Wing Commander Privateer random missions

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Variables

Variable Meaning
Ships
$CB1 cargo base #1
$CB2 cargo base #2
$CG cargo
$CL corporation
$DB destination base
$DN destination nav point
$DN1 destination nav point group #1
$DN2 destination nav point group #1
$DN3 destination nav point group #1
$DS destination star system
$DS0 destination system group #1
$DS1 destination system group #2
$DS2 destination system group #3
$DS3 destination system group #4
$EN enemy faction
$LN player name
$NN number of nav points
$PY payment
$SB starting base
$SSN starting nav point
$SSN1 starting star system group #1
$SSN2 starting star system group #2
$SS starting star system

Random Missions

Patrol

  • Patrol $NN nav points in the $DS system, $EN encounters likely.

    Nav points are programmed in your ship's nav computer.

    $CL pays $PY credits.
  • $DB seeks patrol of $NN designated nav points in the $DS system. Encounter with $EN ships possible. Completed tour pays $PY credits.
  • $CL wants you to patrol $NN nav points in the $DS system and strike any $EN ships encountered. This run pays $PY credits upon completion.
  • $DB base concerned about $EN infiltration solicits patrol of $NN nav points in the $DS system. Employer will pay $PY credits to any pilot who will engage $EN vessels.
  • $DB base needs mercenary to patrol $NN designated nav points in the $DS system, willing to pay $PY credits for service. Clandestine $EN activity reported in the vicinity.
  • Capable pilot required to patrol $NN nav points in the $DS system. $CL pays $PY credits to eliminate $EN presence after mission's end.
  • $CL seeks patrol in the $DS system along $NN nav points. Insurgent activity from $EN forces likely. Offering $PY credits upon conclusion of mission.
  • SERVE! $DB base seeks adventurous pilot to patrol up to $NN nav points in the $DS system for $EN build-up. Pending successful patrol, $PY credits will be deposited into your account.
  • PUBLIC NOTICE. Patrol duty available in $DS system. Intermittent $EN encroachment threatens local bases. $PY credits paid upon successful patrol of $NN designated nav points.
  • Trouble in $DS system with $EN forays requires $DB base to solicit help. $CL offers $PY credits to pilot who will patrol $NN nav points. Payment will be electronically transferred to your account.
  • Opportunity exists for pilot to patrol $NN nav points in the $DS system, targeting $EN trespassers, at a payment of $PY credits. $CL guarantees payment following completion of mission.

Scout

  • Scout Nav $DN, $DS system for $EN presence.

    $CL pays $PY credits.
  • Pilot needed to reconnoiter $EN presence at Nav $DN in the $DS system. Run pays $PY credits. Compensation credited to your account after mission completion.
  • Looking for pilot to scout region of Nav $DN in the $DS system to ensure space lanes remain open for safe travel. Successful excursion brings automatic disbursement of $PY credits.
  • Able pilot with scouting experience needed to survey Nav $DN in the $DS system. Possibility of $EN encounter exists. Destruction of $EN forces will result in payment of $PY credits.
  • $CL seeking freelancer to scout perimeter of Nav $DN in $DS system for hostiles of undetermined type. Employer will pay $PY credits to anyone who can end enemy harrassment of shipping lanes.
  • $CL seeks discreet pilot to scout Nav $DN in the $DS system with intent to eliminate any hostiles encountered. Payment of $PY credits will follow successful engagement.
  • Easy money. $CL seeks scout to assess $EN presence in the $DS system, Nav $DN. Automatic reporting, automatic deposit of $PY credits.
  • Attention! $CL needs scout for recon of possible $EN activity on Nav $DN in the $DS system. Compensation of $PY credits to be electronically transferred.
  • Militia seeks scout to investigate disappearance of military craft at Nav $DN in the $DS system. Compensation set at $PY credits.
  • $CL highly desirous of scout willing to assess and eliminate $EN forces at Nav $DN in $DS system. Payment of $PY credits electronically deposited following successful mission.
  • High pay, high risk. Pilot needed to scout Nav $DN in $DS system to determine strength of $EN forces concentrated there. Will receive $PY credits in payment at mission's end.

Defend

  • Defend base $DB in the $DS system from a $EN attack.

