Wich WC have the worst fighters?

Wich WC have the worst fighters?

  • WC1-SM1-SM2

    Votes: 8 15.4%
  • WC2-SO1-SO2

    Votes: 13 25.0%
  • WC3

    Votes: 7 13.5%
  • WC4

    Votes: 13 25.0%
  • WCP

    Votes: 8 15.4%
  • SO

    Votes: 3 5.8%

  • Total voters
    52
Re: wc4

Originally posted by Col.Dom



As for the Union of Border Worlds? Ick! Those ships were downright junky and terrible (with my personal exception, the Banshee). Too much scrap, I say....

you my friend are an idiot (sorry couldn't resist)


truthfully I think you are wrong, the Vindicator was the best fighter, good missile, good gun, good defence, good speed, ect. by far the best all around capable fighter, ie the best multirole fighter, give it a job and it could do it. period. the banshee was decent but lacked good guns. avenger was pretty good for a bomber
 
Well, WC fighters do on occasion have abilities that are the exception to the rule, like the Vindicator's combined strike power and dogfighting abilities opr the Dragon's unlimited AB. The Vin has the strike power to kill any capital ship in the game in one run, and also has much better dogfighting ability than the Avenger. That's why I always prefered the Vindicator to the Avenger in WC4.

Best, Raptor
 
My flying leaves a bit to be desired I guess. I've always preferred big, slow and strong to small, nimble and weak. That's why I prefered the Thunderbolt to the Hellcat, the Raptor to the Rapier, and the broadosword to the Sabre. About the only time that rule doesn't hold is in WCIV where I like the vindicator most of the time over the Avenger. I liked the guns on both of the Prophecy bombers. It's been a while since I've played, but iirc the Shrike had the Charging mass drivers, which could could kick some ass. The trick was timing the shots.
 
Originally posted by Knthrak
WC3 ships have got to be the most lightly armoured ships. Hull made out of paper-mash. I only liked 1 thing in WC3...1 on 1, me in a Longbow against the Dreadnought. It had no chance. The rear turrent gun was too powerful.

Huh?

I dislike the Shrike too, but I dislike most bombers, the Shrike most though.
 
Originally posted by Mekt-Hakkikt
I dislike the Shrike too, but I dislike most bombers, the Shrike most though.

Really? I can lay waste to an entire squadron of bugs in a shrike. Rather quickly too, I might add.
 
Sure, on "rookie" :p

No, seriously. Maybe you're more able with bombers than I am. But I disliked the Shrike's gun and missile loadout, the SOPS guns even more than the WCP one, since the Stormfire/Charging Mass were gone but the Shrike hadn't enough energy to effectively use the Pusle Particles and even less the Dust cannons.

Wasting bugs is too easy, regardless of the ship you fly. ;)
 
*L* except for the Shrike and Dev, I blow chunks at flying bombers. I'm always the only one NOT bombing.

You're right, the bugs aren't hard to shoot down... but that doesn't mean they're not capable of blowing me to bits. I've died MANY times on the default setting.

As WC goes, I'm just not that good. :) Still enjoy it immensely though.
 
Originally posted by Mekt-Hakkikt
Sure, on "rookie" :p

No, seriously. Maybe you're more able with bombers than I am. But I disliked the Shrike's gun and missile loadout, the SOPS guns even more than the WCP one, since the Stormfire/Charging Mass were gone but the Shrike hadn't enough energy to effectively use the Pusle Particles and even less the Dust cannons.

Wasting bugs is too easy, regardless of the ship you fly. ;)

The bugs are easy prey, but they do get lucky sometimes:) I agree with you on the SO Shrike. There were a couple other ships whose gun improvements between WCP and SO wasn't an improvement imho.
 
I love bombers. I don't think I've ever failed any mission in a Broadsword, a Thunderbolt, or a Devastator... Crossbows and Shrikes just suck, though... but at least the Shrike makes up for its shortcomings with the charging mass drivers and the stormfire. Yay, now that's a gun loadout :)

--Eder
 
IMHO the Shrike and the Dev are too unmanouverable to make perfect use of charging mass drivers, stormfires or heavy plasmas against fighters. And in truth they're not really supposed to, especially in WCP, where you have other friendlies supposedly covering you. The best improvement for the Shrike and Dev is a massive bolstering of their turrets' effectiveness. That way you, the pilot, can concentrate on what you're meant to be doing - turning capships into slag - infinitely more pleasing than chasing some dumb Squid around.
 
I have chosen WC2 due to the presense of the Epee. All other ships are great fighters, especially in the hands of pilots who have mastered them.
 
Originally posted by Mekt-Hakkikt
Wasting bugs is too easy, regardless of the ship you fly. ;)

I've found on several occasions in the past, esp on the mission where Blair is abducted, that those damned bugs can gang up on you and there's just no where to evade. Blasted little critters...
 
Yeah, that 2nd mission in the station is pretty hard, you must not do what the computer say, first go for the morays and the Devil Ray then go for the bombers.
 
I remember those Blair abduction missions. The part where you have to defend the station is tricky but I've found that the trick is to move fast. First get the Devil Ray. Use missiles and CMDs to whittle him down. Then use remaining missiles to take out the smaller Moray fighters.
The trickiest missions in WCP IMHO, are the ones where you have to find that jamming buoy and the one where you have to rescue the ejected pilot.
I've said this before and I'll say it again. You and Stiletto ought to be cooperating to find that buoy so mission success shouldn't hinge on who brings it back, but on the fact that it is retrieved. As for the SAR mission, if you're going to send one out then at least back up the shuttle with more fighter escorts. If the Devil Ray and his mates had taken an interest in the SAR shuttle nothing I could do would save them.
 
Hey, why does everybody find those devil's rays so hard to beat.
Ya just had to stay clear of their guns to kill 'em. And that wasn't too hard. Of course if you'd be facing an entire wing of 'em, but that never happened. I often had more trouble with manta's than with devil's rays.
 
There's (in WCP, at least) something psychological about them -- they're a unique and special ship, and thus we treat them as though they must be harder. Were any of the WC1-4 aces *really* tougher, or were they just scary?
 
For the aces, wasn't the AI supposed to be better on them? I'm not sure about the Devil Ray, I rememeber the darn thing as being very manuverable and could shake missles if you fired them too far off.
 
Originally posted by Shane
For the aces, wasn't the AI supposed to be better on them? I'm not sure about the Devil Ray, I rememeber the darn thing as being very manuverable and could shake missles if you fired them too far off.

I seem to remember in WCP that the Devil Ray would exclusively attack you, and also that the AI made alot of use out of the Auto-Slide function. Devil Rays are always a headache when your in either a Shrike or Devestator :)
 
Man, what ship can be a problem in the devestator. Just take your time, line 'em up in your sights, and kaboom. Space dust.
No problem. Even though ya did need to shoot twice for the devil's ray (that's probably the only thing that made it stronger.
Have to agree with LOAF too, though. They were special. Always seemed a shame I had to shoot them down. Those ship looked cool. Real menacing.
 
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