Skate M Cluster

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Skate M Cluster
Type Interceptor/Miner
Primary User Nephilim
General Characteristics
Mass 35 tonnes
Maximum Yaw 65 dps
Maximum Pitch 65 dps
Maximum Roll 90 dps
Acceleration 280 k/s2
Rotational Acceleration 120 dps2
Minimum 105 kps
Default 350 kps
Maximum 455 kps
Light Burst Master (6)
Power 200 nanoJoules
Minimum Recharge 4.5 seconds
Default Recharge 45 seconds
Maximum Recharge 67.5 seconds
Default Missile Loadout
Scylla Mine Cluster (1)

Charybdis (5)

Decoys 3
Fore 160 cm equivalent
Aft 160 cm equivalent
Shield Power 320
Minimum Recharge 1.8 cm/second
Default Recharge 18 cm/second
Maximum Recharge 27 cm/second
Front 240 cm
Rear 210 cm
Right 225 cm
Left 225 cm
Core Damage Points 250
Source Origin's Official Guide to Wing Commander Prophecy


Origin's Official Guide to Wing Commander Prophecy

Similar to the other Skates in that individually they are interceptor/fighters ID'd only as "Skates," these Skates also unite in groups of three. Separately, they are identical to all other individual Skates. They have two Masers, and are quick enough to hold their own against enemy interceptors.

When clustered they carry a mine-dispersal unit that drops a Scylla Mine Cluster. This mine cluster breaks into several smaller (but deadly) mines after a brief delay.

The Skate M is not much of a cap-killer as a capital ship interdictor. It is used primarily in the heat of battle, sowing mines in areas that are most likely to see the most enemy traffic. It can do considerable damage to a capital ship, sometimes crippling it, but more often making it an easier target for other Alien warcraft. Less heavily armored ships, such as fighters and other individually piloted units, can sustain fatal damage by collision with even one of these mines. If first contact is not letahl, there is the very real possibility that the rest of the mines will impact within moments.

Once the mine cluster has been dropped the Skate M will separate to act as individual interceptors, attacking any remaining threats in the vicnity and herding ships into the newly formed minefield.


CF - 2m Skate
Mine Cluster
Mission Role: Capital Ship Interdiction
Cloaking: No
Jump Capable: Yes
Speed Set/Aft: 450/1400(350/800 as cluster) kps
Eng. Accel. Set/Aft: 960/2700(480/1200 as cluster) kps2
Max Y/P/R: 90/135/135(75/75/120 as a cluster) dps
Rot. Accel.: 200(120 as a cluster) dps
Active Radar: 15000 (30000 as cluster)
ID Sensor: Unknown
Shield Strength Fore/Aft: 120/80(360/240 as cluster) cm equiv.
Shield Recharge Rate: 18 cps
Armor Fore/Aft/Port/Starboard: 120/90/105/105
Guns: 2X Light Vorilian Burst Maser
Missiles: None singly, but together, they tow an Alien Missile Pod - mines x12
Decoys: 1 per Ray
(If cluster) Target ID: Skate M
(If single) Target ID: Skate
Length: 24 meters
Width: unknown
Mass: 13 (42 as a cluster) metric tonnes
Description: Another “swarm” fighter. In this variation, three to five small conveyors surround a single, massive weapon.
The nature of the weapon is variable.
This variation is configured as a mine layer. Each cluster being able to carry up to 12 mines. When the bomber has dropped all its mines, it breaks off to become Ray Bombers.
The conveyors are then free to act as individual fighters and prosecute survivors.