Cop Chief Coriolis' Coveralls for the Collection Update ID Share on Facebook Share on Twitter

Ginger Lynn Allen is selling off one of her iconic Rachel Coriolis jumpsuits. It comes with matching hat and utility belt. Based on the sleeve cutoffs, it seems to be the variant worn in Wing Commander Prophecy. It's very cool to get some close up photos of this design! First bid starts at $499. There's also a $1000 Buy It Now for any Wingnuts who might want to preempt a bidding war. Ginger mentions that the suit still fits, which is more than some of us can say for outfits from 20+ years ago!
Hi, it's me Ginger Lynn,

So if you like WC III, I found this the other day. Lock and load with Rachel Coriolis! Still fits after all these years!

I'm one of those girls who has saved everything from the beginning of my career right up until today. I have photos. magazines, wardrobe, trophies, trading cards, scripts, shoes, checks from SAG-AFTRA, original artwork and so much more. Everything is signed personally by me and includes a certificate of authenticity.

Benchmark Your Retro Hardware with Phil Update ID Share on Facebook Share on Twitter

Phil's Computer Lab is a great YouTube channel focused on reviewing older tech. A while back he made a handful of tweak guides for Wing Commanders 1-3 and Privateer. In the clips below, he's also set up a series of reference videos to demonstrate how the original Wing Commander would be expected to run on actual 386 hardware: SX25, DX25, DX33 and DX40 machines. He lays out the other major components and BIOS settings and then lets them go!


These would have been common mid to higher end systems when the game was new, so prospective players can get a sense of what the developers' intended performance levels were. Unlike most of the series, the original WC did not come with a frame rate limiter that normalized play as computers got faster. A great many slowdown utilities and emulators have been implemented since, but they don't all work perfectly. It can sometimes be tricky to calibrate the right balance of speed to ensure simple navigation is controllable while keeping dogfights smooth. Check out the videos below to help get the right sense of speed for yourself!

Wing Commander is a game that is very speed sensitive. Is your PC too slow and it will be a slide show, is your PC too fast and you will find it difficult hunting down that last remaining enemy :) It's a good game to test old retro parts and I like to document the performance so others can use it as a reference. Be it for tuning their emulators or for comparing their retro computer and checking if everything is ok.

Happy Birthday Panther! Update ID Share on Facebook Share on Twitter

We'd like to wish Wing Commander 4 actress Elizabeth Barondes a happy birthday! Today is her 55th. She shares the occasion with Elon Musk, Mel Brooks and Felicia Day. Ms Barondes played popular Border Worlds Lieutenant Colonel Tamara Farnsworth. After WC4 she went on to star in numerous TV movies and shows, although it appears she's mostly retired from acting today. The only credit on her resume in the past decade was a role in Bad Ass 2: Bad Asses in 2014. Thanks to E. Lee Zimmerman for the tip!

Slick Early Heretic Found Update ID Share on Facebook Share on Twitter

No ALL WINGS CONSIDERED this week due to internet difficulties, but a neat discovery this morning: a promo shot of Privateer 2's Heretic dated October 1995, over a year before the game shipped. Compare it to the box art (with invasion stripes) and the in-game model (blue and yellow)! Bonus Heretic content: the original concept sketch, a 3.5' study model built by the development team and screenshots from an early build where it's named the Deathshead Mk. II! ALL WINGS CONSIDERED will be back next week!
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Feel Your Shields Sizzle in New WC Uprez Animations Update ID Share on Facebook Share on Twitter

Fantastic updates to Howard Day's revamped WC engine have been dropping at a dizzying pace. There are some impressive shield and particle effects as well as more elements from the UI now in place. Although the VDUs are still in the process of being implemented, Howard has already started to think about what they'll look like when they get cracked and destroyed. He's also clarified that he's not strictly trying to remake the original Wing Commander. Rather, this will be a flexible framework that everyone will be able to use to make their own custom campaigns. Sounds awesome! You can see the latest live demo running in a browser here.
Here's some late progress - better cockpit art, some better color grading on the explosions. Also showing off the Disable/ram hit from the first person. It's a bit much right now, and happens too often (feels a bit like bumpercars!) so I'll have to figure out a way to make it harder to accidentally do.

