Diane Duane Discusses the Darkening

AD found an io9 interview from November 2010 that talks at length with Privateer 2 story writer Diane Duane. Ms. Duane is a very accomplished science fiction and fantasy author, and she took a moment to mention her Wing Commander credentials as well. It's a thoughtful article for people who are interested in some perspective on professional writing. Check out the full piece here.

You said you're an early adopter—are you an active gamer?

I don't play so much as build games. About 10 years ago I wrote Privateer 2: The Darkening for Electronic Arts. It was their first foray into interactive entertainment. They were almost trying to do choose-your-own-movie, with game modules to help you determine your path. And that left me with a very clear sense of how to structure a game. The EA people taught me an incredible amount about the structure of building computer games in general and this kind of interactive, flow-dictated game in particular.

And I certainly keep a close eye on what the field is doing. I have lots of friends who do game, and where necessary I pick their brains.

Inside Gaming Takes a Keen Look at id Software

AD found another article from Inside Gaming that explores the early days of id Software - particularly Wing Commander's influence on the company's growth (and Wolfenstein 3-D!). Many sources credit Ultima Underworld: The Stygian Abyss as the 3D first person inspiration for the game, but it's easy to see where Wing Commander could have played a role as well. Wingnuts are mostly well aware of what Origin was up to in the early nineties, and this piece is a good review of what a contemporary was up to. Find the full article (and video) here.
But they wanted to be making their own games as well, and the dudes of id had a new inspiration. Wing Commander had released the previous year, taking the 3D mechanics popularized by Flight Simulator and adding a combat element into it. The result was a revelation to the guys, a three-dimensional vehicle shooter from the first-person persepective. Technically, this was nothing new: Battlezone had released all the way back in 1980 with the same basic mechanics. But Wing Commander had updated and modernized the idea, and made it look good. The problem was that it was slow. High-resolution graphics in three dimensions in real time was a huge burden on the processors of the time. But id’s resident programming genius, John Carmack, thought he could do better.

In April 1991, id made Hovertank 3D for Softdisk to distribute. It was a 3D vehicle shooter, in which a pilot had to navigate his tank through a maze to rescue citizens while fighting off mutant monsters. Gameplay-wise, it wasn’t a revolution over anything Wing Commander had done. Technically however, it was lightyears ahead. Carmack’s engine avoided the slow jerkiness of earlier 3D games, and presented the player with a smooth, fast world. While an important milestone for the company, proving that the guys could handle 3D game design, it didn’t leave a big impact on the industry. As a Softdisk product, it was only available to their subscriber base, and thus couldn’t spread by word of mouth the way id’s Internet-distributed Keen games could


Wing Commander CIC - Visit the front page

Official news, fan projects and topics of particular interest to Wing Commander fans. Recent updates:


I Like This A Hole Lot
2017-11-17 -- LOAF was poking around in Wing Commander 2's background files and discovered a hilarious easter egg that would ordinarily never be seen by the player. The game frequently uses a red and green communications interface for dialogue sequences between a fighter and larger carrier or base. A small rectangle on the right features a graph intended to depict signal strength or something like that.

Taste That Synthi Meat
2017-11-16 -- The Wing Commander series has had quite a few large and elaborate print advertisements over the years, but even by the franchise's often lofty standards, this one's a whopper. This ad is spread across six full pages and follows a "five senses" theme with a late '90s vibe. Sight, hearing, smell, taste, and touch are all emphasized along with a smattering of FMV screenshots, gameplay scenes and a handful of commodities.

A Localization Interrogation
2017-11-15 -- Most Wingnuts are familiar with all of the cool contents of a basic Wing Commander Prophecy box... but this one's a little different. Can you spot everything that makes this setup unique?

Upgraded Corvette Ready For Vision Engine
2017-11-14 -- Version 0.32B of the Secret Ops Model Upgrade Pack was just released, but work continues at a rapid pace. The Kilrathi are the next focus, and they're led by the fearsome Corvette.

Catch Up On Strike Commander's History
2017-11-13 -- The DOS Game Club is a really cool place dedicated to gaming highlights of the '80s and '90s. Their community selects a game each month, and then they jointly play it together and discuss in their regular podcast. A recently selection was Origin's Strike Commander, and our own Bandit (LOAF) was able to participate in their episode on it.

Wing Commander Composer David Arnold Interviewed
2017-11-12 -- Modern Vinyl has posted an interesting interview with David Arnold, the composer behind the Wing Commander Movie's famous Overture theme. Much of the article focuses on the recent vinyl release of his work on Hot Fuzz, but it also notes his wide ranging involvement with films from James Bond to Stargate. Check out the full article here.

