For twenty two years Origin Systems set the tone for the computer gaming. Ultima, Wing Commander and dozens of others set the gold standard for which the rest of the industry could only hope to catch up. This era has finally come to an end as Electronic Arts readies an announcement that it will shut down the Austin-based Origin studio.
This is not the end for Ultima or Wing Commander. Ultima Online will now be run from California, and development of Ultima X will continue on the west coast. Hopes that another Wing Commander game would be developed in Austin were dashed long ago; the longtime belief that a California-based EA team would develop the next Wing Commander title may, ironically, be bolstered by this news.
What it is, however, is a tremendous moral loss on all fronts. Origin Systems will always be the ultimate symbol of gaming's greatest days, and its dissolution to a faceless corporate entity is, sadly, equally symbolic of the world today. Origin entertained, challenged and inspired our generation in a way that seems impossible today. Though the individuals who developed our games long ago moved on to greater careers, the very existence of the company itself continued to stand for something special; something amazing.
The CIC will continue to dedicate itself to Origin's legacy - we will redouble our efforts to archive anything and everything related to the company. We will strike to make the world remember what Origin meant. I wanted to end with a quote - something plithy and literary to express the meaning of such an ending. I came up with only this:
With your carrier destroyed, you drift endlessly through the void.
Kilrathi Fleet Gets Large Scale LLOD Upgrades
A couple of monster models have made their way into the Last Line of Defense project. Using some newly discovered information, Deathsnake has scaled up his fearsome Rigakh cruiser. Fairly credible stats imply it's even larger than the Confederation class dreadnought! (2018-03-19)
Black Lance Transport Certified For Covert Cargo
After leading the charge with a pair of exotic Black Lance designs earlier this year, DefianceIndustries has circled back around and completed the Evansville class transport that we see in Wing Commander 4. It has a fairly sleek profile for a transport as well as oversized engines, which form a pretty effective combo. There's no better way to sneak clandestine cargo to out-of-the-way places! (2018-03-18)
Happy St. Patrick's Day From The Green Salthi
Confederation hull plating is well known for its green texture, and terran soldiers even occasionally sport a green tinted outfit, but it's a far less common color on the Kilrathi (aside from the kats that actually have green skin). We know the common brown color of Kilrathi ships comes from the hue of their local durasteel, but there's one major exception to this: the green Salthi - or Jalthi, rather. The Secret Missions for the Super Nintendo had to squeeze to fit everything on the cartridge, and one noteworthy cut was the elimination of the six-shooter Jalthi model. (2018-03-17)
Explore Wing Commander History as Prelude to Star Citizen
Magnets & Miracles Gaming has put together a historical overview video series going through some of Chris Roberts' older games and how they formed the genesis of what we see being planned for Star Citizen. It's similar to what the Cloud Imperium crew put together in their series of RSI Museum videos. Part 1 focuses on basic back story, Wing Commander and Wing Commander II. (2018-03-16)
Un Juego de Chris Roberts
Christian Klein, the Pixel Engineer, has dug up another awesome European localization. It's a second Spanish DROsoft box that includes a combination of both Secret Missions in the same package! The reverse side of each has been translated and combined into one, but the included paper inserts appear to still be in English. (2018-03-15)