I went on a little tangent experimenting with this. Trying to fly to the Gettysburg remotely to see them hits a bug, no ships spawn until you get to the exact nav point and suddenly you're inside the cruiser! If you're quick you CAN target an Epee, they're all named "Guard". I also tried using WC Toolbox to change other encounters into 'green' dots. It worked but there's not a full implementation: other distances display no color and so the ships will just vanish outside of 5,000 meters (letting you autopilot even though they're 'really' there!).
Today we return to the TCS Victory. She can already look back on a long service. As long as some work shifts in space. No missions and no attacks? It can also be quiet in space but be careful, everything can change quickly. So stay alert and keep an eye on your monitors. The bridge is the heart of every ship
For ASMR, radio plays or to relax
Weird choice for a publication to rank games on a scale of 1 to 57, but it takes all sorts!
Team Nerd: Bill Walsh College Football (Mega Drive) / Wing Commander Secret Missions (Super Nintendo) - reviews from Computer And Video Games Issue 144 - November 1993. #RETROGAMING
First pass down. Like a few of the others, I have to make them wider than 21:9 so that they can still scroll/parallax.
Mission successful, report submitted, off to the bar and finally peace and quiet. Let's grab some snacks and good cocktails. A little card games or charming conversations? Or just chill. We're not doing anything tonight.
Congratulations to the Wing Commander Community on their 25th anniversary!
Happy Birthday, Wing Commander CIC!
As we don't have a new demo to release for this year's celebration, we thought that instead we'd share an in-depth update on the current state of the project: where we are, where we're going and, crucially, when we plan to get there!
Happy 25th Birthday Wing Commander CIC!
What if the PC game "Wing Commander Academy" (not to be confused with the animated TV-series) received a Windows port like the "Kilrathi Saga" version of "Wing Commander I" and "Wing Commander II - Vengeance of the Kilrathi" and George Oldziey re-orchestrated the music again? Find out in this video.
To render each music track with Patch93's Roland SC-55 soundfont in separate channels, I've used Synthfont 2. Further mixing was done in Adobe Audition with special settings for the Full Reverb effect.
Hi all, I was hoping to have a playable test ready for the CIC birthday, but a few too many things have gotten in the way sadly... I've made a lot of progress on my format-reading library; I have a fairly short list of things I want to wrap up before I put it (and the viewer) up on github - it may be after the first Confederation test release, I'm not sure.
Art-wise one silly thing I realised was that my old widescreen redraws hadn't taken into account the non-square pixels in WC1/2 (being 320x200), so I've also been redrawing those to be even wider, to match my original 21:9 widescreen goal - at the proper original aspect ratio this time. Here's a selection of those (works-in-progress), scaled to a proper 21:9 resolution:
Confederation itself has been going through a major rewrite - ripping out all of the format reading stuff into this library was a good chance to rid myself of a bunch of cruft which had built up over the years.
I've decided that the first releases will be explicitly a series of tech tests (which it would be anyway, but so intent/expectations are clear). To that end it will begin with a multiplayer/cooperative test to cover as much ground as possible. Since I've run out of time for the CIC birthday, I'll give it some more time in the oven; but hopefully it shouldn't be too far off. I'm now aiming for a few weeks from now, so we'll see how that goes.
Of course it may take multiple tests over a period of time to get things fully working... Hopefully enough people are interested in helping test it, with the understanding that there will almost certainly be many issues to sort out! It'll be for Windows, Linux most likely, and Mac is a possibility (it'll happen eventually if not from the beginning).
It's a birthday party, so we've got cake! First up, some excellent brownies by Alexis!
Our archivists have been hard at work! Earlier this year we acquired Wing Commander Prophecy producer Billy Caine's archive of production documents; this consisted of seven folders containing hundreds of pages of internal documentation covering Wing Commander Prophecy's development from March 1996 to November 1997.
These documents, divided into the seven topics below, include correspondence, internal documents and reference material that Billy felt it was important to preserve physically at the time. All aspects of the game's development are touched on, but one document that will be particularly exciting to fans finally explains the intent behind the Aligned People and how it would have played out in future games! There are several early pitches and a long term product plan that includes never-before-seen summaries of canceled projects like Wing Commander 6, 7, Maniac Missions and the first person shooter. In short, we've finally answered some very old questions!
We hope you enjoy exploring these documents; there's a lot to discover and we'd love to hear what you find on the forums. We also hope future Wing Commander scholars will be able to use these to help tell Wing Commander Prophecy's story. Finally, this update would not have been possible without the help of LeHah, who arranged the deal, and an anonymous Wing Commander fan who donated almost $1,000 to charity to make this presentation possible!
AD has been hard at work recovering and restoring some of the scenes cut from the final version of the Wing Commander movie. Enjoy this collection of work he's done so far!
Paladin Ejects - Paladin is forced to eject from his Broadsword after sinking a Kilrathi warship.
Blair Leaves the Diligent - Blair, originally the turret gunner, is lured aboard the Diligent in search of the NAVCOM AI.
Tattoo - Blair asks Paladin what his neck tattoo means.
