Wing Commander Privateer random missions
Variables
Variable | Meaning | |
---|---|---|
Ships | ||
$CB1 | cargo base #1 | |
$CB2 | cargo base #2 | |
$CG | cargo | |
$CL | corporation | |
$DB | destination base | |
$DN | destination nav point | |
$DN1 | destination nav point group #1 | |
$DN2 | destination nav point group #1 | |
$DN3 | destination nav point group #1 | |
$DS | destination star system | |
$DS0 | destination system group #1 | |
$DS1 | destination system group #2 | |
$DS2 | destination system group #3 | |
$DS3 | destination system group #4 | |
$EN | enemy faction | |
$LN | player name | |
$NN | number of nav points | |
$PY | payment | |
$SB | starting base | |
$SSN | starting nav point | |
$SSN1 | starting star system group #1 | |
$SSN2 | starting star system group #2 | |
$SS | starting star system |
Random Missions
Patrol
- Patrol $NN nav points in the $DS system, $EN encounters likely.
Nav points are programmed in your ship's nav computer.
$CL pays $PY credits. - $DB seeks patrol of $NN designated nav points in the $DS system. Encounter with $EN ships possible. Completed tour pays $PY credits.
- $CL wants you to patrol $NN nav points in the $DS system and strike any $EN ships encountered. This run pays $PY credits upon completion.
- $DB base concerned about $EN infiltration solicits patrol of $NN nav points in the $DS system. Employer will pay $PY credits to any pilot who will engage $EN vessels.
- $DB base needs mercenary to patrol $NN designated nav points in the $DS system, willing to pay $PY credits for service. Clandestine $EN activity reported in the vicinity.
- Capable pilot required to patrol $NN nav points in the $DS system. $CL pays $PY credits to eliminate $EN presence after mission's end.
- $CL seeks patrol in the $DS system along $NN nav points. Insurgent activity from $EN forces likely. Offering $PY credits upon conclusion of mission.
- SERVE! $DB base seeks adventurous pilot to patrol up to $NN nav points in the $DS system for $EN build-up. Pending successful patrol, $PY credits will be deposited into your account.
- PUBLIC NOTICE. Patrol duty available in $DS system. Intermittent $EN encroachment threatens local bases. $PY credits paid upon successful patrol of $NN designated nav points.
- Trouble in $DS system with $EN forays requires $DB base to solicit help. $CL offers $PY credits to pilot who will patrol $NN nav points. Payment will be electronically transferred to your account.
- Opportunity exists for pilot to patrol $NN nav points in the $DS system, targeting $EN trespassers, at a payment of $PY credits. $CL guarantees payment following completion of mission.
Scout
- Scout Nav $DN, $DS system for $EN presence.
$CL pays $PY credits. - Pilot needed to reconnoiter $EN presence at Nav $DN in the $DS system. Run pays $PY credits. Compensation credited to your account after mission completion.
- Looking for pilot to scout region of Nav $DN in the $DS system to ensure space lanes remain open for safe travel. Successful excursion brings automatic disbursement of $PY credits.
- Able pilot with scouting experience needed to survey Nav $DN in the $DS system. Possibility of $EN encounter exists. Destruction of $EN forces will result in payment of $PY credits.
- $CL seeking freelancer to scout perimeter of Nav $DN in $DS system for hostiles of undetermined type. Employer will pay $PY credits to anyone who can end enemy harrassment of shipping lanes.
- $CL seeks discreet pilot to scout Nav $DN in the $DS system with intent to eliminate any hostiles encountered. Payment of $PY credits will follow successful engagement.
- Easy money. $CL seeks scout to assess $EN presence in the $DS system, Nav $DN. Automatic reporting, automatic deposit of $PY credits.
- Attention! $CL needs scout for recon of possible $EN activity on Nav $DN in the $DS system. Compensation of $PY credits to be electronically transferred.
- Militia seeks scout to investigate disappearance of military craft at Nav $DN in the $DS system. Compensation set at $PY credits.
