Hello fellow wingnuts.
There has been a release for the Wing Commander Fleet Action MOD for Homeworld. It contains over 10 ships including:
Dragon (CANNOT be build, add them to a map if you want to use), Ralari, Sabre, K'Ha'Haf, Venture, Exeter and the all-famour carriers: TCS Concordia and the TCS Tiger's Claw.
They are available for download (985Kb) at the Wing Commander Fleet Action MOD's webpage here.
A direct download link is: here.
I hope everyone enjoys this new release. If there are any problems, just go to the forums on the site and tell us.
Over and out
But Raylight is not satisfied to simply create video games: in March, the company announced the development of a new 3D engine, BlueRoses. This technology is very impressive, and it shows the power of the Game Boy Advance's hardware. This is truly 3D, and the character animation looks fantastic.
All of this is memory intensive: Wings will need an 8 megabyte cartridge, while Wing Commander will need 4 megabytes. Why are the sizes so different? Massimiliano di Monda, Vice-President of Raylight, explains: "Wing Commander uses a 4 mb cartridge because it makes use of our 3D Blue Roses engine, while Wings uses a sprite-based engine." The difference is clear!
From Star Giants to Wing Commander
Raylight Studios will use their own engine in several of their games, like Wing Commander Prophecy, which we showed you in January. Bicouli presented a game called Star Giants, which was very "Wing Commander-ish". Since then, we have learned that Star Giants has become Wing Commander. Crazy, yes?
The game is a beautiful example of what Raylight is able to do: use the existing technology without becoming a slave to it! Raylight has tried to bring new life to a game which 386DX owners discovered eleven years ago, adding new music to an ambience that will always be... special.
The game of the last century has thusly found a new youth, with ships and environments designed with the style of the day. There will be about thirty ships available, twenty fighters and ten capital ships.
50 missions will be available, with many varied objectives: capture an enemy base, defend your own base, defend yourself, the missions will not fail! As in the original game, you can discuss your missions with other pilots in the bar, and the scenario will change according to your results.
Raylight is happy to add an original feature: a multiplayer mode is included with the program, making it possible to play the missions with four players! Most importantly, though, it remains faithful to Wing Commander by having rich, complex scenarios where your actions will have major consequences on the outcome of the game.
-- Updated -- Kris: We've got a working copy.
Hey all, Raptor here.You can read "Till death do us party" here.
Just to prove that a bloody, prolonged and possible futile battle against massively powerful and total ruthless alien invaders doesn't have to be all doom and gloom, we're going to be doing something a little different for the next few weeks. It's now Feb 14th 2681, Valentine's Day. The combat fleets might not have had much time to celebrate romance, but it's a different story away from the frontlines. HTL continues with the eleventh story in the Scraps of Honour series, which follows the Border Worlds reserve force. Like most in this series, it's a whopper, and has been split into three chapters. It's been written by Nick "Chaeronea" Deane, so please send any and all comments to him at firstname.lastname@example.org, not to me.
Apart from that, there's good news and bad news. The chapters here on the CIC are now fully caught up with those on the Aces list, and this chapter is the same one that I'm mailing to the club. From now on, you'll get new chapters at the same time the Aces do, rather than settling for delayed coverage. The bad news is that you'll only get chapters every fortnight from now on, the same as the Aces do. We've got some great stuff coming up though, including this Valentine's Day special, a Halloween special and of course the conclusion to the Loki battle, so stay tuned.
The fact that Freddie Prinze Jr. stars in this movie should've clued you in. Has this guy ever been in a movie that wasn't an adaptation? "I Know What You Did Last Summer" was a book. "Scooby-Doo" was a cartoon. His next film? "Happily N'Ever After" - based on the Cindarella fairy tale.
NRU: Wing Commander Prophecy was called Star Giants for a time, wasn't it?
Raylight: Given the lack of a similar game in the GameBoy Advance's "library" we began to develop a clone of Wing Commander. After we discovered that Destination Software held the rights for the use of the title, the conversion became possible. R-Type 3 has had a very similar beginning, starting with our idea and then joining with Irem (copyright holders) and Destination (producers).
NRU: What can you say about the multiplayer option implemented in Wing Commander Prophecy?