    Base $DB pays $PY credits.
  • Attack against $DB at Nav $DN in $DS system prompts recruitment of armed assistance. $PY credits transferred to account of pilot able to repel $EN hostilities.
  • As a precaution against $EN incursions into $DB's space, capable combat veteran wanted. Report to base in the $DS system for automatic payment of $PY credits following lessened tensions in the system.
  • $DS system experiencing trouble with $EN trespassers. To quell tourist unrest, $DB seeks tough pilot. $PY credits will be automatically credited with deterrence of offending vessels.
  • Due to overwhelming opposition, $DB in $DS system seeks reinforcements. Qualified pilots unafraid of strong $EN blockade are offered $PY credits pending successful defense of base.
  • Base under siege. Fighter pilots needed to combat $EN aggression at $DB in the $DS system. When calm returns, $PY credits reward will be automatically credited to your account.
  • Hazard pay. Militia endeavors to employ warrior pilots for battle at $DB in the $DS system. Completed tour pays $PY credits.
  • $DB in $DS system urgently wishes to supplement defense forces. Strike seems likely due to increased $EN activity along surrounding nav points. $PY credits paid after assault repelled.
  • $CL in $DS system offers $PY credits for master pilot to defend $DB against $EN attacks. Payment automatically available following realization of objective.
  • Commandos sought for surgical defense of $DB in the $DS system. Mission has an anticipated short duration and a price tag of $PY credits at mission's end.
  • Reinforcements needed in the $DS system immediately. Experienced fighters are urged to report to $DB prepared for combat. Instant compensation of $PY credits made upon eradication of $EN threat.

Cargo

  • Deliver cargo of $CG to $DB in the $DS system.

    $CL pays $PY credits.
  • $CL seeks $CG delivery. Time is of the essence. Payment of $PY credits is contingent upon unscathed delivery of cargo to $DB base in the $DS system.
  • Capitalize on this opportunity! Pick up a load of $CG and deliver to $DB base in $DS system. A $EN encounter is possible. $CL pays $PY credits per shipment.
  • Fast cash. $CL seeks pilot to ship load of $CG to client on base $DB in the $DS system. Track record of reliability with the Merchants' Guild a plus. Paying $PY credits for successful delivery.
  • Rush order. High demand for $CG on base $DB in system $DS necessitates employment of qualified privateer immediately. Automatic deposit of $PY credits at mission's end hinges on successful delivery.
  • Temporary opening for pilot familiar with the $DS system. $CL wants a load of $CG transported to $DB base, $EN encounters are possible. $PY credits available for the right pilot.
  • $CG requires delivery to base $DB in the $DS system. Delivery of goods prompts autocredit of $PY credits.
  • Talented pilot needed to ship $CG from here to base $DB in the $DS system. $PY credits guaranteed for safe delivery.
  • Fly for cash. Pick up load of $CG and ship to the $DS system, base $DB. Paying $PY credits on delivery.
  • Short fuse! Pilot needed to ship $CG to $DB base in the $DS system. $CL is paying $PY credits for intact delivery.
  • Shipment of $CG awaits proficient pilot for delivery to $DB base, $DS system nets the pilot $PY credits.
  • Cargo must get through! Offering $PY credits for delivery of $CG to the $DB base in the $DS system. Payment posted after delivery is secured.
  • Trouble with $EN ambushes along shipping lanes between here and $DS system requires employment of pilot with combat experience to transfer $CG to $DB base. $PY credits follows completion of mission.
  • Dangerous run! Certain $EN attack of any pilot entering $DS system, but load of $CG must be transferred to $DB base. Any pilot able to complete delivery will earn autocredit of $PY credits.
  • $CL seeks mercenary to deliver $CG to $DB base in $DS system. Pick up cargo and complete delivery for payment of $PY credits.
  • Merc sought to transfer cargo of $CG between here and $DB base, in $DS system. Compensation of $PY credits guaranteed with completion of transfer.

Attack

  • Attack $EN ships currently at Nav $DN in the $DS system.