- $CL highly desirous of scout willing to assess and eliminate $EN forces at Nav $DN in $DS system. Payment of $PY credits electronically deposited following successful mission.
- High pay, high risk. Pilot needed to scout Nav $DN in $DS system to determine strength of $EN forces concentrated there. Will receive $PY credits in payment at mission's end.
Defend
- Defend base $DB in the $DS system from a $EN attack.
Base $DB pays $PY credits. - Attack against $DB at Nav $DN in $DS system prompts recruitment of armed assistance. $PY credits transferred to account of pilot able to repel $EN hostilities.
- As a precaution against $EN incursions into $DB's space, capable combat veteran wanted. Report to base in the $DS system for automatic payment of $PY credits following lessened tensions in the system.
- $DS system experiencing trouble with $EN trespassers. To quell tourist unrest, $DB seeks tough pilot. $PY credits will be automatically credited with deterrence of offending vessels.
- Due to overwhelming opposition, $DB in $DS system seeks reinforcements. Qualified pilots unafraid of strong $EN blockade are offered $PY credits pending successful defense of base.
- Base under siege. Fighter pilots needed to combat $EN aggression at $DB in the $DS system. When calm returns, $PY credits reward will be automatically credited to your account.
- Hazard pay. Militia endeavors to employ warrior pilots for battle at $DB in the $DS system. Completed tour pays $PY credits.
- $DB in $DS system urgently wishes to supplement defense forces. Strike seems likely due to increased $EN activity along surrounding nav points. $PY credits paid after assault repelled.
- $CL in $DS system offers $PY credits for master pilot to defend $DB against $EN attacks. Payment automatically available following realization of objective.
- Commandos sought for surgical defense of $DB in the $DS system. Mission has an anticipated short duration and a price tag of $PY credits at mission's end.
- Reinforcements needed in the $DS system immediately. Experienced fighters are urged to report to $DB prepared for combat. Instant compensation of $PY credits made upon eradication of $EN threat.
Cargo
- Deliver cargo of $CG to $DB in the $DS system.
$CL pays $PY credits. - $CL seeks $CG delivery. Time is of the essence. Payment of $PY credits is contingent upon unscathed delivery of cargo to $DB base in the $DS system.
- Capitalize on this opportunity! Pick up a load of $CG and deliver to $DB base in $DS system. A $EN encounter is possible. $CL pays $PY credits per shipment.
- Fast cash. $CL seeks pilot to ship load of $CG to client on base $DB in the $DS system. Track record of reliability with the Merchants' Guild a plus. Paying $PY credits for successful delivery.
- Rush order. High demand for $CG on base $DB in system $DS necessitates employment of qualified privateer immediately. Automatic deposit of $PY credits at mission's end hinges on successful delivery.
- Temporary opening for pilot familiar with the $DS system. $CL wants a load of $CG transported to $DB base, $EN encounters are possible. $PY credits available for the right pilot.
- $CG requires delivery to base $DB in the $DS system. Delivery of goods prompts autocredit of $PY credits.
- Talented pilot needed to ship $CG from here to base $DB in the $DS system. $PY credits guaranteed for safe delivery.
- Fly for cash. Pick up load of $CG and ship to the $DS system, base $DB. Paying $PY credits on delivery.
- Short fuse! Pilot needed to ship $CG to $DB base in the $DS system. $CL is paying $PY credits for intact delivery.
- Shipment of $CG awaits proficient pilot for delivery to $DB base, $DS system nets the pilot $PY credits.
- Cargo must get through! Offering $PY credits for delivery of $CG to the $DB base in the $DS system. Payment posted after delivery is secured.
- Trouble with $EN ambushes along shipping lanes between here and $DS system requires employment of pilot with combat experience to transfer $CG to $DB base. $PY credits follows completion of mission.
- Dangerous run! Certain $EN attack of any pilot entering $DS system, but load of $CG must be transferred to $DB base. Any pilot able to complete delivery will earn autocredit of $PY credits.
