Snipe Missile
The Terran Knowledge Bank
| Snipe Missile | |
|---|---|
| |
| Damage | 450 |
| Max Velocity | 1000 KPS |
| Acceleration | 600 KPS^2 |
| Max Y/P/R | 60 DPS |
| Lock Time | 3 seconds |
| Cost | 100 credits |
CCN Entry
Your Guide to the Universe
- A dumbfire missile. Flies straight ahead and does not maneuver to target.
Origin's Official Guide to Privateer 2: The Darkening
- The Snipe is a very limited guided missile. Its lock is easily broken by a ship's maneuvering ― in fact, you really can't hit anything that's moving with one of these. A Snipe does a fair amount of damage, but because it is so hard to hit anything that isn't standing still, you're limited to large, slow-moving targets with heavy shields and armor. The damage the Snipe can deliver is small compared to the amount such targets can withstand.

