Wich WC have the worst fighters?

Wich WC have the worst fighters?

  • WC1-SM1-SM2

    Votes: 8 15.4%
  • WC2-SO1-SO2

    Votes: 13 25.0%
  • WC3

    Votes: 7 13.5%
  • WC4

    Votes: 13 25.0%
  • WCP

    Votes: 8 15.4%
  • SO

    Votes: 3 5.8%

  • Total voters
    52
If I remeber right I launched it at a Killie Katt Kapship and then the next time, just for laughs, I launched it at our good dead old friend thrakath. That was funny.
 
I accidentally fired the T-Bomb at an Heavy Destroyer and obviously had to redo the mission then. I cursed at myself for quite some time back then, 'cause it was a Nightmare in WC3 and for reasons unknown I didn't save my game since I left the Victory, thus had to replay all the Kilrah missions.
 
I did something worse actually...

I flew in while cloaked, put 75%power to shields, rammed Hobbes
waited for shields to regen, rammed Thrakath(spelling) then uncloaked switched power to E:30 W:40 S:30 and whacked the rest. And launched the T-Bomb at Kilrah, big mistake, i realised it when nothing happened. I got soo pissed that i ejected and restarted the whole WCIII
 
Originally posted by Mekt-Hakkikt
I accidentally fired the T-Bomb at an Heavy Destroyer and obviously had to redo the mission then. I cursed at myself for quite some time back then, 'cause it was a Nightmare in WC3 and for reasons unknown I didn't save my game since I left the Victory, thus had to replay all the Kilrah missions.

If you were a true Kilrathi you would welcome the challenge! Or maybe you're not...?

Originally posted by dacis2
And launched the T-Bomb at Kilrah, big mistake, i realised it when nothing happened. I got soo pissed that i ejected and restarted the whole WCIII
I wasn't aware you could lock the T-Bomb on Kilrah while still in space. As for restarting WC3, didn't you have saved games?
 
Originally posted by Lynx
The WCP bombers were sh**. Especially the Shrike. They should have taken over the Longbow instead of the Shrike.
No point in having an old ship in a new era of fighters. And you can't please everyone - I didn't mind the new design philosophy, and I loved the Devastator's plasma gun.

Originally posted by NoRemorse
And contrary to what WC games show, a bomber alone can't do anything...
Which is why they fly with an escort most of the time in WCP/SO, even in WC2 on occasions. Of course, the mighty Heart of the Tiger is unstoppable. :)

Originally posted by LeHah
At least Hellcats and Longbows LOOK like they belong in the atmosphere they're in. I still can't really swallow the pill of WC:p's fighter designs.
What exactly is wrong with them? And looks make no difference, the Avenger is ugly, but I still favour it until the Lances are captured. Nor are spacecraft necessarily meant to fly in an atmosphere.

Originally posted by Penguin
This question's tricky. Each WC had some fighters I liked and some I disliked...

As for all those people whining about how the bombers can't turn, well there's a reason for that. They're BOMBERS... Messing with fancy smancy fighters is what fighter jocks are for.
I second both of these points.

Originally posted by Shane
I've always preferred big, slow and strong to small, nimble and weak. That's why I prefered the Thunderbolt to the Hellcat, the Raptor to the Rapier, and the Broadsword to the Sabre. About the only time that rule doesn't hold is in WCIV where I like the Vindicator most of the time over the Avenger.
Except for the last bit, that sounds just like me. Although I don't mind the Rapier.

Originally posted by Shane
...the Shrike had the Charging mass drivers, which could could kick some ass. The trick was timing the shots.
I don't like the chargers for the same reason I don't like the Drance's fission guns. Just not my style, I guess.

Originally posted by Eder
I love bombers. I don't think I've ever failed any mission in a Broadsword, a Thunderbolt, or a Devastator... Crossbows and Shrikes just suck, though... but at least the Shrike makes up for its shortcomings with the charging mass drivers and the stormfire. Yay, now that's a gun loadout
I think I agree with you on this one. Minus the gun loadout. As I said, I don't like chargers and the Shrike's gun pool is tiny.

Originally posted by LeHah
I've found on several occasions in the past, esp on the mission where Blair is abducted, that those damned bugs can gang up on you and there's just no where to evade. Blasted little critters...
I remember being targetted by several Mantas when you're in a Shrike - I think the one where Anderson calls for you to kill a carrier hiding in the asteroids. I hated that, succeeding one part of the mission, then getting killed in the second part. Repeatedly.

