The Wing Commander Total Conversion project is stepping up the pace, with several newly completed ConFed and Kilrathi fighters, including the Hhriss, Grikath, Epee, Darket, Rapier G (was complete; but not scaled or glowed properly), WC4 Banshee, and Gorthrakh (I made this one up). Already done were the Gothri, Jalthi, Dralthi, Salthi, Ralari, Centurion, Ferret, Raptor, Hellcat, Arrow, Longbow, Thunderbolt, Excalibur, Drayman Mk. 2, Talon, and Gladius.
In progress and due for completion soon are the Hornet, Scimitar, Gratha, Krant, Strakha Mk. 2, Rapier A, Jalkehi, and the Concordia (big props to Sheldon for salvaging the DXF).
Do you feel lucky, punk?
The WCTC is brought to you by Nob, dreddnott, Nalkri, Hawkeye, Sheldon
46.79% of you think it´s a fine flight model which shouldn´t be changed at all, 29.36% would prefer a more Newtonian (realistic) model, and only 23.85% want a more arcade-like model a la Wing Commander.
My name is Alexander Grober and I'm from Germany. I'm planning a new Wing Commander Project at the moment. It should be a rendered 3D-movie called "Wing Commander - The final conflict". But now, I'm still writing the storyline. What I can already say is, that this movie is playing after Wing Commander Prophecy !! But there should be a connection with the prophecy... The movie should be approx. 30min long. The problem is, that I won't be able to use people in this movie. So it properly would be a simple 3D spaceflight movie with sound.
There are a few things, where I might need help. Perhaps there are some people out there... who could help.
- I need more fully textured 3D-Models of Ships. I already downloaded the models of your WC3D-section, but I still need more. The problem is, that I use 3D Studio Max, and I can't use all of your WC3D-models, because there are only a few designed for 3D Studio Max.
- I need human-models and perhaps an Alien or a Kilrathi. 3DS-files would be nice (fully textured). If I don't find any human-models, the movie would be a little bit boring... - but 3D-animations in spacefight view are still much fun !!! :-)
So if there's anybody out there who could help me - it would be fine !!!!
Just wanted to tell you about the project. I send you two pics of the animated starting logo.
Welcome to Week 1 of the latest alt.games.wing-commander/CIC Trivia Game. We play each week. Usually two main questions and one bonus question are posted to alt.games.wing-commander and listed at the CIC each Monday. Please email answers to ChrisReid@wcnews.com or CReid1701@aol.com and do not post directly to the Newsgroup. Be sure to include a name you would like to be known as on the Scoreboard. Have your answers in before this coming Sunday (November 5, 2000) to ensure your answers are recorded. Answers submitted early may be returned and you may be able to fix incorrect answers, time permitting (the earlier the better). Main questions answered correctly are good for 5 points, bonuses good for 3. Everyone is invited to play.
New Questions for Week 1 (starting October 30, 2000):
Question 1: What year was the TCS Tiger's Claw commissioned?
Question 2: What year was the TCS Midway commissioned?
Bonus 1: What year was the FRLS Independence commissioned?
Thanks to the guys over at the Terran Confederation Command for running a first rate opening party. A good time was had by all... of the CIC staff.
To those of you entering Kilrathi names: please read the original thread first -- which is to say, don't enter Ralgha nar Hhallas. please.
Remember to watch tomorrow for an all new game of Wing Commander trivia! And have a good dumb-time-change day!
I have recently received almost all of the Wing commander 1 & 2 ships so my Freespace 2 TC is almost finished! I am hoping for a release in about a week so just hold on.
Anyone who is interested is welcome to the source. But you also need 4 libraries (opengl, bass, sax, glut). It took me a while to get the think set up on my system. So the build environment is specific to my computer, and it would take a while to get a source download set up. Plus you'd need Visual C++. Anyone who really want to go throught he build process can email me. It would just be a lot of work for me to get it set up so you could build on anybody's computer.
But the idea is, to make it so you don't have to modify the source code directly. Sounds, missions, ships, weapons, guns, even the game flow should be editable all by xml. Anybody who knows how to edit a web page can edit a ship or a sound or weapon. So hopefully people could edit the whole game with a simple text editor, without needing to rebuild the executable.
Right know, I'm working on a Java Mission editor. This mission editor will feel like Thomas Bruchner's old misb tool. I've also added several new ships, including the Vaktoth, Dralthi, Hellcat, and the Shoklar. Also, I added new missile types. I've also gotten rid of several bugs. However, one small bug remains to be fixed.
The computer game, Wing Commander 2 by Origin Systems, took the world by storm with its revolutionary game play and amazing technological advances in graphics and sound. The game was able to make full use of Sound Blaster technology to, provide, for the first time in gaming, digital speech in-game. Characters talk and gamers hear, instead of reading subtitles. The world, as they say, was never the same again.