Homeworld Mod Removes Bugs & Fixes AI
2017-11-11 -- There's another new update to the Homeworld Remastered mod, Flag Commander. L.I.

OldiesGames Does Vengeance Of The Kilrathi
2017-11-10 -- We've been following the OldiesGamesTV series of Wing Commander reviews for a number of years, and now they've completed their three-part profile of Wing Commander 2. The videos are in French, but even if you can't speak the language, seeing all of the minor differences in the game are really cool if you originally played in another language. And where you understand their words or not, it's clear that they're big Wing Commander fans that we're happy to support!

Wing Commander Album Track List Complete!
2017-11-09 -- George Oldziey is back with another update on the progress of the second Wing Commander album. He's been quiet for a little bit, but there has been tons of progress on the orchestration front. The basic track list is complete and PDF scores will even be sent out soon.

Secret Ops Is All About Squashing Bugs!
2017-11-08 -- Fans have been running the new Secret Ops Model Upgrade Pack through its paces hard since the latest version was released last week. As intended, the test managed to tease out a few bugs, and the team quickly responded. DefianceIndustries and PopsiclePete have already managed to put out a new version that resolves the issues identified so far.

Three Cheers For WC2 Manuals
2017-11-07 -- Wing Commander games can come in all shapes and sizes, and today we have a look at the different colored manuals of Wing Commander 2. WC2 was one of the most ubiquitous titles of the early '90s thanks to several factors: the popularity of WC1 was key, but it also was a major showcase for in-game speech and eventually mass-produced for inclusion in a large number of different OEM and budget CD-ROM releases. The red manual below was quite common and the black lesser so.

Shapely New Wing Commander 3D Prints Available
2017-11-06 -- Carter3D is a cool Shapeways outfit with a whole bunch of neat ships. There are quite a few Star Wars designs, but there are also about a dozen detailed Wing Commander models available to 3D print. Carter seems to be a Prophecy fan, but there are also a handful of ships from WC3&4 mixed in as well.

Wing Commander 3 Play-Through Remade At Nightmare Difficulty!
2017-11-05 -- It's been more than ten years since the legendary Queeg released his consolidated Wing Commander 3 movie. The original film set download records at the CIC and garnered hundreds of thousands of views on YouTube. Now he's back with a brand new take on The Heart of the Tiger - this time he's completed the entire game on Nightmare difficulty!

GalCiv 3 Mod Continues To Expand
2017-11-04 -- Hellakazoo has posted some additional screenshots of his Galactic Civilizations 3 WC mod that highlight some of his latest additions, such as the Tarsus and Clarkson jammer. There's also a neat screenshot of one of the game's menus that feature the character portraits. Some of the recent CIC Forums discussion has been about what to add next.

Wing Commander Scores Lucky #7
2017-11-03 -- Here's a throwback to a twenty-one year old issue of Computer Gaming World. Back in November 1996, when we all were just getting into the Wingnut scene online, CGW posted a comprehensive "best 150" games feature. Wing Commander came in as the 7th best title of all time, just behind other famous contemporaries like Sid Meier's Civilization, Ultima IV, Doom & Sim City.

New Prophecy, Secret Ops Update Adds Ships & More!
2017-11-02 -- The newest version of the Prophecy and Secret Ops Model Upgrade Pack has been released! It includes a whole pile of exciting ships that have been gracing the news over the last few months. There are additional bug fixes as well as some new features to smooth in-game graphical loading.

Kilrathi Invade #GamingHaikus
2017-11-01 -- We may have missed International Haiku Poetry Day by quite a bit, but idspispopz is there to make sure we're still covered with this simple yet elegant Wing Commander poem. Feel free to hit the comment link and add your own!

Arena Concept Art Inspires New Models
2017-10-31 -- After recently refining his slick Excalibur model, DefianceIndustries took a crack at turning it into the futuristic variant proposed in the Wing Commander Arena concept art. Its main vertical stabilizers have been moved inwards over the engine housings, and extended downswept winglets have also been added. The redesign really makes you think what new missions it might be called upon that would warrant these tweaks.

Waterloo Once Again
2017-10-30 -- Here's a new look at Klavs' groovy Waterloo class cruiser. Some of the most obvious detail is the addition of new windows and lighting, but there are also hull improvements throughout that give the ship a much more realistic facade. Additional gun emplacements are also present throughout that both fill in some of the blank spaces and give the ship some teeth.

GalCiv 3 Mod Adds Tons Of WC Ships
2017-10-29 -- Hellakazoo has been working on a neat ship expansion to Galactic Civilizations 3. He's already added dozens of fighters and larger capships, and he's nowhere near stopping. WC1/2 are where he began, but work is moving into the later games with plans to even include designs from Privateer, Armada and the Movie.

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