- $CL seeks mercenary to deliver $CG to $DB base in $DS system. Pick up cargo and complete delivery for payment of $PY credits.
- Merc sought to transfer cargo of $CG between here and $DB base, in $DS system. Compensation of $PY credits guaranteed with completion of transfer.
Attack
- Attack $EN ships currently at Nav $DN in the $DS system.
$CL pays $PY credits. - Big bucks for dedicated professional. Need $EN presense eliminated at Nav $DN in the $DS system. Paying $PY credits for thorough work.
- High risk contract. $CL in system $DS seeks proficient pilots for flight restriction enforcement against $EN ships at Nav $DN. Pay of $PY credits commensurate with number of enemy hits.
- Grave insult against honor of Azuma Weapons demands retribution. $PY credits automatic upon execution of $EN at Nav $DN in the $DS system. No prisoners, please.
- Combat veteran required to eliminate $EN from Nav $DN in the $DS system. Dispatch of targeted enemy is good for $PY credits deposited automatically to your account.
- Hard, ruthless freelancer sought to clear traffic lane in $DS system at Nav $DN of $EN presense. $CL guarantees $PY credits immediately pending conclusion of mission.
- Ace pilots needed to clear shipping lanes of $EN assaults. Proceed to Nav $DN in the $DS system. Reward of $PY credits for termination of engagement.
- Merc needed to help make business flights safe. Search and destroy $EN ships at Nav $DN in the $DS system. $PY credits for hit will be automatically credited to account.
- Deadly patrol. Experienced mercenary needed to sweep through Nav $DN in the $DS system. Ships of $EN origin frequent this area. Elimination of $EN brings immediate payment of $PY credits.
- Aggravating $EN trouble in $DS system. Pilot with knowledge of $EN combat techniques should hit Nav point $DN, track down and kill acquired targets. $PY credits paid for successful run.
- Disrupt $EN convoys moving through $DS system at Nav $DN and earn $PY credits. Pilot bringing engagement of targets to successful conclusion receives instant automatic payment.
Bounty
- Bounty offered for the eradication of a rogue $EN, somewhere in the $DO systems.
$CL will pay $PY credits. - $CL offers reward for killing a rogue $EN, best sought between $DS systems. $PY credits tendered by automatic transfer.
- $CL has posted a bounty for the elimination of a $EN, most probably found in the $DO systems. Last reported in the vicinity of $D1. Payment of $PY credits is automatic and immediate.
- $CL offers blood money to any mercenary who can rid the $DS systems of a $EN vessel. Begin search in system $D1. Success nets you $PY credits in compensation.
- Help keep vital shipping lanes open. A bounty of $PY credits will be electronically transferred to any pilot who can eradicate a $EN ship in the $DO systems.
- Deadly $EN operating out of $DO systems is disrupting free trade. $CL will auto-post reward of $PY credits to your account for destruction of $EN vessel.
- Dead or alive! $CL wants $EN. Last seen in the vicinity of $DO systems. Bounty of $PY credits paid following termination of target.
- Urgent! Stray $EN ship somewhere near the $DO systems. Find it and destroy it. $CL will monitor the mission closely. Upon destruction of the ship, your account will be credited $PY credits.
- Reward of $PY credits is hereby posted for the death of a $EN, last spotted in $D1 system. May be traveling to $D2.
- Bounty hunter needed immediately for termination of a $EN in the $D1 system. Subject may have fled to the $D2. $PY credits automatically deposited after successful operation.
- Murderous $EN marauding through $DS systems, last sighted in the $D1 system. $PY credits offered to any combat ready pilot who can stop the madness.
- Enemy $EN is obliterating $CL ships in the $DS systems. Last spotted near the $D1 system. Guaranteed auto-deposit of $PY credits for anyone who can track and destroy intruding vessel.