Raylight: The challenges will be played with a maximum of four player-controlled spacecraft and equally as many from the CPU, for a total of eight craft in combat simultaneously on-screen. Gameplay will include numerous additional characteristics for deathmatch and cooperative missions, including the defense of particular outposts. Unfortunately the volume reduction through the connection cable means that four cartridges are necessary in order to enjoy these extras, though we think it's worth it!
Wing Commander Prophecy
In what will probably be Raylight's first product, they show how they can use their technology effectively. It recieved "best runner-up award 2002" at the most recent E3, recognized for its mission design, multiplayer options, freedom of play, amazing sound effects and use of artificial intelligence, not to mention its use of polygons and fluid scrolling. Originally called Star Giants, a quality clone of the legendary Wing Commanders, it changed its name after the rights were aquired officially from Electronic Arts.
Image Caption: Exiting the hangar is done entirely with polygons.
Obee of WingCenter.De has posted the first publicly available Prophecy GBA screenshot to the Chat Zone! Apparently it's from an Italian gaming magazine -- if anyone has the related article, please let us know. As expected, the game looks absolutely fantastic!
Hey all, Raptor here.You can read the new chapter here.
As I said last time, we're taking a break from the fighting in Loki to look at what's happening in other parts of the universe, and we continue that theme with Part Five of the "Toeing The Line" series. This time around, we're going to follow the Confed reserve troops who have been sent to Nifelhiem to backstop the Combined Fleet when it retreats there. It also follows on from the story "Hades Rising", which was published in our last arc. This chapter was published by James Andrew "JAG" Greenhow, so please send any and all comments to him at Rambo.email@example.com, not to me.
The German RPG community of the Kilrathi Empire proudly presents the kilrathi word generator. This nice little online-tool will generate a list of fictional kilrathi words for you. You can access it via following link: http://www.kilrathi-net.de/modules.php.
Soon Coming to a Vega Strike near you............
When you play this GAME, which usually does not take too much skill, do you encounter problems that may require assistance? "GAMEBUSTER 4" It can help remedy your problems in the game. If you use this program to fix your problems, nothing can stop you from finishing and having fun.According to Castle, the vertical characters on the front say "Part 4" and the horizontal characters mean "Play" and "Badluck". Neat!
[For the next section, it's small descriptions of what it does. I don't even know that some parts mean.]
-can be used with MS-DOS 5.0
-uses little memory, uses the main memory LIK
-can lock up any memory fragments you may be looking for in the program, you don't need to keep changing values
-can use the mouse, even when some games don't
-can change the game frame rate skip up to 19x
-can change the game's controls and buttons to make it easier for you to play
-uses MAGIC WINDOWS for mutiple pictures [see right]
-can go from the GAMEBUSTER straight back to DOS
[what's at the bottom of the box are system requirements. It's pretty easy to make out, like memory joystick, price, etc.]
As you saw in previous chapters, the plan to split up the enemy fleet in Loki had succeeded, but the cost had been heavy, and the survival of Battlegroup Valkyrie still hung in the balance. Being the sadist that I am, I'm going to keep you in suspense about how that turns out for a while longer. HTL is now going to take a break from the Loki fighting to look at what's happening elsewhere in the Universe. We start off with a story called "Maluk Tawus", written by Brandon "Avatarr" Alspaugh. Please send any and all comments to him at firstname.lastname@example.org, not to me.
On another note, the chapters that we've been posting here on the CIC have almost caught up with those that we're publishing on the Aces mailing list. That means that you guys will soon get chapters at the same time the Aces do, rather than getting delayed coverage. I've also realised that it's been an year since we started publishing HTL chapters in conjunction with the CIC. Time certainly flies when you're having fun. Here's looking forward to another year of successful partnership.
Some long rumored movies, like Doom and Duke Nukem, are in the same freezer as Ted William's head. Don't expect them soon. Hotter prospects include Grand Theft Auto and Max Payne. And like a Wolfenstein zombie that won't stay dead, Wing Commander may be getting some more screen time - this time as a Canadian TV series that's on a budget, we're guessing, of maple syrup and bacon.Well... at least it's a pretty far cry from Mr. Asher's ranting about how dead WC is. And I, personally, will never doubt Chris Roberts' apparently innate ability to convince people to throw away money on Wing Commander!