Orlando, Florida, November 10, 2000: Author Peter Telep will be at the Regal Cinemas, Waterford Lakes 20, 541 North Alafaya Trail, Orlando, Florida 32828 (407) 207-4603 on November 10, 2000 from 7:00 p.m. to 10:00 p.m. Regal Cinemas will have copies of Red Planet supplied by Barnes & Noble and you can also bring your own books written by Peter and have him sign them. Peter Telep, a professor at UCF, has written many books including the novelization of the movie Wing Commander, and Wing Commander: Pilgrim Stars. He has also written a novelization of the popular PC game Descent from Interplay Productions and written two sequels in the 3-book series: Stealing Thunder and Descent: Equinox, which was released October 1999. Peter has also written novelizations of the TV show Space: Above and Beyond and several other original novels called the Squire series.
The novel Red Planet is based upon the Warner Brothers film starring Val Kilmer and Carries Anne Moss. The film promises to be this Fall season’s big hit!
Laura Jones, who is the Community Relations Manager at Barnes & Noble located at 481 North Alafaya Trail, Orlando, Fl 32828 407.275.1765 will be selling the books.
Aaron Skinner, who is the Promotional Manager at Regal Cinemas, Waterford Lakes 20, 541 North Alafaya Trail, Orlando, Fl 32828 407.207.4603 will be hosting Peter Telep’s booksigning at the premier opening of Red Planet.
3D Artist - Preferably familiar with 3DS but not neccessary to contribute to mission pictures (Hadrian is handling the splash screens etc).
Voice of Pilot - Ok so we're not using full speech in UE anymore but we can't really use Casey (or his cheap replacment).
Contact him if you can help!
COCKPIT COLLECTION LTD. CHANGES NAME TO CONTROL ZONE INTERACTIVE LTD. AND ENTERS INTO REVERSE TAKEOVER AGREEMENT WITH CDNX LISTED PACIFIC STRATUS VENTURES LTD.
VANCOUVER, BC - Cockpit Collection Ltd. today announced that it has changed its name to Control Zone Interactive Ltd. to reflect the company’s strategic development plan for it’s Keyboard Control Cover line of products.
By changing the company’s name to Control Zone Interactive Ltd., the company is establishing a new corporate image and branding to accurately reflect the overall ambitions of the company. This includes a new logo, packaging, sales literature and a new web site located at www.controlzoneinteractive.com
On September 20, 2000, the company entered into an agreement with Pacific Stratus Ventures Ltd. (PVL), a Canadian Venture Exchange (CDNX) listed public company in which PVL will purchase all the issued and outstanding shares of Control Zone Interactive Ltd. (CZI). The proposed acquisition of CZI by PVL will result in a reverse takeover (RTO) of PVL upon regulatory approval.
An equity financing by way of a private placement will also be completed for a minimum amount of $1,000,000 on or prior to the closing date. Canaccord Capital Corporation (Canaccord) is acting as Corporate Sponsor.
About Control Zone Interactive:
Control Zone Interactive Ltd. (CZI) is a local Vancouver company, founded in 1997, for the purpose of commercializing a unique and proprietary product that enhances the users’ experience for many of the most popular computer games in the market today. The product, known as "Keyboard Control Covers", consists of a series of graphically enhanced computer keyboard covers that are protected by design and utility patents and applications. Keyboard Control Covers are made from a soft elastomer thermoformed skin using a patented mold and fit over 90 percent of rectangular keyboards on the market. The skin is printed with highly detailed text and graphics, which are positioned exactly above the appropriate keys and allows the player to enjoy the game without flipping through game manuals or templates to find key commands.
CZI currently has over 20 game titles of the most popular PC flight simulation games and plans to expand with a new title every two weeks. Future releases will include action, adventure, strategy, role-playing and children PC games. Early in 2001 CZI plans to rollout a brand new line of keyboard covers for office software suites and later intends to launch a line of training and custom order, industry specific applications. The overlays can be purchased today online at Outpost.com, Chips & Bits Inc, PC Aviator (Australia & USA) and Simware in Belgium.
For more information contact:
Neil W. Humphrey
VP Marketing & Sales
Control Zone Interactive Ltd.
#103 - 980 West 1st Street
North Vancouver, BC V7P 3N4
As Blizzard takes its first steps into non-game media, the biggest concern for everyone I spoke with is quality. The big-screen disaster "Wing Commander" -- based on a popular computer game series -- was brought up by several Blizzard staffers as an example of what they would not want to have happen.
Thanks for your interest in the Wing Commander games. It's always a pleasure hearing from the people who play our games, especially when it comes from a group that's clearly as passionate about a game as you are. Unfortunately, Origin is not able to honor your request to release the Wing Commander source code. Your letter was very clear in its intentions and you made some good points, but ultimately Origin and our parent company, Electronic Arts, have a clearly stated policy to protect the companies' intellectual properties. Releasing source code for any game would violate that policy and could have implications on launch strategies for the release of any future Wing Commander products from Origin and Electronic Arts. Thanks for writing. We hope you'll continue to have an active interest in our products.
I have a game from the early 90's (seems so long ago now) called Echelon, it was an early flight sim in which you flew a spaceship around on a planet searching for alien artifacts. I'm not sure, but the new one seems to be a sequel or a redone version.
When electricity fails and death takes the only human capable of navigating the complexity of a faster-than-light jump, the only choice for this lost ship's crew is flying blind in hyperspace. And — just maybe — flying blind is the desperate crew's hope, as well.You can find out more, as well as listen to the actual story here at SciFi.com.