Originally posted by Talyn 83
Hey, why does everybody find those Devil Rays so hard to beat.
Not hard, but in specific missions like the MIA Rescue, they can be a pain because of their incredible speed and manoeuvrability. Also in missions were there is an Ace as a Bonus Objective.

Originally posted by Jezzerr
Devil Rays are always a headache when your in either a Shrike or Devestator
Not the Devastator. That's what the plasma cannon is for. :)

Originally posted by Mekt-Hakkikt
The WC3 Kilrathi aces had those cool paintings and at least different weapons than the standard variant.
Wow, I'm too busy killing them before the wingman does to notice the different paintjobs.

Originally posted by Mekt-Hakkikt
Now, liking the Broadsword of course, that's just sick.
I feel very healthy at the moment thank you. Only pity, I think, is the lack of afterburner. Of course, that was so you didn't run out of jump fuel.

Originally posted by Mekt-Hakkikt
Most importantly, a Rapier can stay out of a Braodsword's weapon's range and the Broadsword never has the chance to close up.
That would be a bit of a pain sometimes when flying against a solo Gothri. Of course, only cowards would choose to stay out of weapons range. ;)

BTW, I'm surprised no one has trashed on the Scimitar yet.
 
dear penguin

i never realised that you needed to lock on the t-bomb,you don't just hit "enter" and off it goes! i also restarted to choose different paths in the movies (now I chose all the bad ones:D )
 
i've got an excellent stratergy to take out the devils ray in that MIA mission, mostly i would take out the morays until the ray came in then launched 6 ffs and 6 IRs and boom! no more pesky ray!
 
The MIA recovery Devil Ray isn´t too dificult because he targets the ejection pod, so you must hit his six with full guns and one IR and the guy is dead.
 
Re: Re: Re: Re: Agreeing with Zor Prime

Originally posted by Quarto

So you admit killing opponents who were trying to surrender? :p Must be them Harkonnen genes...

Not nessesarily...remember Alia killing Sardukar wounded? :p
 
Not Enough Scimitar-Bashing?

Originally posted by 15th Rampage
Scimitars?! , have't hear of them for a long time, Old ship, bad one too

Originally posted by RATM
those stupid scims! they are everywhere! I mean, they're so old they had them before the war, so just imagine with all the costs how much they built! they're cheap, half effective, slow, sluggish. meaning they wont cost much for maintenance and they'll do the job, hopefully. thats why we say theres too many damn scimitars in this world

hehehe

Originally posted by WildWeasel
Don't let Supdon fool you. The Scimm's a gun-heavy slug. Forget finesse...just head straight in, guns blaring. Give me a ship that takes skill... A Raptor, even a Hornet...or one of those new Rapiers... If half of what they say is true, the Rapier's a true artist's ship!

Originally posted by Ghost
The only good thing of the Scim. was the 2 mass cannon, she is slow and has not much maneuverability


Originally posted by RATM
Yeah that was a nice add, i liked the ship, until i went on a raptor, scim just looks ugly...


Originally posted by Wedge009
Originally posted by Supdon3
Why? 'Cause their cost effective?

Cost-effectiveness is supposedly the same argument for the existence of Hellcats and corvettes.

Originally posted by Nep Parth
Oh, no, I absolutely hate the Scrimitar. Slow, heavy gun slug...

I liked it a bit after flying a Hornet, especially when I saw those Dralthi explode after I emptied the gun capacitors...but then I started trying to manuver. Ugh...

Originally posted by shdwcaster
Speaking of phasing the Scim out, anyone else remember in SM2? (Maybe 1, it's been a while) where Halcyon announced that the Scim was offically being retired. There was cheering for a very good reason. Personally, I'll take a Hornet over a Scim anyday. Try taking the losing track all the way to Chengdu, you'll face a few Gratha there, beat it, and you'll wind up in Brimstone. Just tell me which is easier: fighting Gratha in Hornets with Angel, or fighting them in Scims with Maniac?

Originally posted by WildWeasel
Originally posted by Supdon3
I wept when they retired the Scimitar.
I did a happy dance.

Originally posted by Nep Parth
I too wept for joy when they retired the Scrim...
 
