Joplin

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Joplin
Privateer - Bases - Refinery.png
System XXN-1927
Facilities Bar, Commodity Exchange, Hangar, Merchants' Guild, Main Concourse, Mission Computer
Exports Advanced Fuels, Communications, Computer Software, Computers, Construction Equipment, Factory Equipment, Food Dispensers, Holographic Equipment, Home Appliances, Home Entertainment, Iron, Medical Equipment, Mining Equipment, Plastics, Plutonium, Pre-Fabs, Robot Servants, Robot Workers, Space Salvage, Textiles, Tungsten, Uranium, Weaponry


Joplin is a Terran Confederation Refinery Base in the XXN-1927 system.

Services

Screenshots

Commodity Exchange

Commodities

The following table gives you a definite edge in the marketplace. Using these num-bers, you can construct the most advantageous trade route possible. Look for target bases close to each other with complementary needs. With these, you can minimize travel time and fuel expenditure while maximizing profit margin.

Empty box. Commodity cannot be bought or sold at this type of base. For example, the contraband drug Brilliance can neither be bought nor sold at Oxford.

Cost (top line). Amount of money exchanged when you buy or sell this commodity. When this is stated as a range (the usual case), the exact cost in credits (k) is ran-domly chosen each time from within this range. For example, at an Agricultural world advanced fuels can be sold fora price between 490 and 500 credits. They can be bought or sold at a Refinery base fora price between 480 and 490 credits.

Availability (second line). Percentage chance that this commodity will be available each time you stop at the base. For example, each time you land at a Refinery base, there is a 50% chance that there will be advanced fuels for sale there.

na (second line) not available. The commodity cannot be bought at this base (but you can sell it here for the price listed on the first line). For example, advanced fuels are not available for sale on any Agricultural base.

Amount (third line). If the commodity is available, the italicized numbers on the third line give the range of total units that might be available. The exact number available is randomly chosen each time from within this range. For example, if there are advanced fuels for sale at a Refinery base, there will be between 40 and 50 units of fuel available.

Commodity Cost Availability Amount
Advanced Fuels
480-500k
50%
40-50
Artwork
85-100k
na
Books
50k
na
Brilliance
200-250k
na
Communications
40-50k
70%
60-70
Computer Software
80-100k
70%
60-70
Computers
65-70k
70%
60-70
Construction Equipment
80-100k
70%
60-70
Factory Equipment
80-100k
60%
55-60
Food Dispensers
80-100k
80%
65-80
Furs
280-300k
na
Games
20k
na
Gems
1000-1100k
na
Generic Foods
30-40k
na
Grain
20-27k
na
Holographic Equipment
480-500k
50%
45-50
Home Appliances
70-100k
80%
65-80
Home Entertainment
40-50k
70%
60-70
Iron
50-65k
25%
37-50
Liquor
50-55k
na
Luxury Foods
50-65k
na
Medical Equipment
490-500k
40%
35-40
Mining Equipment
80-100k
70%
60-70
Movies
20-25k
Pets
90-100k
na
Plastics
20-50k
100%
80-100
PlayThing
20-25k
na
Plutonium
1000-1190k
15%
22-30
Pre-Fabs
40-50k
80%
65-80
Robot Servants
470-500k
50%
40-50
Robot Workers
290-300k
50%
45-50
Slaves
700-780k
na
Space Salvage
180-200k
60%
55-60
Textiles
45-50k
70%
60-70
Tobacco
100-120k
na
Tungsten
100-145k
10%
20-30
Ultimate
1000-1100k
na
Uranium
500-530k
35%
37-40
Weaponry
290-300k
40%
35-40
Wood
100-140k
na

Profitble Runs

You can always ram money by trading between different planets in Gemini Sector. Refer to the following chart to determine which products can be traded most profitably from planet to planet. This table is baud on average availability and price. Of course, once you reach a base and check the exchange, an unexpected commodity might actually be available, or another commodity might be offered at a much lower price than usual. This table is also based on being able to carry all of a commodity that is available — a Centurion's small cargo hold cannot always take full advantage of a particular commodity.

In each entry, commodities are listed in roughly descending order of profitability.

Boldfaced commodities are the most profitable runs (average profits in excess of 2000 credits), because they are available more often than most and because the target base usually buys them at a great profit.

Italicised commodities usually offer at least a 600-credit profit. but are less profitable than the other runs listed.

© indicates contraband commodities.

X indicates no reliably profitable runs.

Base Commodities To Commodities From
Agricultural Wood
Generic foods
Luxury foods
Grain
Plastics
Home appliances
Construction eqpt.
Food dispensers
Factory eqpt.
Mining Uranium
Iron
Gems
Tungsten
Plastics
Food dispensers
Home appliances
Construction eqpt.
Computer software
Holographic eqpt.
Space salvage
Pirate Brilliance ©
Slaves ©
Ultimate ©
Tobacco ©
Plastics
Food dispensers
Advanced fuels
Holographic eqpt.
Space Salvage
Computer software
Home appliances
Medical eqpt.
Pleasure X Plastics
Home appliances
Robot servants
Food dispensers
Construction eqpt.
Pre-fabs
Communications
Refinery X X
N. Constantinople X Plastics
Food dispensers
Home appliances
Communications
New Detroit X X
Oxford Wood
Generic foods
Plastics
Home appliances
Factory equpt.
Food dispensers
Pre-fabs
Communications
Perry Naval Base X Plastics
Food dispensers
Home appliances

Guaranteed Commodities

Of course, there are no guarantees in Privateer, but the following commodities come as close as possible. At most base types, them are one or two commodities that are nearly always available, and that can nearly always be sold at a profit of 1000 credits or more, wherever you go next. These include:

Refinery Plastics, food dispensers, home appliances

Note that few profitable runs exist between a refinery and New Detroit (which is essentially a large refinery) or between an agricultural world and Oxford (which grows most of its own foods).

Images

Appearances