The goal is to release the framework for making a classic WC game to the community - and then let everyone do what they like with it. I'm not looking to remake the entirety of WC1 - that's way too much work for one guy, but I can put together the basic systems to build a whole game on top of. What I'd like to see is that 10-year stretch of time where Blair's benched on a backwater. Sorta a WC 1.75. Whole new carrier, whole new crew, mix of old an new ships...could be righteously cool.

Running demo update! Uploaded the latest, much improved AI, more fun to watch, lots of graphical improvements, and hands/legs/ joystick/throttle in the cockpit! The AI, though, is doing all kinda of complex Quaternion Slerping behind the scenes to turn where they need to go, with only occasionally directly affecting the controls of the ship their code is essentially "riding". Other times they're moving the ships around based on those ships limitations. The end result is that I have to accurately track like... 3 different rotational and positional methods at once, to make it look like the pilots moving the joystick right. :p

So that's live! the shield and lock indicators are hooked up - Locked flashes on incoming fire, will be steady + tone when you've got a missile on you. I really like watching the shield display work too - very much feels like the WC1 one!

Enjoy. :D

Retro Art Project Creates Awesome 3D Effect Update ID Share on Facebook Share on Twitter

Retro Rat has put together an awesome diorama of a classic Wing Commander scene. He's posted a whole bunch of really clever video game settings where he's taken cardboard, foam or other materials and created a virtual 3D effect. In this case, he's highlighted a Hornet firing its guns at a Dralthi. The cockpit VDUs and windscreen have some wonderful depth and even the laser bolts cast a shadow. It makes me want to make one! You can find more of his innovative creations on Instagram or Facebook.
Wing Commander PC version diorama. One of my favourite PC games. I remember playing till the early hours of the morning with my buddies from school. #wingcommander #dosgames #pcgaming #oldschool #retrogaming #nostalgia #pixelart #pixel #papercraft #shadowboxart #spaceflight #spaceflightsimulator #tigersclaw #kilrathi

Black Cats Stalk in the Dark Update ID Share on Facebook Share on Twitter

DefianceIndustries has switched over from his recent streak of big flashy stations and capships to put together something from the other end of the spectrum. This is his take on the stealth Hellcats that we see pop up in the Wing Commander 4 novel. He's managed to pull off a neat hull effect that blends the standard gray durasteel with some kind of low profile coating. The result is pretty neat and helps make the case for the Hellcat remaining in service with the Black Lance into the 2670s.
After the war, the boys over in R&D and Special Projects started slapping a cloaking device on anything with wings. They were obsessed with trying to close the gap between us and the fur balls; even after their disarmament at Torgo they still had a big lead on us in cloaking technology. So when we heard Douglas was shipping us a new model of Hellcat to test out we were a bit...skeptical is probably the best word for it. But when they brought us the first Black Cat we saw this was really the first step forward.

The cloak itself hadn't changed much, it was still a huge energy hog and it's heat dissipation curve still lagged way behind the Kilrathi's mid-line models, but the hull plating was something totally new. It was a brand new neoferro-carbon composite that absorbed incoming radar/lidar signals or simply reflected them off in a different direction. It could fly in a limited stealth mode even without a cloak engaged - and with the cloak active we were able to sneak up to the sensor nets along the Kat's border, tail a patrol or convoy, and zip away unseen. It was the first time we ever had anything like parity.

Unfortunately we couldn't do anything about the Hellcat's giant intakes and the big ol' engines, which really cut down on the Black Cat's stealth profile, the hull can only do so much. It was obvious to us then that we needed something new, even an Excalibur couldn't make full use of the new hull plating - and she was designed for a cloak out of the gate. So that's when Admiral Tolwyn stopped by my office and asked me to start drafting a new heavy fighter, something that was fast, mean, and could use the new hull and cloak to it's full potential...

