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    Simulator implementation

    Thanks, I'm looking forward to playing E2! :D . Do you plan on including the rest of the cockpits (e.g. the Epee, the Talon, the Stiletto etc.)? If yes, it's another reason why to look forward to E2... Thanks for the great work! Thanks for the tip with the subfolders :) . I thought it might...
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    Download v4.65

    You can also try http://www.lancersreactor.com. You'll find it there (search for it) and there's even a patch for it fixing some docking problems and textures... There's a problem with the models, though. They won't show when the center's off-screen. Quite annoying with bases... You'll have to...
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    Simulator implementation

    Sorry Eder, I really didn't mean it that way... It seems to work fine now... I must have misspelled something... And about the Kilrathi ships... How? Could you give me a list, please? Just to be sure when it's me and when they really aren't there? I've checked it using a mission with a...
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    Who loves the Raptor?

    Well, I haven't noticed it's untextured :D . Looks good as it is, as long as it keeps the reflective properties (well, at least as a new ship). IMHO, models look better this way (the details modelled instead of just textured), at least as long as the model's good (and yours certainly is).
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    Takeoff sequences

    Thanks, and BTW, when to use it? I mean, in what function should I call it and how does it work? And about the 9-letter problem... Duh. It would make my creating of Standoff missions so much easier (for some reason, Treman doesn't work for me)! For example, I can't figure out the Wraith and...
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    Cockpits

    You should have included cockpits for the ships. I know it's probably just me, but I don't like Prophecy's cockpits. Otherwise - great work, folks.
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    Privateer: The Reckoning OpenSP Beta v4.65 Feedback

    Nice job, I'd have a few comments, though. 1. I've checked the factions list and noted that I'm becoming friendly with the Kilrathi by killing pirates and vice versa :) . As a side note, though, I sometimes get neutral Kilrathi or pirates attack me, so I guess it's a way of bypassing...
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    Standoff

    You can do that already, the Morningstar and Wraith are included in the Prologue, just not used :D . You have to create the mission the hard way, though (see my mission creation thread and the simulator implementation thread if you're interested).
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    Simulator implementation

    Sabres In fact, the sabre (Obj: "sabre") has only two weapons: PlsParticle and Accel Chamber. Only the PlsParticle shoots. Yeah, in your story missions, the Sabre had normal weapons... You don't have another version of it there, have you? I mean a obj filename different from just sabre. In...
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    Download v4.65

    Where can I download it, please?
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    Standoff Mission Creation

    Here is a list of Pilot and Ship IDs for Standoff. Just remove the .txt extension from the zip and unpack. It's incomplete (Ships of ID 56 and less, Pilots of ID 93 and less included, see the files) but useful for spawning functions, for example. Heck, it might even be complete (I tried ShipIDs...
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    Simulator implementation

    Thanks, you've been a lot of help!
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    Takeoff sequences

    Thanks a lot, but GenericTakeoff solved my problems already (you don't have to define the ship you launch from). But you're probably right, I'll give it a try. Could you help me out with the SF_ExitLandObj(tag,capship,u1) function, please? The tag and capship parameters are quite...
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    Sound Card, CD-ROM DOS Drivers (Priv 2)

    No offense taken :) . I meant just that I haven't got a burner on the machine I'm trying to run the game on... I have a burner on this one, though it's an old piece of junk (just 8x, I think, SCSI). The only problem is my laziness to bring the game back here and do it (hell, it's 160 km). But...
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    Simulator implementation

    Too bad there isn't a GenericLanding... BTW, what's the 'Accel Chamber' weapon? The Sabre (filename 'sabre') has it and it does nothing... I wonder what's the filename of the Sabre from Standoff E1 (which had normal weapons). Too damn bad Treman doesn't run under my XP (and according to the...
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    Simulator implementation

    Generic Takeoff - works for any capship GOT IT! I found a function ( MS_GenericTakeoff(tag) ) for a generic takeoff sequence. I guess it works for any ship with landing bays. It doesn't need any parameters - the tag can be set to any number, I guess, 0 works fine. It works for any capship...
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    Takeoff sequences

    How do I make takeoff sequences, please? There's the MS_ShowTakeoffSequence(tag) function mentioned in WCP.pas. The tag parameter accepts only numbers (if I type anything else, the debugger says it expected a <symbol>) and when I run the mission, it says it misses some update baseShip or...
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    Simulator implementation

    Thanks a lot and sorry for being such an inconvenience :) . I'll try asking around the Editing forum with the takeoffs, I understand that's not a Standoff-specific problem.
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    Simulator implementation

    Takeoff/Landing Sequences How do I make takeoff and landing sequences? I understand it can be done, the functions for it are in WCPPas... Could you please tell me the exact usage of these and what the parameters mean, please? I'd like to have a takeoff sequence in my mission. I certainly...
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    Win XP SP2 and Secret Ops Mission Editing

    The problem's probably with my system - I'm very unlucky when it comes to this kind of stuff. I have to reinstall XP about once in every three months or so (probably the result of being connected to the Internet)... :(
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