- Anonymous privateer is subcontracting work to qualified pilot on behalf of $CL. Assignment involves a bounty of $PY credits posted for a $EN ship, last seen near $DS systems.
- Can you stop $EN sniper attacks? If the answer is 'yes', search systems $DS and hit your target for a reward of $PY credits.
- Are you up to the challenge? He's murderous, he's a $EN and he's out somewhere in the $DO systems. Receive $PY credits following sanction.
- Slaughter of innocents in $D1 system by a $EN demands retribution. $CL guarantees $PY credits to any freelancer who can track and eliminate threat, possibly fleeing to the $D2.
Smuggling
This mission is never called by the mission computers; smuggling missions were cut from the game before release.
- Smuggle $CG, base $DB, $DS system.
Pays $PY credits.
Spy
This mission is never called by the mission computers; spy missions were cut from the game before release.
- Spy on $EN, Nav $DN, $DS system.
Pays $PY credits.
Sabotage
This mission is never called by the mission computers; sabotage missions were cut from the game before release.
- Sabotage $EN, Nav $DN, $DS system.
Pays $PY credits.
Fixer Missions
Fixer missions were cut from the final game but all the briefings are included in the finished game data.
Attack
Scenarion 1
Talk to Fixer
- PLAYER
- How's it going?
- FIXER
- I'm looking for a gun to ice a $EN. He's no easy mark, mind you.
- PLAYER
- Somehow, I might have guessed that. Where is he?
- FIXER
- He hangs out in the $DS system on or near the $DN base...
- Will $PY make it worth your while?
Decline
- PLAYER
- Sorry pal, but I've got nothing against those guys.
Scenarion 2
Talk to Fixer
- PLAYER
- Hi. Got any action?
- FIXER
- Got to take out an employee. They're willing to pay $PY to lose this kid.
- PLAYER
- Not bad.
- FIXER
- You're likely to find him in the $DS system at nav point $DN. How about it?
Decline
- PLAYER
- Sorry, but I'm no assassin.
Scenarion 3
Talk to Fixer
- PLAYER
- Hi, I'm a merc looking for a target.
- FIXER
- Unless we want to find ourselves slave to the $EN, I've got to get...
- ...some ships over to the $DN base.
- PLAYER
- This gun'll cost you $PY.
- FIXER
- Only allegiance you mercenaries know is money. Ok, you got it. Any objections?
Decline
- PLAYER
- Fighting the $EN with a bunch of gun-shy rookies is not my idea of fun.
Scenarion 4
Talk to Fixer
- PLAYER
- I'm $LN. Any news?
- FIXER
- Just got word that the $SN base in the $DS system is under...
- ...attack by the $EN. I need a fighter pilot at nav point $DN to head them off...
- ...while my men regroup.
- PLAYER
- Always ready to fight on the side with the bucks.
- FIXER
- Will $PY hold your loyalty?
Decline
- PLAYER
- Afraid I need to check other options before I commit.
Scenarion 5
Talk to Fixer
- PLAYER
- What's up? Got any action?
- FIXER
- We've got a score to settle with the $EN in the $DS system...
- We agreed to keep the fallout away from civilians, so our theater of attack is...
- ...nav point $DN. The tour pays $PY. You with us?
Decline
- PLAYER
- I have a distaste for orchestrated dogfights. Guess I'll sit this one out.
Bounty
Scenario 1
Talk to Fixer
- PLAYER
- Name's $LN, and I'm looking for some action.
- FIXER
- Hope you're up for jail break action in the $DS system. I'm looking for...
- ...some coverage on nav points $DN1 and $DN2.
- PLAYER
- You could be talking to the right gun, depending on your incentive.
- FIXER
- What do you say to $PY. Should be easy in, easy out.
Decline
- PLAYER
- A gnat couldn't get through the net around that prison.
Scenario 2
Talk to Fixer
- PLAYER
- Hey, who's got the plan, here?
- FIXER
- I've got one for you. There's a $EN who's been causing us a good deal of...