WC Uprez Adds Explosive Gunplay Update ID Share on Facebook Share on Twitter

Howard Day has made incredible progress this past week on his Unity WC Remake project. He's implemented AI piloting and made great strides on the interaction of weapons, damage and explosions. The animations below show off the impressive progression of the engine. Definitely don't take the static thumbnail at face value - you have to see everything in motion to appreciate to appreciate it all! To that end, there's also a nifty web demo which is super cool as well.
I've got a WebGL build up and running that plays itself via the new AI. It's quite fun to just watch. I've implemented laser collision, damage tracking and death/respawns! Watch 'em blow up! Most of the fighting basics are in there - Now I need to add the UI - Radar, shield and fuel displays, targeting, etc. I'm pretty happy with this. :D

Protip: Never afterburn your already damaged Hornet light fighter into the oncoming fire of 3 Dralthis. Did I mention these are Novice-Level AIs? :P

I've been working on collisions, formations, and obstacle avoidance - basically keeping your wingmen from flying through you to get to the target - and having enemy ships patrolling in interesting, and realistic formations. Having the AI randomly ram enemy ships is also fun to watch. I've also fixed some lingering issues with the cockpit movement - there was a ton of sub-pixel shimmering and sliding going on -both on the cockpit art, and the text on top of it. All that's fixed. :D Right now I'm thinking I need three things before I update the build again - the first is a workable patrolling AI logic, the second is some better background artwork (I mean, like *some*), and handling the player/cockpit AI dying. Right now, it just... doesn't.

Anyhow, that's where I'm at. Looking good for two weeks in of free time while I'm also sprinting to release another game!

Free Space Sim First Look: The Original Rebel Galaxy Update ID Share on Facebook Share on Twitter

As a precursor to the impending launch of Rebel Galaxy Outlaw, the original Rebel Galaxy is now available for free from the Epic Games Store. This is one we overlooked when it first came out in 2015, but there's a lot to like here. The focus is on capship combat with a good mix of Privateer-style elements throughout. One of its two main developers, Travis Baldree, has been a longtime Wingnut, so there's some positive influence there that results in a very solid space sim. The upcoming Outlaw prequel improves on a number of aspects, including traditional action-packed 3D fighter combat, but this is a great opportunity to get a taste of what to expect! The IGN review below gives a nice recap:
Rebel Galaxy is a game of action-packed combat, exploration, discovery, trade, and “negotiation” with the outlandish denizens at the edge of the known universe.

You’ll battle pirates, explore anomalies, befriend aliens, scavenge battle wreckage, mine asteroids, and discover artifacts. Choose your path as a roguish do-gooder, crafty space-trader or power-hungry privateer in this swashbuckling space adventure.

It Was The Gravitic Isolines This Whole Time... Update ID Share on Facebook Share on Twitter

Howard Day was recently showing off all the amazing new space debris, explosions, cockpit and so on in his new WC remake project, and he caught the attention of WC1/2 designer/director Siobhan Beeman. On the subject of junk in space, she had an amazing revelation: that the developers considered an in-universe explanation for the density of everything that we encounter! In a nutshell, the same phenomenon that leads to jump points also attracts everything else, so you'll naturally see more stuff in the strategic areas that we fight over.
Heh... there's a canon explanation for that, actually. Fights take place at and around jump points, and jump points lie at the intersections of isolines of graviton flux. Debris collects to and flows along these like plastic in the ocean.

So every battle takes place in the Great Pacific Garbage Patch, essentially. :) It's the same reason our asteroid fields are so absurdly over-dense. (A WC asteroid field is roughly as dense as Saturn's rings.)