    $CL pays $PY credits.
  • Big bucks for dedicated professional. Need $EN presense eliminated at Nav $DN in the $DS system. Paying $PY credits for thorough work.
  • High risk contract. $CL in system $DS seeks proficient pilots for flight restriction enforcement against $EN ships at Nav $DN. Pay of $PY credits commensurate with number of enemy hits.
  • Grave insult against honor of Azuma Weapons demands retribution. $PY credits automatic upon execution of $EN at Nav $DN in the $DS system. No prisoners, please.
  • Combat veteran required to eliminate $EN from Nav $DN in the $DS system. Dispatch of targeted enemy is good for $PY credits deposited automatically to your account.
  • Hard, ruthless freelancer sought to clear traffic lane in $DS system at Nav $DN of $EN presense. $CL guarantees $PY credits immediately pending conclusion of mission.
  • Ace pilots needed to clear shipping lanes of $EN assaults. Proceed to Nav $DN in the $DS system. Reward of $PY credits for termination of engagement.
  • Merc needed to help make business flights safe. Search and destroy $EN ships at Nav $DN in the $DS system. $PY credits for hit will be automatically credited to account.
  • Deadly patrol. Experienced mercenary needed to sweep through Nav $DN in the $DS system. Ships of $EN origin frequent this area. Elimination of $EN brings immediate payment of $PY credits.
  • Aggravating $EN trouble in $DS system. Pilot with knowledge of $EN combat techniques should hit Nav point $DN, track down and kill acquired targets. $PY credits paid for successful run.
  • Disrupt $EN convoys moving through $DS system at Nav $DN and earn $PY credits. Pilot bringing engagement of targets to successful conclusion receives instant automatic payment.

Bounty

  • Bounty offered for the eradication of a rogue $EN, somewhere in the $DO systems.

    $CL will pay $PY credits.
  • $CL offers reward for killing a rogue $EN, best sought between $DS systems. $PY credits tendered by automatic transfer.
  • $CL has posted a bounty for the elimination of a $EN, most probably found in the $DO systems. Last reported in the vicinity of $D1. Payment of $PY credits is automatic and immediate.
  • $CL offers blood money to any mercenary who can rid the $DS systems of a $EN vessel. Begin search in system $D1. Success nets you $PY credits in compensation.
  • Help keep vital shipping lanes open. A bounty of $PY credits will be electronically transferred to any pilot who can eradicate a $EN ship in the $DO systems.
  • Deadly $EN operating out of $DO systems is disrupting free trade. $CL will auto-post reward of $PY credits to your account for destruction of $EN vessel.
  • Dead or alive! $CL wants $EN. Last seen in the vicinity of $DO systems. Bounty of $PY credits paid following termination of target.
  • Urgent! Stray $EN ship somewhere near the $DO systems. Find it and destroy it. $CL will monitor the mission closely. Upon destruction of the ship, your account will be credited $PY credits.
  • Reward of $PY credits is hereby posted for the death of a $EN, last spotted in $D1 system. May be traveling to $D2.
  • Bounty hunter needed immediately for termination of a $EN in the $D1 system. Subject may have fled to the $D2. $PY credits automatically deposited after successful operation.
  • Murderous $EN marauding through $DS systems, last sighted in the $D1 system. $PY credits offered to any combat ready pilot who can stop the madness.
  • Enemy $EN is obliterating $CL ships in the $DS systems. Last spotted near the $D1 system. Guaranteed auto-deposit of $PY credits for anyone who can track and destroy intruding vessel.
  • Anonymous privateer is subcontracting work to qualified pilot on behalf of $CL. Assignment involves a bounty of $PY credits posted for a $EN ship, last seen near $DS systems.
  • Can you stop $EN sniper attacks? If the answer is 'yes', search systems $DS and hit your target for a reward of $PY credits.
  • Are you up to the challenge? He's murderous, he's a $EN and he's out somewhere in the $DO systems. Receive $PY credits following sanction.
  • Slaughter of innocents in $D1 system by a $EN demands retribution. $CL guarantees $PY credits to any freelancer who can track and eliminate threat, possibly fleeing to the $D2.

Smuggling

This mission is never called by the mission computers; smuggling missions were cut from the game before release.

  • Smuggle $CG, base $DB, $DS system.

    Pays $PY credits.

Spy

This mission is never called by the mission computers; spy missions were cut from the game before release.

  • Spy on $EN, Nav $DN, $DS system.

    Pays $PY credits.

Sabotage

This mission is never called by the mission computers; sabotage missions were cut from the game before release.

  • Sabotage $EN, Nav $DN, $DS system.

    Pays $PY credits.

Fixer Missions

Fixer missions were cut from the final game but all the briefings are included in the finished game data.

Attack

Scenarion 1

Talk to Fixer

PLAYER
How's it going?
FIXER
I'm looking for a gun to ice a $EN. He's no easy mark, mind you.
PLAYER
Somehow, I might have guessed that. Where is he?
FIXER
He hangs out in the $DS system on or near the $DN base...
Will $PY make it worth your while?