Kilrathi Compilation - All the Kilrathi footage originally intended for the film.
Pilgrim Chat - Paladin reveals more details about the Pilgrims.
Alternate Intro - An alternate cut of the movie introduction featuring an opening narration from Blair. (As of publishing time this video is blocked because of an incorrect copyright claim; it should be available soon!)
FPS Experiment - An experimental sequence shot first person for the shipboard combat sequence.
Happy 25th birthday Wing Commander CIC!
Some work-in-progress test shots combining low-quality live-action footage with renders of Perry Naval Base as seen in "Wing Commander Privateer".
We don't encourage anyone to buy these and we make no money whatsoever on them, but we are sharing the Zazzle link to anyone who might be interested in getting their own. It looks like they're about $15 normally, but there is a 20% off sale this weekend that brings the price down to about $12. If you do pick one up, send us a picture with your favorite drink in it!CIC Coasters! (also on Zazzle, so try to combine your order under the same coupon!)
A you may know, we recently purchased a collection of Wing Commander IV continuity photographs which we've been researching for front page updates. In honor of the birthday we thought we'd jump ahead and share the full collection of photos. Stay tuned for more articles covering the unsung histories of these actors and characters! You can find the current slate of feature articles here.
It's time for our annual poll where we gauge how long fans have been visiting the CIC. Although this is our 25th anniversary at wcnews.com, we also have an option for people who've been following the team's Wing Commander news exploits for even longer than that! How long have you been visiting?
The old poll asked about the best Kilrathi ship recreation in the Wing Commander Academy television show. The Dralthi was the hands down winner, which is no surprise, but there were plenty of very well done craft in the show!
I must say, I did love Tolwyn. A really wonderful character in many ways. Strong. Very, really cool. ... I'm thrilled that you liked my interpretation of him, because I really went for it, enjoyed it.
To the Wing Commander Combat Information Center's 25th birthday celebration! TONIGHT at 7:00 PM Eastern US (4:00 PM Pacific and 11:00 PM GMT). Help us ring in a quarter century with fellow fans in #Wingnut on Discord!
I haven't played Privateer 2 in decades, so I started playing through it again on Twitch on Wednesday evenings. I start each stream reading some of the manual because it's so unique, different and includes some really interesting backstory and design choices.
Also, I forgot the days when there was zero in game tutorial. It just starts, and you have to know everything right out of the gate.
Some wonderful soul uploaded an entire beautifully preserved Computer Shopper to the Internet Archive! Shall we take a moment to... shop for Origin games like it's 1994?! Let's see what we can find...
I took an old, low polyish model of the Southampton destroyer I'd made a while back, and gussied it up. Ended up with a nice enough animated-ish render style using 3DS Max's ink and paint materials, along with some other material stuff.
While today is the formal anniversary of when we first unveiled the Wing Commander CIC, we'll be holding the big birthday party in a bit over a week on Saturday, August 19. The fun kicks off at 7:00 pm EDT (4:00 pm PDT and 11:00 pm GMT) in Discord #Wingnut.
To commemorate today's milestone, LOAF will be hosting part four of four of his exhilarating Wing Commander Confederation Handbook series this evening. You can watch live and see exactly what goes into deep diving WC lore (also targeted to begin at the same 7 pm Eastern/4 pm Pacific). Stop back here for the link when it goes live!
Today marks 25 years of the CIC! Hard to believe the Wing Commander website I started in high school is still a major part of my life today. We would not be here without the incredible dedication of my dear friends ChrisReid and KrisV. And the support of a community of thousands of creative fans! And we’ve got so much left to do...
This question fascinated me so I decided to put together some rough numbers with the previous chart. I divided credits by modern disciplines... you can see the size of the development teams basically quadruiples in eight years! (Does not include film shoot crews.)
With regards to the expansion packs, they were all very tight 3-4 month productions. A small team of rising juniors would usually develop them while the rest of the group moved to the next big game. They kept it up as long as the concept was profitable!
For comparison, here's the Wing Commander I Dorkir design. The movie version looks like they just elongated the 'cab'. But it's pretty neat to watch a movie so many times and still be able to see a new spaceship.
I bet you know this first one! This stunning image is the box cover for the 1992 SNES port (in the US and Europe). It’s a traditional painting by Mike Winterbauer, who is still making cool art today!Paul Alexander (who sadly passed in 2021). The second also heavily references Wing Commander II! Mark Minasi.
It looks like a team of modders are trying to remaster Wing Commander IV. In this video, we will check their work out.
- Prioritize GPU based on maker if multiple are found
- Support for 128 button joysticks
- Support for joysticks/throttles with zero POV hats
- Fix for taking screenshots with AMD cards
- Fix for score tracking when critical components are destroyed
- Reduce memory usage on cards with limited VRAM
- Support for multiple language tracks (playing with -ger will give you a german trailer audio)
- ...and color comm videos.
Wing Commander’s Tiger Claw Cutaway ArtThis diorama was created with the help of the film’s creator. Reference for this piece was supplied by the movie studio to create an accurate depiction of this vessel, but eventually this was not sold as a poster.