- ...grief. He's worth $PY dead or alive. Either bring him to port or take care of him on the spot.
- PLAYER
- Where am I likely to meet up with this notorious $EN.?
- FIXER
- Finding him's half the battle. He's been seen in systems $DS1, $DS2,...
- ...and $DS3. You up for a hunt?
Decline
- PLAYER
- Sounds like a challenge, but I'm in the market for a quick gig right now. Good luck.
Scenario 3
Talk to Fixer
- PLAYER
- Hi, where's the action?
- FIXER
- We've got a missing ship with sensitive cargo, rumored to be in the hands of the...
- ...$EN. We want you to find it and destroy it.
- PLAYER
- Must be very sensitive freight, if you're willing to destroy it just to keep the...
- ...$EN from having it.
- FIXER
- That's why we're paying you $PY to find it. The $EN have locations...
- ...in the $DS system. You should try nav points $DN1 and $DN2. How about it?
Decline
- PLAYER
- Sorry, but I'm not up for a scavenger hunt, today.
Scenario 4
Talk to Fixer
- PLAYER
- How are you? Name's $LN.
- FIXER
- We've got a berserk agent that'll test your mettle. I want you to find him and...
- ...remove him. We've tracked him to the $DN1 and $DN2 bases...
- ...in the $DS system.
- PLAYER
- I assume we're talking hazard pay.
- FIXER
- He was our best. We're offering $PY to any gun who can top his skill. Is that you?
Decline
- PLAYER
- I wish it were.
Scenario 5
Talk to Fixer
- PLAYER
- Hi, how's it going?
- FIXER
- We've got a rogue ship out there that is pegging our radioactivity meter. I need somebody...
- ...to track it and destroy it. You might be able to intercept it on nav points $DN1 or $DN2...
- ...in either the $DS1 system or the $DS2 system.
- PLAYER
- What's the reward for this little bounty hunt?
- FIXER
- The successful pilot gets a $PY prize. Ready to wrangle?
Decline
- PLAYER
- Sorry, but ship wrangling's not my metier.
Cargo
Scenario 1
Talk to Fixer
- PLAYER
- Hi, got some freight to run?
- FIXER
- I've got a desperate buyer in the $DS system at the $DB base,...
- ...willing to pay me several times cost for a load of $CG.
- PLAYER
- Sounds good for you, what's in it for me?
- FIXER
- I'm paying $PY for delivery. Interested?
Decline
- PLAYER
- Somehow, I'm just not in the mood for low-paid courier service today. But good luck.
Scenario 2
Talk to Fixer
- PLAYER
- What's doing? Got some goods to move?
- FIXER
- Unicon has some $CG freight destined for the $DB base in system $DS...
- Originating at the $SB base. Can I sign you on for $PY?
Decline
- PLAYER
- Sorry, I'm looking for a little more excitement...with pay to match.
Scenario 3
Talk to Fixer
- PLAYER
- Hey, how about some work?
- FIXER
- I've got a shipment with a short fuse. Pick up point is the $SB base in system...
- ...$SS. You need to drop half the load at the $DN1 base in the $DS system. The other...
- ...half goes to the $DN2 base.
- PLAYER
- What's the incentive?
- FIXER
- A complete run pays $PY. Ready to move?
Decline
- PLAYER
- Sorry, but that's bad timing for me.
Scenario 4
Talk to Fixer
- PLAYER
- How are you doing? Name's $LN.
- FIXER
- I need a pro to move a very desirable load of $CG. It ships from the...
- ...$SB base, system $SS and you'll be met in the $DS system at the $DB base,...
- ...hopefully with an armed escort.
- PLAYER
- I hope you're about to offer me professional pay.
- FIXER
- If the cargo arrives intact, you'll get $PY.
Decline
- PLAYER
- Sounds like pirate bait to me. Sorry, Pal.
Scenario 5
Talk to Fixer
- PLAYER
- Say, know anybody with a run?
