would have crushed the Kilrathi. The only reason they didn't do so was the stupidity of the Confed government that didn't belive the Kilrathi were a threat.

So, in conclusion, Confed could have gone to war, had it wanted to. The only reason the Kilrathi gained the upper hand at the begining of the war was because they destroyed majority of an unsuspecting fleet.
 
Earthworm: Earlier you told me on another thread that when we have inconsistancies between the games and the books that we should follow the games. Since this is so, the BW specifically the BWS Intrepid did actually have banshees and vindicators (one of my favorite fighters) and avengers, and these ships were as powerful as they appear to be in the game. I normally tend to agree with what you say but right now you are being both obtuse and especially hipocritical since you are contradicting something you said earlier.
 
RE: To Napoleon's message

Napoleon: yes chip i know, I have played Fleet Action as well but it is not the same and I still could defeat someone who spent all their money on salvage corvets which you would have to do in order to do what you want to do.

CB: I do not believe you understand how our battle would be played out. True, I would be using several salvage corvettes to represent the Marine Battalion, but I'd also have several fighters to escort them. Resource Collectors would represent the civillian ships. 5 MotherShips could represent the 5 supercarriers -- we could consider them defeated as soon as they have taken red damage. Standard carriers and Heavy Cruisers paired together could represent standard Confed carriers. Destroyers could represent destroyers. Assault Frigates could represent the frigates. We might be better off using Imperium Galactica 2 or Homeworld Cataclysm, Homeworld Cataclysm would be more in tune with what I'm describing. As for Imperium Galatica 2, I have not reviewed it so I don't know that much about it.
 
The unusual equipment discussion

I have an idea, why don't we encourage Origins or whoever to make a demo WC game with those "unusual equipment" like gumguns, gigantic screens that can be unfolded to block line of sight and radar waves, mechadrones, mine layers, recondrones, cloaking systems (for all units and missiles), holounits (units that project holograms like the mimic units from Homeworld Cataclysm). Then we can play it out. We should also encourage better power distribution systems in the following manner:
1. Life support
2. Engines
3. Cloaking
4. Shields
5. Weapons
6. Holograms
7. On/Off switch (power can be completely turned off)

Note that my power distribution system would enable units to fire while cloaked (of course while power is distributed to other systems besides cloaking. I'd also prefer a 0 power option that completely turns the craft off like in the WCATV episode "Expendable" where Tolwyn has the fighters power off so the Kilrathi coming through can't detect them. There could be manual life support equipment (like space suits) and also manual equipment to turn the fighter back on. The space suits could have like 30 minutes to 1 hour's worth of air. This could also serve another game purpose -- when players have to eject from their fighters, they'd better have enough air, else they'll be considered to have died from lack of air and they won't be picked up in time by a rescue fighter.

Also, I think that the way cloaking is done is it causes light to be refracted around the object so it does not reflect light off of itself (thus making it visible). If that's the case, lasers shouldn't be able to fire since they'd be refracted inside the cloaking field and could possibly be refracted to the point where they'd hit the craft's hull. Other weapons like stormfires and missiles should be able to fire.

Another option would be to allow radar to be turned off so there won't be any radar wave emissions being detected.
 
Originally posted by Napoleon
Earlier you told me on another thread that when we have inconsistancies between the games and the books that we should follow the games. Since this is so, the BW specifically the BWS Intrepid did actually have banshees and vindicators (one of my favorite fighters) and avengers, and these ships were as powerful as they appear to be in the game. I normally tend to agree with what you say but right now you are being both obtuse and especially hipocritical since you are contradicting something you said earlier.
But than the game would be contradicting with itself... the Border Worlds simply should not have fighters with stats like that, some of them even better than what you find on Confed ships.

Yeah, Chip, I'm sure that OSI is just waiting to create a small game with few missions, some unbelivable technology, and release it for free, because some fans will ask them for it.
1. Life support
LIFE SUPPORT!:) Do you seriously think that taking out energy from life support will help your cause?
 