Decline

PLAYER
Sorry pal, but I've got nothing against those guys.

Scenarion 2

Talk to Fixer

PLAYER
Hi. Got any action?
FIXER
Got to take out an employee. They're willing to pay $PY to lose this kid.
PLAYER
Not bad.
FIXER
You're likely to find him in the $DS system at nav point $DN. How about it?

Decline

PLAYER
Sorry, but I'm no assassin.

Scenarion 3

Talk to Fixer

PLAYER
Hi, I'm a merc looking for a target.
FIXER
Unless we want to find ourselves slave to the $EN, I've got to get...
...some ships over to the $DN base.
PLAYER
This gun'll cost you $PY.
FIXER
Only allegiance you mercenaries know is money. Ok, you got it. Any objections?

Decline

PLAYER
Fighting the $EN with a bunch of gun-shy rookies is not my idea of fun.

Scenarion 4

Talk to Fixer

PLAYER
I'm $LN. Any news?
FIXER
Just got word that the $SN base in the $DS system is under...
...attack by the $EN. I need a fighter pilot at nav point $DN to head them off...
...while my men regroup.
PLAYER
Always ready to fight on the side with the bucks.
FIXER
Will $PY hold your loyalty?

Decline

PLAYER
Afraid I need to check other options before I commit.

Scenarion 5

Talk to Fixer

PLAYER
What's up? Got any action?
FIXER
We've got a score to settle with the $EN in the $DS system...
We agreed to keep the fallout away from civilians, so our theater of attack is...
...nav point $DN. The tour pays $PY. You with us?

Decline

PLAYER
I have a distaste for orchestrated dogfights. Guess I'll sit this one out.

Bounty

Scenario 1

Talk to Fixer

PLAYER
Name's $LN, and I'm looking for some action.
FIXER
Hope you're up for jail break action in the $DS system. I'm looking for...
...some coverage on nav points $DN1 and $DN2.
PLAYER
You could be talking to the right gun, depending on your incentive.
FIXER
What do you say to $PY. Should be easy in, easy out.

Decline

PLAYER
A gnat couldn't get through the net around that prison.

Scenario 2

Talk to Fixer

PLAYER
Hey, who's got the plan, here?
FIXER
I've got one for you. There's a $EN who's been causing us a good deal of...
...grief. He's worth $PY dead or alive. Either bring him to port or take care of him on the spot.
PLAYER
Where am I likely to meet up with this notorious $EN.?
FIXER
Finding him's half the battle. He's been seen in systems $DS1, $DS2,...
...and $DS3. You up for a hunt?

Decline

PLAYER
Sounds like a challenge, but I'm in the market for a quick gig right now. Good luck.

Scenario 3

Talk to Fixer

PLAYER
Hi, where's the action?
FIXER
We've got a missing ship with sensitive cargo, rumored to be in the hands of the...
...$EN. We want you to find it and destroy it.
PLAYER
Must be very sensitive freight, if you're willing to destroy it just to keep the...
...$EN from having it.
FIXER
That's why we're paying you $PY to find it. The $EN have locations...
...in the $DS system. You should try nav points $DN1 and $DN2. How about it?

Decline

PLAYER
Sorry, but I'm not up for a scavenger hunt, today.

Scenario 4

Talk to Fixer

PLAYER
How are you? Name's $LN.
FIXER
We've got a berserk agent that'll test your mettle. I want you to find him and...
...remove him. We've tracked him to the $DN1 and $DN2 bases...
...in the $DS system.
PLAYER
I assume we're talking hazard pay.
FIXER
He was our best. We're offering $PY to any gun who can top his skill. Is that you?

Decline

PLAYER
I wish it were.

Scenario 5

Talk to Fixer

PLAYER
Hi, how's it going?
FIXER
We've got a rogue ship out there that is pegging our radioactivity meter. I need somebody...
...to track it and destroy it. You might be able to intercept it on nav points $DN1 or $DN2...
...in either the $DS1 system or the $DS2 system.
PLAYER
What's the reward for this little bounty hunt?
FIXER
The successful pilot gets a $PY prize. Ready to wrangle?

Decline

PLAYER
Sorry, but ship wrangling's not my metier.

Cargo

Scenario 1

Talk to Fixer

PLAYER
Hi, got some freight to run?
FIXER
I've got a desperate buyer in the $DS system at the $DB base,...
...willing to pay me several times cost for a load of $CG.
PLAYER
Sounds good for you, what's in it for me?
FIXER
I'm paying $PY for delivery. Interested?

