TacOps Rules Revised Share on Facebook Share on Twitter Update ID

Ironduke has updated the manual to his Wing Commander board game with feedback that playtesters have provided over the last week. Some weapon and speed adjustments have been made, and the document's font has been adjusted so that it is more legible. The individual ship stat cards (pictured below) are no longer in the rule book and will be made available separately with other counters and markers later. You can download the TacOps manual update here and discuss the game at Crius.net. Use the downloadable directions with this test board to play around and experiment.

Edit: Download additional stat cards and the Kilrathi Escort Pack!

New Year, New EA Replay Reviews Share on Facebook Share on Twitter Update ID

Reviews for EA Replay continue to surface two months after its release. The Gamers' Temple take on the game knocks off points because Wing Commander on the PSP was ported from the SNES version, but they make some odd comments about how the game worked on the Super Nintendo. As we've noted before, the PSP has similar controls, so adapting the well-established SNES interface makes sense. Wing Commander is one of three games (along with Mutant League Football and Syndicate) that at least get specific critiques however. Electric Playground only names three titles in the compilation, including Ultima and Wing Commander. The author there points out that allowing the player to invert controls would have been nice, but such options weren't included in the original. Both Gamers' Temple and Electric Playground give Replay a 6/10. Game Vortex has the most extensive review, and they give the pack a high 92% rating to match the time they spent thoroughly playing through the set. The author compliments Wing Commander's classic music and comprehensive control scheme.

Wing Commander's controls are tweaked quite a bit to give you a "easier" access to the many options and control the game gives you. Since the PSP has more buttons than the SNES, the developers mapped a few more of the more frequently used commands so that you don't have to go into the Advance Dialog screen quite as much. You use the D-Pad to turn or tilt your ship's nose and the shoulder buttons to accelerate or decelerate. Circle and X are used to fire your weapons and Triangle will let you cycle through your arsenal. There is a wide range of other controls you have available to you based on combinations of button presses, but since the game lets you have such minute control and gives you tons of options, the Advance Dialog screen is still available for controls the porters couldn't figure out button combos for.

Though not as retro as Capcom or Activision's collections, EA has put together a fairly solid collection of games that any long-time gamer will want to play if and when they get nostalgic. If you remember a time before the PlayStation, then EA Replay is a pretty good game to pick up.

Note that using the "advance dialog" screen in Wing Commander PSP isn't actually necessary to play. This menu only handles new features like mid-mission save games, adjusting the aspect ratio, reviewing the control layout or browsing art files.

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