Earth: Yet those ships being there show that the BW does have that tech, and I believe i can give a good argument as to why that is the case.
The BW have in some cases more powerful fighters than confed for several reasons. A. They are only mass producing 3 types of fighters (Avenger, Banshee, Vindicator) vs confed's 6 (longbow, hellcat, excalibur, thunderbolt VII, arrow, bearcat) thus their fighters must perform more varried functions that is why for instance the Vindicator has torps, because the BW needs ships truely capable of performing any mission well. B. Confed has had alot of its R&D money put into the Dragon program (even if most of confed doesnt know it). Thus they have not had all their resources placed on creating new standard fighters. C. the borderworlds produce a much smaller number of fighters (since they are smaller as a whole), and thus each fighter can have more time and effort put into its construction and R&D. D. The borderworlds have fewer flyers and thus each one is more important so their fighters must be able to bring their pilots back in one piece as well as must be able to take on many more ships from a threat's arsonal (ie. the Kilrathi during the war or Confed during the BLA). Finally E. where does it say anywhere that some smart air craft designers didn't live in the borderworlds, for all we know the best air/space designers live there and when tensions began to increase between the BW and Confed, the designers rose to the occasion, perhaps those designers retired in the BW like Adm. Wilford and like Blair (his farm was close to the borderworlds).
I hope this will be constidered a good response because I find that this is all corect
 
Originally posted by Napoleon
A. They are only mass producing 3 types of fighters (Avenger, Banshee, Vindicator) vs confed's 6 (longbow, hellcat, excalibur, thunderbolt VII, arrow, bearcat) thus their fighters must perform more varried functions that is why for instance the Vindicator has torps, because the BW needs ships truely capable of performing any mission well.
That's an invalid point though. First, the Bearcat is not being massproduced, at least not at the WC4 time. Second, we don't know how many ships Confed and BW are producing at the time.
B. Confed has had alot of its R&D money put into the Dragon program (even if most of confed doesnt know it). Thus they have not had all their resources placed on creating new standard fighters.
The Excal and T-bolts are fairly new actually... And while money for the Lance has been diverted by the Project, BW never had that much money to begin with.

C. the borderworlds produce a much smaller number of fighters (since they are smaller as a whole), and thus each fighter can have more time and effort put into its construction and R&D.
No offense, but that does not make sense. The number of fighters produced doesn't matter when it comes to the quality of those ships.

D. The borderworlds have fewer flyers and thus each one is more important so their fighters must be able to bring their pilots back in one piece as well as must be able to take on many more ships from a threat's arsonal (ie. the Kilrathi during the war or Confed during the BLA).
Can't agree with this either. While less pilots = less fighters, the BW also has less money, and less technology.
Finally E. where does it say anywhere that some smart air craft designers didn't live in the borderworlds, for all we know the best air/space designers live there and when tensions began to increase between the BW and Confed, the designers rose to the occasion,
It wouldn't matter if the best scientists, desingers and whatever, worked for the Border Worlds, if they didn't have the tools. And they wouldn't have technology as advanced as Confed does.
 
RE: To messages below

EW: Yeah, Chip, I'm sure that OSI is just waiting to create a small game with few missions, some unbelivable technology, and release it for free, because some fans will ask them for it.

CB: We could playtest the demo. I'd love to playtest it against you.

EW: LIFE SUPPORT! Do you seriously think that taking out energy from life support will help your cause?

CB: Yes I do. If I'm totally powered down, I'll appear as an asteroid on enemy rada (of course visual sighting would make me look like a fighter unless it was designed to look like an asteroid). When I refer to energy distributed to life support, I mean energy from the fighter's power plant. I can have a small battery in the cockpit to power my own space suit.

CB: Also, in regards to craft and weapon design, I think the main reason why ConFed makes probably fewer ships is because many of the designers just have this "beat/blow up target" attitude. They don't care, they don't think strangely, so they don't design caring and strange equipment like the Border Worlders. They design their ships for just one mission -- kill all enemies. The Black Lance program got to the point where each person developed an "I don't care" attitude. The Black Lance personnel couldn't care so they couldn't win. I'll post the BW attitude vs the BL attitude in another thread and you'll see what I mean.
 
Re: RE: To messages below

Originally posted by Chip
We could playtest the demo. I'd love to playtest it against you.
There would never be any demos....

Yes I do. If I'm totally powered down, I'll appear as an asteroid on enemy rada (of course visual sighting would make me look like a fighter unless it was designed to look like an asteroid).
You don't need to shut down everything in your fighter to be undetected, especially the life support doesn't get touched.
 
older figthers

Arrows and Excaliburs are the newer Figthers in WC III
The Bearcat was to replace the Hellcat (like in WWII) but only a few were made before the end.(ConFed upgaded the Hellcat in WC IV becuse it was cheaper that replace them with the new Bearcat, but because of the tensions Bearcats were being produce)
T-bolts were a little old but were good reliable Fighters and they did their job very well.(I loved flying them in WC III)
 
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