At last, Destination speaks after months of silence. This update on their site reports that we should expect to see Prophecy Advance on shelves in 30 days. In reality it will probably be less than 30 days, particularly since the European release date is 25 April and both EB and KB are reporting dates of 16 April. Hopefully the actual date will be made clear soon, but at least the wait is almost over! Stay tuned for details on our launch party soon.
Various sites such as GameSpot have reported that MechWarrior 5 has been put on indefinite hold. I always thought it was a little odd when games like MechWarrior were ranked next to Wing Commander which were in turn ranked next to Janes' Combat Games and other flight sims. All have been grouped into the simulation category, and all have seen a significant decrease in popularity of late. The MW5 announcement came in the form of a forum post.
Over the past few months there has been plenty of speculation, email, and pleas for information regarding the future of the PC MechWarrior franchise, namely MechWarrior 5. Although an exceptional effort was made by an extremely creative and talented development team, we have decided not to continue the development of the project at this time. There were several factors in this decision, but most prevalent was our concern that we were not advancing the genre enough to meet and exceed our customer's expectations. Please know that this was a very difficult decision, but one we felt was in the best interests of our customers. We deeply love the Mechwarrior franchise, and are committed to keeping it alive. Our plan is to re-invent Mechwarrior in a way that brings a fresh experience to our devoted customers and new fans alike.
The solution has been to reinvent each series with a streamlined vision and simpler interface. Freelancer is much more mouse driven, and the latest MechWarrior games have been the real-time strategy MechCommander and modified third-person shooter MechAssault. Although it's good to see the simulation genre get a shot in the arm through creative reinvention, I wonder if by doing so they're losing what made them a simulation to begin with.
Ultimately Scene 157 was cut "to save space."