Re: Re: Re: Re: Re: Agreeing with Zor Prime

Originally posted by Bob McDob
Not nessesarily...remember Alia killing Sardukar wounded? :p
You are, of course, quite right... but technically, that doesn't prove anything - Alia is also Harkonnen scum, remember? :)
 
Originally posted by Mekt-Hakkikt
Most importantly, a Rapier can stay out of a Braodsword's weapon's range and the Broadsword never has the chance to close up.

Perhaps, but it's going to be difficult to hurt a broadsword by taking potshots at it at long range, particularly if there's a real pilot aboard. Close in and it becomes a slugging match. In such a battle I'll pit the Broadsword's shields and three mass drivers against any single fighter-class vessel of the WC2 era and expect the Broadsword to win.

Also, some people are saying good things about the T-bolt. I agree completely about the WC3 T-bolt -- but the WCP:SO T-bolt absolutely sucked gravel. The speed and agility of a bomber with the powerful protection and awesome armament of a fighter. And the maneuverability of a trash can, did I mention? Used the fan patch to fly them .. NEVER AGAIN!




Respectfully,

Brian P.
 
Re: Re: Re: Re: Re: Re: Agreeing with Zor Prime

Originally posted by Quarto

You are, of course, quite right... but technically, that doesn't prove anything - Alia is also Harkonnen scum, remember? :)

But she is also Fremen :)
 
Originally posted by pendell
...the SO T-bolt absolutely sucked gravel. The speed and agility of a bomber with the powerful protection and awesome armament of a fighter. And the maneuverability of a trash can, did I mention? Used the fan patch to fly them... NEVER AGAIN!
I can't remember my experiences of using that patch, but I think that, at least compared with the incredible manoeuvrability of the newer fighters, the Excalibur and the Thunderbolt, would feel very sluggish.
 
The Excal has the same turn rate as the Tigersharkplus better speed, heavier shields and better guns. I've played through SO using the Excal continously (well, all except bomber missions) and didn't have a huge problem dogfighting with it.

Best, Raptor
 
I'm a Vampire fan

Out of my around 50,000 wing commander life time kills about 5,000 of those were in a Vamp - (partially because the only WC i can really play anymore is WCP because i have win2k and dont have The Kilrathi Saga)

My high score on the gauntlet sim in WCP on the highest difficulty in a Vamp is >100
 
Originally posted by pendell


Perhaps, but it's going to be difficult to hurt a broadsword by taking potshots at it at long range, particularly if there's a real pilot aboard. Close in and it becomes a slugging match. In such a battle I'll pit the Broadsword's shields and three mass drivers against any single fighter-class vessel of the WC2 era and expect the Broadsword to win.
(...)

Respectfully,

Brian P.

I disagree: the Rapier's weaponry is not only lng range but also quite hard-hitting and the Broadsword is so sluggish that hitting it at long range shouldn't be much of problem, even without ITTS.
 
How long is "long range"? 10000 meters? I suggest that hitting a Broadsword at full power at that range consistently enough to overcome the shield recharge rate will be difficult, provided there's a human pilot aboard.

Respectfully,

Brian P.
 
Frankly, I believe any remotely quick fighter could have a good potential of successful attack bearing down on a Broadsword from the top or bottom. A couple of reasons for this being:

1) The radar signature is rather confusing. From the way it displays, the ship could be either above or below you. The pilot's forced to take their best guess and hope they can find you. In the time it takes to determine where you're vectoring from, the Broadsword MIGHT be significantly damaged.

2) It's about the only potential "hole" you're going to find in the Broadsword's turret cover. The two sides and rear are armed, but none of these turrets have the radius to effectively attack a fighter bearing down on the craft from the top. True enough a shift in the direction of the ship would put you back in the sites of at least one of the turrets, but hopefully with a watchful eye, one could keep one's self atop the ship at all times, being the thing is rather bulky and slowmoving. Also, the problem of one of them getting a line on you from a shift in the ship is also slightly checked back by the radar signature scenario described above.
 
WC3 is an odd game... on the one hand, it has my least favorite fighter of all time (I would SERIOUSLY take an Epee before a Hellcat V). On the other hand, it also has the best matched pair of fighters in the history of S-F spacesims (a T-Bolt vs. Vaktoth duel on the higher difficulty settings truly tests your dogfighting skills and endurance), my favorite fighter of all time (the F-103 Excalibur) and an excellent engine.
 
Back
Top