All Wings Considered - Episode 18 - LIVE! Update ID Share on Facebook Share on Twitter

The latest episode of ALL WINGS CONSIDERED is live now! All Wings Considered is the CIC's first ever streaming variety show which features news, conversation and gameplay relating to our favorite series. This week's Nav Points include:

  • Privateer and conversation! The plot continues as we run drugs for Tayla.
  • Where is the Gemini Sector, anyway?
  • Fleet Action Book Club, Chapters 10 & 11
  • Privateer 2 ship of the week: the Duress

Missed the stream? The replay will be available below once it has been processed by YouTube. You can subscribe to the AWC channel for future notifications here.

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Learn All About Privateer's Cash Code Update ID Share on Facebook Share on Twitter

Trelane, the hard-working producer of All Wings Considered, has put together a neat video explaining how the credits system works in Wing Commander Privateer. He recently developed a good working understanding of the code behind Privateer's currency system while putting together the on-stream counter that displays while the team plays Privateer. I thought I knew a thing or two about binary numbers, but I learned a bunch while watching this! Have you ever wondered if you can get fewer than zero credits? What's the maximum number that you can accrue in your account? Watch the video to find out!
Just how many credits can you get in Privateer? Just how few credits can you have in Privateer? Yes! Both!

Watch Wing Commander Evolve Before Your Eyes Update ID Share on Facebook Share on Twitter

PeliKenraali has put together a neat little video that chronicles the graphical progression from the Wing Commander 1 to 3. Most Wingnuts today would be quite familiar with these cuts, so there's nothing really new to see here, but there's a certain charm to seeing them presented side by side so you can appreciate how much the gaming world changed in just four years. The clip looks at characters, dogfighting, cutscenes and even the title sequence. Check it out below:
In this video, I will show how Origin's Wing Commander PC series (Kilrathi trilogy) graphics improved from Wing Commander 1 to Wing Commander III: Heart of the Tiger

WC3's Unauthorized Guide Archived by Pix Update ID Share on Facebook Share on Twitter

Pix has expanded his Wing Commander archive with a scan of the relatively rare Wing Commander III: The Ultimate Strategy Guide. It's decidedly the fourth best guide book for WC3 after Origin's Official Guide, The Authorized Combat Guide to WC3 and the Japanese Guide to WC3 on Playstation. But while the other two English books are included freebies with the game on GOG, the Ultimate Strategy Guide is lesser known and harder to find. It's certainly a very interesting artifact in its own way. Hopefully more fans can check it out now!
I recently realised I'd missed it out so if the other 3 guides weren't enough for you, there is now a scan of the Wing Commander 3 Ultimate Strategy Guide in the disorganised list that I call a downloads page.

WC1 Style Shooter Tested in Unity Update ID Share on Facebook Share on Twitter

Howard Day's cockpit test last week quickly turned into something much more. He's maintained the retro visual style plus added extra Hornets and Dralthi to contend with. The result looks like a really awesome Wing Commander shooter! The fun ship designs may look familiar as they are inspired by Arne from Android Arts. Click into each of the thumbnails below for an animated gif of the engine in action!
Hey, folks. Playing with some ideas in Unity. if I can get it working well, I'll release it to the community to make your own campaigns and games.

I'd much rather make a system that's simple to read and create with, lightweight, and easily used to make new stuff. You should be able to 1-1 remake the original, but some things... I would recommend against? Faster projectiles, multiplayer options, etc. Anyhow, I dunno. I'm definitely just screwing around at this point, we're a long way away from even my base goal. :D

New Poll: Favorite Faction Fun Update ID Share on Facebook Share on Twitter

We have a new poll today that asks which of the famous major faction logos is your favorite. We threw in the Church of Man's eyeball sigil for good measure too. There are a few more obscure ones out there, but we think one of these five will be the winner. DefianceIndustries also made these pretty graphics for us a while back, so it's a great opportunity to get some more use out of them!
The old poll asked about your favorite feature in our streaming web show All Wings Considered. The portions where LOAF streams gameplay came out on top, which is good, because there's been lots of exciting cockpit action in the mix lately! The Cargo Bay where we show off newly acquired collectibles of the week has a lot of fans, and people also like the Afterburner Slideshow where the team shows off a variety of neat pictures to address Q&A topics or share other significant subjects of interest. You can check out all 17 episodes online here!