- FIXER
- We've got some boys needing supplies on the front line in the $DS system...
- Need a drop-off at the $DB base.
- PLAYER
- Let's talk greenbacks.
- FIXER
- We're paying $PY. Can the boys count on you?
Decline
- PLAYER
- Sorry, but dropping supplies in a war zone is worse than combat.
Sabotage
Scenario 1
Talk to Fixer
- PLAYER
- What's happening?
- FIXER
- We've got a pilot who's been acting suspicious on his reconnaissance runs. He's supposed...
- ...to be at nav point $DN. They want you to check him out. If he's not there,...
- ...find him and neutralize him.
- PLAYER
- Hit jobs require a special price.
- FIXER
- Don't get sentimental on me. The job pays $PY. Are you the gun or not?
Decline
- PLAYER
- Sorry, but that price is just not special enough for assassination.
Scenario 2
Talk to Fixer
- PLAYER
- Hi, name's $LN. How's life?
- FIXER
- I have an agent who needs to be retired. A good position for the hit is nav point $DN.
- PLAYER
- The militia offing each other. That should amuse your enemies.
- FIXER
- Just think of it as a purge. I'm paying you $PY to do the job and keep your mouth shut...
- You in?
Decline
- PLAYER
- Sorry, but I'm not in the retirement business.
Scenario 3
Talk to Fixer
- PLAYER
- Hi, any work for a pro?
- FIXER
- I've got the biggest shipment of my career coming in, and I need a clear flight path...
- I'm paying $PY to the gun who can eliminate patrols around nav point $DN...
- You want the job?
Decline
- PLAYER
- Sorry, but my intuition keeps me alive, and I get a warning signal about this gig.
Scenario 4
Talk to Fixer
- PLAYER
- Hey, what's up?
- FIXER
- Weekly militia bribes are outpacing my profits. I'll have to fold my business, unless you...
- accept this week's bribe as payment to take care of them.
- PLAYER
- A militia hit will cost you $PY. Where can I find them?
- FIXER
- Their post is at nav point $DN. Will you do it?
Decline
- PLAYER
- That point's swarming with guns. Your problem needs a different solution.
Scenario 5
Talk to Fixer
- PLAYER
- Hey, who's got a plan?
- FIXER
- They get their bribes on time and still, they intercept my biggest shipment. I want...
- ...a hole blown in their defenses at nav point $DN...
- One that'll be expensive to fix.
- PLAYER
- Sounds like this lesson's going to be expensive for everybody. You're looking at $PY.
- FIXER
- The pay will be comparable to the damage you do. Now...could be a little bonus in it,...
- ...if you clear the place. Deal?
Decline
- PLAYER
- You can eat your creative pay scale.
Smuggling
Scenario 1
Talk to Fixer
- PLAYER
- Hi. How's business?
- FIXER
- Just got a call for a load of $CB. The exchange point's at the $DB base in the...
- ...$DS system. Pays $PY. Your ship free for a run?
Decline
- PLAYER
- Sorry, too many $CB busts, lately.
Scenario 2
Talk to Fixer
- PLAYER
- Hi. How're you doing?
- FIXER
- Looks like there's an insatiable desire for $CB in the $DS system...
- I'm hiring a pilot to jump a load over to the $DN base for $PY.
- PLAYER
- How much heat am I likely to encounter?
- FIXER
- Possibly none if you stick to my plan. So, how about some easy cash?
Decline
- PLAYER
- Sorry, but I've had enough trouble shipping legit cargo in that area.
Scenario 3
Talk to Fixer
- PLAYER
- Name's $LN. What's happening?
- FIXER
- I've got some cargo needs to be jumped. Got any references?
- PLAYER
- Never divulge my contacts, pal. What've you got?
- FIXER
- $CB headed for the $DS system at the $DN base...
- $PY transferred on delivery. What do you say?
Decline
- PLAYER
- Afraid my ship's not equipped for that kind of maneuver.
