"Fred2", is the graphic mission editor of Freespace2 engine. I've been reading his documentation since you mentioned. Still, we are considering whether we should create an external tool editor just like Fred or an in-game. Opinions are accepted!I'm confused by the questioning in the news post... FS2 has a graphical mission editor called FRED. Always did since launch. How else do you think all those mods/games get made? I know people around here aren't fond of FS2 but it's not THAT bad.
We have come across this behaviour when we've tested the game on some of the following situations:I found something I could replicate twice on different systems....
...Some screens the X-axis is off by a random distance when you try to find a hotspots in a room, then log on to the mission computer and afterwards it behaves normally...
We would really like to know some more specific information about the joystick problem. Does your joystick features a throttle-controller that you are trying to use? If yes. Try to avoid using it by assigning this axis to your stick handle or on two available buttons on your joystick.Joystick and mouse go randomly do their own way.
...but in flight the throttle(Z-axis) messed up in a weird way. Could it be possible that the controller somehow gets "locked" when it's not centered during a transition
Fantastic!! Thanks for sharing!
Since you liked our screenshots let my give you some taste of the quality differences between version 0.6.5 and the one that will follow...looks nice!
I use multi-monitor setups, but i found in the two machines of myself I tested it on, disabling the second and third monitor does not matter.Mace,
Your svga specifications, the resolution you are playing the game and your platform (Win, Mac, Linux).
We would really like to know some more specific information about the joystick problem. Does your joystick features a throttle-controller that you are trying to use? If yes. Try to avoid using it by assigning this axis to your stick handle or on two available buttons on your joystick.
Well the plan says that we will deliver an in-game mission/campaign editor anyway. The thing is that this editor won't be open-source, as some other members requested. On the other hand the file format for the missions/campaign will be open and so apart from the in-game editor anyone could make an external and probably more complete tool.On the mission/campaign editor front: Vector Thrust has a built in GUI for building your own missions. its very similar to FRED2 at least in function (drag and drop asset placement, briefing text, etc.), but its a bit more limited as it restricts the user to existing and downloaded assets; it also doesn't currently support custom audio files for briefings etc. what's different is that the editor is built directly into the main menu, the devs want the community to build and publish content. I personally like that approach since it opens the mod tools to anyone who wants to give it a shot without the need to download a series of tools (Yes, I know FRED came with FS) but it was pretty obscure for most gamers. its probably a boat-load more work for the div team, but I personally would like that as a feature.