All Wings Considered - Episode 17 - LIVE! Update ID Share on Facebook Share on Twitter

The latest episode of ALL WINGS CONSIDERED is live now! All Wings Considered is the CIC's first ever streaming variety show which features news, conversation and gameplay relating to our favorite series. This week's Nav Points include:

  • Privateer and conversation! Chat live while we earn an Orion.
  • Did Colonel Blair really take a vacation to the same beach he found the Concordia at?
  • Zathras, yes. Zathras.
  • Your first look at the 3D printed Pewter Planet!
  • Privateer 2 ship of the week: the Icarus

Missed the stream? The replay will be available below once it has been processed by YouTube. You can subscribe to the AWC channel for future notifications here.

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Wing Commander Tested on FM Towns Marty Update ID Share on Facebook Share on Twitter

Re.Enthused has posted a video of getting Wing Commander going on the FM Towns Marty. The Marty was a console variant of the Japanese PC variant FM Towns. The two shared limited cross-compatibility, so it's really interesting to see that it runs! It requires the optional keyboard just to get past the initial screen where players input their name and callsign, but everything seems to load. Speed and smoothness definitely take a big hit and most sound seems broken, but it's still pretty neat. If you're not as familiar with this version, it's also fascinating to see the minor differences. Overall graphics are pretty similar, but the load screen displays "Start Secret Missions 2" alongside the normal prompts for Vega Campaign, Continue and Secret Mission 1. On PC, SM2 has its own separate executable. Overall, I'd say this is a successful experiment!

Arena Not Appearing on Xbox One Update ID Share on Facebook Share on Twitter

It's E3 week, so that means the news has been full of gaming announcements. There's lots of new AAA games and cutting edge hardware that grab the most headlines, but a minor note in the Microsoft lineup caught our attention. The latest batch of Xbox/Xbox 360 backwards compatibility updates for Xbox One will be the last. This means that Wing Commander Arena won't be making the jump to the current generation of consoles. It was always a long shot, but with more than 600 games ported over in the past several years, there were some really awesome obscure titles included that gave us some hope. There would have been some nice advantages such as enhanced team/party chat, built-in screenshot/video capture and just an overall commitment to sustained longevity on the platform. As it is, it's already quite impressive that the game is still fully supported on Xbox Live after nearly twelve years. In fact, it was only just released in Japan earlier this year! Ostensibly, the reason for discontinuing the Xbox 360 focus is so that the team can focus on ensuring the entire current gen catalog works on the next generation of systems. Although perhaps even less likely than showing up the Xbox One, it's not impossible that Arena could eventually show up there. Just a few years ago, Microsoft was firmly against compatibliity between generations - and things have drastically improved since then. And stranger things have happened! You can still buy Wing Commander Arena here!

Modern Cockpit Created with Retro Style Update ID Share on Facebook Share on Twitter

Howard Day took a break from his day job to show off an interesting new illustrating technique. The result is a remarkable pixel art reproduction of the Hornet cockpit. We've seen later WC designs imported to the earlier engines as well as plenty of upgrades that take the original designs to the next level, but this is something in between. It would be interesting to imagine a retro pixel space sim that looks more like the original Wing Commanders at a higher resolution. It could be something like this!
Well, I bet DanFessler never thought I'd try his Index Painting technique in #3DSMax... to my complete delight it works wonderfully! Here it is working well on an upgraded 2x scale WC Hornet cockpit. Near perfect pixel art, no tweaking!