Decline

PLAYER
Somehow, I'm just not in the mood for low-paid courier service today. But good luck.

Scenario 2

Talk to Fixer

PLAYER
What's doing? Got some goods to move?
FIXER
Unicon has some $CG freight destined for the $DB base in system $DS...
Originating at the $SB base. Can I sign you on for $PY?

Decline

PLAYER
Sorry, I'm looking for a little more excitement...with pay to match.

Scenario 3

Talk to Fixer

PLAYER
Hey, how about some work?
FIXER
I've got a shipment with a short fuse. Pick up point is the $SB base in system...
...$SS. You need to drop half the load at the $DN1 base in the $DS system. The other...
...half goes to the $DN2 base.
PLAYER
What's the incentive?
FIXER
A complete run pays $PY. Ready to move?

Decline

PLAYER
Sorry, but that's bad timing for me.

Scenario 4

Talk to Fixer

PLAYER
How are you doing? Name's $LN.
FIXER
I need a pro to move a very desirable load of $CG. It ships from the...
...$SB base, system $SS and you'll be met in the $DS system at the $DB base,...
...hopefully with an armed escort.
PLAYER
I hope you're about to offer me professional pay.
FIXER
If the cargo arrives intact, you'll get $PY.

Decline

PLAYER
Sounds like pirate bait to me. Sorry, Pal.

Scenario 5

Talk to Fixer

PLAYER
Say, know anybody with a run?
FIXER
We've got some boys needing supplies on the front line in the $DS system...
Need a drop-off at the $DB base.
PLAYER
Let's talk greenbacks.
FIXER
We're paying $PY. Can the boys count on you?

Decline

PLAYER
Sorry, but dropping supplies in a war zone is worse than combat.

Sabotage

Scenario 1

Talk to Fixer

PLAYER
What's happening?
FIXER
We've got a pilot who's been acting suspicious on his reconnaissance runs. He's supposed...
...to be at nav point $DN. They want you to check him out. If he's not there,...
...find him and neutralize him.
PLAYER
Hit jobs require a special price.
FIXER
Don't get sentimental on me. The job pays $PY. Are you the gun or not?

Decline

PLAYER
Sorry, but that price is just not special enough for assassination.

Scenario 2

Talk to Fixer

PLAYER
Hi, name's $LN. How's life?
FIXER
I have an agent who needs to be retired. A good position for the hit is nav point $DN.
PLAYER
The militia offing each other. That should amuse your enemies.
FIXER
Just think of it as a purge. I'm paying you $PY to do the job and keep your mouth shut...
You in?

Decline

PLAYER
Sorry, but I'm not in the retirement business.

Scenario 3

Talk to Fixer

PLAYER
Hi, any work for a pro?
FIXER
I've got the biggest shipment of my career coming in, and I need a clear flight path...
I'm paying $PY to the gun who can eliminate patrols around nav point $DN...
You want the job?

Decline

PLAYER
Sorry, but my intuition keeps me alive, and I get a warning signal about this gig.

Scenario 4

Talk to Fixer

PLAYER
Hey, what's up?
FIXER
Weekly militia bribes are outpacing my profits. I'll have to fold my business, unless you...
accept this week's bribe as payment to take care of them.
PLAYER
A militia hit will cost you $PY. Where can I find them?
FIXER
Their post is at nav point $DN. Will you do it?

Decline

PLAYER
That point's swarming with guns. Your problem needs a different solution.

Scenario 5

Talk to Fixer

PLAYER
Hey, who's got a plan?
FIXER
They get their bribes on time and still, they intercept my biggest shipment. I want...
...a hole blown in their defenses at nav point $DN...
One that'll be expensive to fix.
PLAYER
Sounds like this lesson's going to be expensive for everybody. You're looking at $PY.
FIXER
The pay will be comparable to the damage you do. Now...could be a little bonus in it,...
...if you clear the place. Deal?

Decline

PLAYER
You can eat your creative pay scale.

Smuggling

Scenario 1

Talk to Fixer

PLAYER
Hi. How's business?
FIXER
Just got a call for a load of $CB. The exchange point's at the $DB base in the...
...$DS system. Pays $PY. Your ship free for a run?

Decline

PLAYER
Sorry, too many $CB busts, lately.