Scenario 4
Talk to Fixer
- PLAYER
- Hi, any good deals going down at this table?
- FIXER
- Could be. I'm looking for an ace to pick up a load of $CB from the $SN base...
- ...in the $SS and drop it in the $DS at the $DN base. And I'll tell you...
- ...up front, those systems have been unstable from time to time.
- PLAYER
- Better be a substantial sum hanging on this job.
- FIXER
- $PY. Can you do it?
Decline
- PLAYER
- I think I better pass this time.
Scenario 5
Talk to Fixer
- PLAYER
- Hi, where's the action in this sphere?
- FIXER
- The action is in $CB1 and $CB2. I need to move a mixed shipment...
- That means pick ups from bases $SN1 and $SN2 in the $SS system,...
- ...and a drop at the $DN base in the $DS system. Of course...
- ...could be a small risk at the second pick up, since you'll already have contraband.
- PLAYER
- What kind of two-bit operation are you running here? Can't you just pay off the inspectors?
- FIXER
- We've paid who we can, but there's no guarantee our guys will be on duty. I hope...
- ...you'll find $PY makes it worth the risk. What do you say?
Decline
- PLAYER
- I only do space combat. Don't want any trouble at the base. Sorry.
Spy
Scenario 1
Talk to Fixer
- PLAYER
- Say, what's the plan?
- FIXER
- I'm looking for an eye to check out $EN patrols in the $DS system,...
- ...nav point $DN. You in?
- PLAYER
- What's it worth to you?
- FIXER
- $PY bills. It's a fast job. How about it?
Decline
- PLAYER
- Sorry, but I happen to know the $EN are hostile to spies.
Scenario 2
Talk to Fixer
- PLAYER
- Name's $PC. How's business?
- FIXER
- I need somebody to take a look at the local militia over on the $DS system,...
- ...nav point $DB.
- PLAYER
- How close do I have to get, and how much are you paying?
- FIXER
- You need to touch the nav point. Won't be easy, but $PY should make it worth the...
- ...effort. Sound good?
Decline
- PLAYER
- Sorry, but I have a feeling these guys are trigger happy when it comes to spies.
Scenario 3
Talk to Fixer
- PLAYER
- Say, what's up?
- FIXER
- You must know, $CS, that we despise your evil technology, but we're willing to use it...
- ...against a greater evil--the confederation at $DB base.
- PLAYER
- My fee for that kind of run is $PY.
- FIXER
- Your fee for this sacred job will be forthcoming. Will you assist our cause?
Decline
- PLAYER
- Maybe I'm just paranoid, but fanatics put me in the mood for caution.
Scenario 4
Talk to Fixer
- PLAYER
- Hi. Looking for help?
- FIXER
- The $DS system militia will soon mount a strike against my business...
- May I suggest a fee of $PY for a tape of their latest practice formations?
- PLAYER
- Which force?
- FIXER
- I wish to target the force at nav point $DN for my inquiry. Can you help?
Decline
- PLAYER
- As much as I enjoy spying on the militia, uh...rumor has it your business is short...
- ...right now. Sorry, pal.
Scenario 5
Talk to Fixer
- PLAYER
- How are you? Name's $LN. Any action around here?
- FIXER
- Hi. I'm looking to buy some $DS system intelligence on how the confederation...
- ...at nav point $DN moves sensitive shipments. Raw footage is worth $PY...
- Ready for action?
Decline
- PLAYER
- Not a bad offer, but the guns are too thick in that area.
Behind the Screens
The Wing Commander Privateer Player's Guide includes screenshots of two missions that do not match possibilities in the final game.
Pre-Release Mission Texts
ATTACK MISSION
Hard, ruthless freelancer sought by $CL to clear traffic lane in $DS system at nav $DN of $FN presense. $PY guaranteed immediate pending conclusion of mission.
PATROL MISSION
$DB seeks patrol of base along with all $NN nav points in the $DS system. Encounter with $EN ships possible. Completed tour pays $PY.