Remodeled Frigates Locked & Loaded Update ID Share on Facebook Share on Twitter

DefianceIndustries has another beautiful WC4 capship to share, and this time it's the Caernaven class frigate. We don't see too many frigates in the Wing Commander universe, so it's good to see them out in full force in The Price of Freedom. They're a slightly less beefy build than most designs, but Defiance has nicely modeled their side missile pods to give them a potent punch. He has quite a talent for giving these ships some real personality!
My WC4 era kick continues. We did a destroyer, now we get a frigate. Hooray for the Caernaven class frigate. Apparently these guys are the Talons of capships - just about everybody has one. We have Confed (which in WC4 livery is really plain. boo for post-war color schemes!). We have the Union, and my personal favorite the Pirate version.

I took the most liberties with the pirate version. The original one was just solid orange. This version seems more piratical. Arrrgh Avast! Walk the airlock and all that. Anyway enjoy. I guess I'll have to do a Tallahassee at some point... hmmmmm….

Countdown to Party Time! Update ID Share on Facebook Share on Twitter

It's hard to believe, but we're already well into June and the (northern) summer is practically here. That means that it's once again time for us to start getting ready for the CIC Birthday Party! Just like we have for the last few years, we'll be shifting the observed date slightly to accommodate various conflicts. We hope you can join us on Saturday, August 17, at 7:00 pm EDT (4:00 pm PDT and 11:00 pm GMT). This year we'll be celebrating the CIC's 21st, which is hard to believe!

The party will take place in #Wingnut on our Discord server. As always, you're welcome to drop by the chat room any time beforehand to join in the fun. We're still working out the specifics, but for the first time, there's a chance we might also have an accompanying simultaneous live stream to take the excitement to a whole new dimension! Stay tuned for more details as the event approaches.


Pack-a-day Habit: Wing Commander Edition Update ID Share on Facebook Share on Twitter

Ryanek has a YouTube channel dedicated to a novel concept: opening a pack of cards/collectibles each day and filming the results. Wing Commander was recently up, so we got a chance to see what treasure's in store. I really love this. I've heard this type of video is really popular with young kids, but now I can start to understand the appeal! In fact, I'd really enjoy a stream of someone opening up a whole box of WC CCG boosters and carefully recounting what they find.
Today I opened a 14 card pack of Wing Commander CCG, pulling a Luck: Shift in Battle Rare! Fun little game I played long ago. I will list the pack contents on ebay under ryanek-- thanks for watching!

All Wings Considered - Episode 16 - LIVE! Update ID Share on Facebook Share on Twitter

The latest episode of ALL WINGS CONSIDERED is live now! All Wings Considered is the CIC's first ever streaming variety show which features news, conversation and gameplay relating to our favorite series. This week's Nav Points include:

  • More Privateer grind! Privateer grind forever!
  • Dundradal takes on the Gauntlet
  • Fleet Action Book Club, Chapters 8 & 9
  • Privateer 2 ship of the week: the Jendevi

Missed the stream? The replay will be available below once it has been processed by YouTube. You can subscribe to the AWC channel for future notifications here.

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New Handbook Launches for Tabletop Game Update ID Share on Facebook Share on Twitter

Adm_Maverick is back with a new publication of his tabletop WC game's handbook. It includes new details on the 'activation phase' as well as new rules for communications abilities. There are also special effects for certain weapons as well as standard cannon engagement range tweaks. Everything works in conjunction with the 3d prints he's developing to complete the experience. You can grab the update and check it out for yourself here.
Okay this took a bit longer then I had intended it to take, but got the player handbook updated.