Scenario 2

Talk to Fixer

PLAYER
Hi. How're you doing?
FIXER
Looks like there's an insatiable desire for $CB in the $DS system...
I'm hiring a pilot to jump a load over to the $DN base for $PY.
PLAYER
How much heat am I likely to encounter?
FIXER
Possibly none if you stick to my plan. So, how about some easy cash?

Decline

PLAYER
Sorry, but I've had enough trouble shipping legit cargo in that area.

Scenario 3

Talk to Fixer

PLAYER
Name's $LN. What's happening?
FIXER
I've got some cargo needs to be jumped. Got any references?
PLAYER
Never divulge my contacts, pal. What've you got?
FIXER
$CB headed for the $DS system at the $DN base...
$PY transferred on delivery. What do you say?

Decline

PLAYER
Afraid my ship's not equipped for that kind of maneuver.

Scenario 4

Talk to Fixer

PLAYER
Hi, any good deals going down at this table?
FIXER
Could be. I'm looking for an ace to pick up a load of $CB from the $SN base...
...in the $SS and drop it in the $DS at the $DN base. And I'll tell you...
...up front, those systems have been unstable from time to time.
PLAYER
Better be a substantial sum hanging on this job.
FIXER
$PY. Can you do it?

Decline

PLAYER
I think I better pass this time.

Scenario 5

Talk to Fixer

PLAYER
Hi, where's the action in this sphere?
FIXER
The action is in $CB1 and $CB2. I need to move a mixed shipment...
That means pick ups from bases $SN1 and $SN2 in the $SS system,...
...and a drop at the $DN base in the $DS system. Of course...
...could be a small risk at the second pick up, since you'll already have contraband.
PLAYER
What kind of two-bit operation are you running here? Can't you just pay off the inspectors?
FIXER
We've paid who we can, but there's no guarantee our guys will be on duty. I hope...
...you'll find $PY makes it worth the risk. What do you say?

Decline

PLAYER
I only do space combat. Don't want any trouble at the base. Sorry.

Spy

Scenario 1

Talk to Fixer

PLAYER
Say, what's the plan?
FIXER
I'm looking for an eye to check out $EN patrols in the $DS system,...
...nav point $DN. You in?
PLAYER
What's it worth to you?
FIXER
$PY bills. It's a fast job. How about it?

Decline

PLAYER
Sorry, but I happen to know the $EN are hostile to spies.

Scenario 2

Talk to Fixer

PLAYER
Name's $PC. How's business?
FIXER
I need somebody to take a look at the local militia over on the $DS system,...
...nav point $DB.
PLAYER
How close do I have to get, and how much are you paying?
FIXER
You need to touch the nav point. Won't be easy, but $PY should make it worth the...
...effort. Sound good?

Decline

PLAYER
Sorry, but I have a feeling these guys are trigger happy when it comes to spies.

Scenario 3

Talk to Fixer

PLAYER
Say, what's up?
FIXER
You must know, $CS, that we despise your evil technology, but we're willing to use it...
...against a greater evil--the confederation at $DB base.
PLAYER
My fee for that kind of run is $PY.
FIXER
Your fee for this sacred job will be forthcoming. Will you assist our cause?

Decline

PLAYER
Maybe I'm just paranoid, but fanatics put me in the mood for caution.

Scenario 4

Talk to Fixer

PLAYER
Hi. Looking for help?
FIXER
The $DS system militia will soon mount a strike against my business...
May I suggest a fee of $PY for a tape of their latest practice formations?
PLAYER
Which force?
FIXER
I wish to target the force at nav point $DN for my inquiry. Can you help?

Decline

PLAYER
As much as I enjoy spying on the militia, uh...rumor has it your business is short...
...right now. Sorry, pal.

Scenario 5

Talk to Fixer

PLAYER
How are you? Name's $LN. Any action around here?
FIXER
Hi. I'm looking to buy some $DS system intelligence on how the confederation...
...at nav point $DN moves sensitive shipments. Raw footage is worth $PY...
Ready for action?

Decline

PLAYER
Not a bad offer, but the guns are too thick in that area.

Behind the Screens

The Wing Commander Privateer Player's Guide includes screenshots of two missions that do not match possibilities in the final game.

Pre-Release Mission Texts

ATTACK MISSION
Hard, ruthless freelancer sought by $CL to clear traffic lane in $DS system at nav $DN of $FN presense. $PY guaranteed immediate pending conclusion of mission.

PATROL MISSION
$DB seeks patrol of base along with all $NN nav points in the $DS system. Encounter with $EN ships possible. Completed tour pays $PY.