Hmm, didnt realise that the swc script was different earlier too. Obviously the stealth fighters are mentioned during the sm1.5 (we're told that the same starpost that is developing stealth fighters developed the sivar)
My issue with sm2 and 1.5 being parallel, is that it forces the claw to be in two places at the same time. I guess however that we end up with that situation happening in (eg) dakota and port hedland.
On an unrelated note, it only happens a few times, but the script does call the character by the name armstrong several times - i've named the player christopher blair throughout the script in the 'pedia but, especially at the end of jakarta (final ending) we get something like this:
Male Rapier
Lt. Armstrong, this is Zeta 3, are you all right? Over.
Christopher Blair
Uh, yeah, I'm fine, over.
Connected to that - i've put in the script for the dream sequences you get if the other pilots are dead - there doesnt seem to be one for jazz and doomsday (although while working through to kill them all i shot down paladin twice, once where he talked as jazz, maniac once to get doomsdays funeral etc), this might be a bug though, will check in the 3do version presently! (movie player
)
Anyway, my question there is, do we want the dream sequence stuff in, for the most part it's not a problem, possibly except for Angel who voices her love.
I'd prefer it in as while it's not canon in the "everyones alive" sense, it is in that it's in the game and doesnt break anything too bad!
Finally, the kilrathi starpost isnt listed under kilrathi ships - maybe obvious but it's not as easy to find under bases and installations!