From the CIC staff.
From the CIC staff.
Reel Images Magazine: Employment section includes a list of internships. PNR Entertainment is looking for someone to "attend departmental meetings; filing; read and cover scripts; do project research; answer phones; make copies; on-lot errands, some grocery runs etc".
E!Online: An article about Sundance 2002 mentions that "Burgeoning production companies Acme and Moshag threw an after-hours shindig at the Point of No Return Films condo that attracted 250 revelers, with Treach and De La Soul among them."
Some of us Wing Commander fans put together a pretty cheap film together for my younger brother, and it surprisingly was a lot of fun to put together and not altogether difficult. (http://server106.hypermart.net/canadian-conservatives/wreck/wrecked.htm)
Since we had a lot of fun, some of us University students are willing to put in a more gallant effort and have begun constructing a proper green screen.
Would anyone over there be interested in helping put together a fan film version of either End Run or Action Stations?
We have 18 interested actors/actresses from the University of Calgary, some dedicated Wing Commander fans and a couple fans ready to try something new.
If anyone is interested out there, we are willing to go all the way with this. We would need better backgrounds, some ideas, etc.
Any feedback would be welcome.
URL: Point of No Return, WC movie reference
Joystick: (lower right corner) - WC1 reference
Film Route - Image: Green-Screen Rapiers
Film 01 - Image: Green-Screen Rapiers
Film 02 - Image: Filming a Rapier
Film 03 - Image: Maniac
Film 04 - Image: Concordia Bridge
TV 03 - Text: Wing Commander TV Show
TV 04 - Image: Green-Screening WC3
Games Route - Image: WC1 Box Art
Games 01 - Image: WC1 Box Art
Games 02 - Image: Maniac Promo Card/Prophecy Line Art
Games 03 - Image: Kilrathi face/Prophecy Line Art
Games 04 - Image: WC3 Box Art
About Route - Image: Chris & Rapier
About 01 - Image: Chris & Rapier
Hey guys, Raptor here.
HTL continues with the second part of "Further Down The Spiral 2", as the TCS Valley Forge and her crew continue their battle against a Nephilim dreadnaught battlegroup. Having located the enemy, the pilots and crews are now preparing for the first strikes. This chapter is jointly written by all the Valley Forge writers, so please send any and all comments to them.
In other news, the problems the HTL archives have been having lately have had one very positive spin off. The HTL crew are working with the CIC staff to set up an archive based at the CIC. This is something that we're very excited about, as it expands on the successful syndication of HTL chapters via the CIC, which as introduced a lot of new readers to our project. We'll keep you updated on the progress of this as the archiving effort moves ahead.Best, Raptor
Vegastrike-0.2.1 is out...it features docking (request clearence with SHIFT-C and then dock with d and undock with 'u'... press 'C' again to see the half-finished trade interface). It also has some nice gauntlet missions and battle missions anew...and a bunch of user feature requests that I'm way too sleepy to think of... the long and short of it is...
a) get it
b) play it
c) write to me at email@example.com and tell me how it went and what you'd like to see next
oh ya and
d) enjoy :-) at least as much as Ace's Happy Midifiles LOL...speaking of which--- vegastrike plays 128 Kbit mp3's in one of 3 .m3u playlists (panic, battle, and peace... so select songs you like... slap 'em in the .vegastrike folder of 0.2.1, run setup.exe and enjoy music for your ears... "I'm spending most my life living in a WC Paradise.....Tell me why....are we, so blind to see, the rapiers in the sky or the Dralthis in the trees...) uh oh...dralthis...TREES? *runs*
Hey all, Raptor here.
HTL continues with "Further Down The Spiral 2", as the trap in the Loki system closes in on the Nephilim. Last time, we saw the Endeavour group moving to engage its target. This story follows the TCS Valley Forge and her crew as they try to do the same. This story is broken down into three chapters, and is jointly written by all the Valley Forge team. Please send any and all comments to them.
Some of you may have tried to access the HTL archives over the past week and gotten a "404- file not found" message. The reason is that the entire domain where we're based, Lancer Games, is currently down for renovations. I'll post a message on the CIC when the archives are back up and running. In the meantime though, my apologies for any inconvenience.
The PNR films site can be found at http://www.pnrfilms.com/. The site is very flashy... but it's also full of Wing Commander references! Including images from games developed at Origin...
(Thanks to several people who submitted this -- more details and proper credits as they become available and time allows)
The Wing Commander: Task Force 16, Battle Group Phoenix Web site has been relocated, due to a change in residence which also necessitated a change in ISP. The site is now housed on an independent server, and may be accessed from http://www.interimag.com/~kscholl/ by clicking on the green-colored icon at the far right. The site will, in the near future, have its own index page, but for now use the URL provided above in order to enjoy the site as intended.
As always, comments and suggestions are welcome. Be aware, however, that the e-mail address provided on the site will not go active for a couple more days. Until that time, I may be contacted at my generic Web addy, firstname.lastname@example.org. Thanks, and enjoy!
Missions 0-7: We have plans to put these into beta testing VERY shortly, along with the first few cutscenes, right now Mission 3 needs to be tested (it *should* work but its so long I finished coding it but never did a final test), 7 needs some mild updates and multiple missions have the same landing issue which we now know how to fix apparently..
Mission 8: This was close to completion but then Pete lost the mor recent code which put this mission back a bit
Missions 9&10: Both done but not tested properly yet.
Simulator missions: Been on a backburner, theres 3 or 4 finished, we may or may not do more before the initial release, however we will eventually have 8.
Cutscenes: 2 finished, 1 undergoing major revisions and 1 unstarted
FMV sequences: 1 completed, other in very early stages of production
Voice overs: Still awaiting a fair few, I finally finished mine upto mission 7 although personally I feel some may need redoing, this is probably what will hold us up the most.
Music: Will not delay release because we would probably make an initial release with or without but minaly because our composer is doing a great job and hes already got a hefty number of pieces done too.
Fiction & Viewer: Finished done, wrapped up and has been for a while now
In other words we're here, we're all very busy BUT UE looks proffesional at this point, its just unfinished, we could probably release at this point with only a day or twos work but we know you want everything and you want it the best it can be so give us some time, not too much though, we don't want to get too relaxed
Quarto has the most work to do, mainly because hes got the most talents and skills (which btw also means hes constantly in demand from other projects) but hes got some time now so things will pick up and I'm certain if I get some free time things will get redelegated so I'll end up with more to be doing (just not a cutscene I can guarantee you that, I don't have the artistic blood I guess)