Kevin Caccamo has released a new version of Wing Blender. The program is a helpful tool for exporting and importing models to or from the Vision Engine into the open source Blender 3D modeling suite. This potentially makes manipulation of the Prophecy and Secret Ops ships much easier. In version 1.6.1, the tool works with a broader range of models and eliminates an issue with duplicate textures. Grab the software and find a brief tutorial on how to use it at the project website here. Kevin's also looking for fans who might be able to help by testing the new release!
IFF Import Tutorial
Obtain a VISION engine IFF 3D model from somewhere. You can extract an IFF 3D model from the game (or your favourite WC:SO mod, such as Standoff or Unknown Enemy) using HCl's treman. (You'll need to run it in DOSBox on modern systems, however.)
Extract the textures for this model. If you are using MAT files, place them in the mat folder, and the 3D model in the mesh folder. If you are using PNG, BMP, GIF, or another high-quality image format, place the images in the same folder as the 3D model, and give them the same name as the 3D model, except with numbers after them. For example, if the 3D model is named GRIKATH.IFF, and you want to use high-quality images as textures, name the images GRIKATH1.PNG, GRIKATH2.PNG, etc.
Run the importer script to import the mesh into Blender.