Excellent News! Congrats guys!
For your mac release could you use a compressed .dmg disk image instead of .zip. It's more of the convention.
As oppose to doing it in Disk Utility, you can do it with this command in the terminal
hdiutil create -volname nameWhatever -srcfolder /path/to/folder/flat-mac -ov -format UDZO nameWhatever.dmg
Is it just me or is anybody else having trouble navigating to the download section? Excited to try it out, but... can't...!
Sure, it's a mid 2010 MacBookPro with a 2.8 Ghtz intel i7 core duo, 8 gigs of ram and a measly Nvidia GT Gforce 330M. I was running it at Graphics Fantastic, 1680x1050. It's understandably a little slow in the 3d concourse, but runs smoothly in game.
this made me very happy. everything from the destiny fx logo screen to the flight deck just feels right about this mod. glad you are working on this!
Played the revised demo last night on my Byzantine box (Athlon II 2.9 GHz, nVidia 630a equivalent (onboard), 2 GB; played on "It doesn't go lower" graphic setting). Overall the revised demo was a lot smoother than the first demo release. Moving the camera around on Daedalus was a good deal smoother. The "log-in" sequence was still a touch on the slow side. Only part where there was serious lag at all was during the launch sequence when the Daedalus model was in view; when the station went out of view, the sequence smoothed itself out. Love the somewhat subtle X-Wing reference, BTW...
Gameplay-wise, I like what y'all have done. I was able to clear the mines in the Raptor on the first go; the Scimitar took a few tries (might've helped had I remembered which button launched missile decoys). Haven't tried the course again in the Hornet. Y'all did mention a "free-flight" mode; I didn't see how to get into that necessarily.
Ok, I tried the newest version. Here's my report, I hope it is useful:
I think the balancing of the shields could still be improved, IMO they are still very weak. and do not allow any errors.
IMO the Hornet should be able to take one missile without dying (shields down, half armor down, second missile on the same side kills), the Scimitar two (one shot kills the shields only, the second the armor and do heavy damage, third is kill when shields are not at max), the Raptor three (the first missile killing shields only), or some similar balancing to distinguish more between the fighters.
Missile turrets fire pretty quickly. But I like the challenge. Maybe they should fire a bit slower, or perhaps not fire new missiles while there are still two missiles chasing the player, not sure. Later in the game when there are longer missions I think people will run out of fuel quickly when dodging missile turrets.
Ending the mission is a bit weird, (I guess it is WIP though). What I imagine would be a nice big carrier at the last WP, and you have to fly in from the right direction with slow speed, WC1 style.
I don't understand the free flight TBH. Are we supposed to to something there? Where should we fly? Since there is no map I am a bit lost there.
While the computer terminal boot screen is cool, it is a bit annoying. Perhaps only show it once with animation (the first time the player uses the terminal), and after that skip the animation and only show the screen.
Sometimes when I enter the mission the ship turns into one direction without me pressing a key. Dunno why. Alt+Tab out of the game and back in solves that.
When can we fight some moving targets? A small "full mission" with three waypoints and some targets would be nice, like the first WC1 mission or something like that.