Happy America day, people. I'm gonna head down to DC for the fireworks tonight -- drop me a line if you're going to be there, and we'll get together and make bad Wing Commander 1 references.
Pedro has set out to provide proof positive that Unknown Enemy is not The Scimitar Project... these screenshots are pretty darned cool(!) -- but they still have Scimitars in them...
Here's the latest from Vega Strike -- which has really done an impressive job of becoming a serious game engine over the past several months...
- Somehow last time the README didn't get included. You can grab it here: README.
- If you would like to get up-to-the-minute information about vegastrike progress, you can look at the comments I put to the right of the source code. If you click the link you'll see the most recent news about fixes I put on every file. And you can click on the file itself to see a history of all changes I or any developers have made!
- Feel free to comment on the source code or enjoy reading the comments that are there.
- Currently I'm working on a lighting/halo system so the sun will emit light and have a magnificent glow around it, as will your engines, and any other parts on a starship that a designer wishes to place halos on.
- I also implemented a fast drawing system to draw many lights quickly!
- I've begun work testing weapon fire and the like! Soon you will be able to fire at targets with the spacebar! :-)
We need a volunteer to patrol the shipping rounte between CS:Reva (NAV 136) and SS:Tersa (Nav 147). There have been a lot of attacks on innocent ships recently, and these pests must be destroyed. We will pay 520CR per kill on this one.
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