Flying Hornet Jazzed Up With Squaron Colors Update ID Share on Facebook Share on Twitter

AircPirateNinsei's impressive Hornet model flies great, and now it looks even better. He's designed a handful of slick decals based on the original WC1 cutscenes to give the fighter even more flair. A local print shop was able to turn these into adhesive foil labels for about $20. There's even a nifty QR code that can be applied so other people can easily scan the craft and find directions on how to build their own. You can find the instructions online here and follow the ongoing development at the Flite Test Forums.
I've reworked the decals again and especially included the KILLER BEES Logo, which can be seen in the game, when the canopy closes. The decal sheet has a size of 800 x 550 mm (31.5 x 21.65 in). I have also added Airc Pirates logos if anyone wants to use them. And I created a QR code with the URL to the download page. I will stick it on my new Hornet and interested people on the flying field can start their QR scanners in the smartphones and visit the download page.

Have fun!:)

Southampton Cruises the Border Update ID Share on Facebook Share on Twitter

DefianceIndustries' latest model is the stalwart Southampton class destroyer. The solid stubby look is fully intact, and you can really see in these shots how well armed it is for its size. I don't usually say this, but I even like the dark look in the third image since it's got a really great glowing illumination effect from the engine intakes. There's even a Border Worlds paint scheme, and that variant is the star of a bonus wallpaper where the ship takes a few shots at a harassing Bearcat.
Well if you're gonna do a Lexington, you also need to do an escort, I mean you can't have a fleet carrier floating around unescorted can you? So here you go, one WC4-style Southampton DDG. Complete with a variety of paint jobs. We have your Confed variety, and of course, the Union gets one too.

Pewter Planet Coming to a Dress Uniform Near You Update ID Share on Facebook Share on Twitter

Famous Origin artist Denis Loubet is back with a new Wing Commander item. He's been experimenting with 3D printing for some time, and we've been excited at the possibility of something out of the WC series. The Terran Confederation Medal of Honor has been at the top of our list, and that's exactly what's on the docket here. A prototype design has been put together as a type of pin, but LOAF has gone one step further and found the exact type of ribbon necessary to make it perfect. They still need to work out the details of how the two components might be attached, but this is already a great start. We can't wait to see the finished product!
Sorry for the long wait, but I finally created a 3D printing file for the Terran Confederation Inter-Congressional Medal of Honor! You can order it now, but before you do I want to ask the forum what kind of attachment to the ribbon do you want on the back of the medal? Note that the thing I'm selling is only the ringed planet part of the medal. It will take people with more cosplay-cred than I have to complete the medal with the full ribbon and pin treatment.

But there you go! For such a simple design, it was surprisingly difficult to get it just right. I wanted the rings to be flat, and yet look like they're going behind the planet. That required some tedious tweaking, but it finally paid off. Right now I have it only in the steel materials, but if you scroll to the bottom of the material list you can see the Polished Bronze looks really nice. Of course it's correspondingly more expensive. :-(

'New' WC3 Ad Stars in Pentium Campaign Update ID Share on Facebook Share on Twitter

Woah! I’ve never seen this ad before:

It's part of a mid-90s cross-promotion between Origin and Intel. Most of the print media focused on Origin’s air combat games, Pacific Strike and Wings of Glory. But WC did show up in a commercial narrated by Levar Burton!
The shot in the magazine ad above uses one of the first published pre-release screenshots from Wing Commander III which features an Arrow and a triangular Kilrathi transport. The triangle transport didn’t make it to the finished game! PC (and Mac and PlayStation) pilots know the Kilrathi transport as a sort of long latticework ship. The design shows up in Wing Commander IV... but again only in a cutscene, you only see Kilrathi shuttles in-engine. It even shows up as the Kilrathi transport in the Wing Commander TCG! What’s happening here? Turns out it was cut late because of a clipping issue and replaced with the model for the Kilrathi tanker, which was the intended role of the latticework ship. But the mesh is still stored in the games files and it was restored for the 3DO released! The Arrow model in the screenshot is also very early! It’s much closer to the version used in Wing Commander Armada than the final one in WC3. Armada was forked from WC3 early in development including the in-progress models for the Arrow and Dralthi. Some years later I got to name some of the unnamed ships from Armada, WC3 and WC4 in the manual for Wing Commander Arena. I remembered both transports!
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