WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

Hi, just to say im very happy with this mod, but i came up with the following questions and problems.

Is this mod s upposed to work with the single player campaing?

I ask, because two things happen to me.

1st. If i start from the first mission with the mod, my harvester isnt able to get the resources, that are part of the mission and for this reason i cant continue the game playing as the WC-MOD

2nd. I played a couple of missions on the normal version and then loaded it as mod. I even reinstalled and used a saved save file, to try to get it to work.
The game starts to load and when the loading screen is passed it simply crashes and throws me back to windows.

Any help would be great.

Btw im using L.I.F's latest version.
 
First things first, thank you for giving this mod a try (but it's still 99.99% czacen's work, so.....not mine by a long shot).

So, about the mod itself, it's a multiplayer version, tested and designed for this aspect of the game, and not (yet ? I don't know what czacen's plans about that are) for the campaign. For what I know about HW2, the campaign will call some scripts, and I don't really know what would happen in that situation (heh, I'm not TelQuessir or EvileJedi here !).
If you really want to try the campaign with that mod, you have two options : either you try to play from the second mission on, but you'll be quickly limited, as some missions require the use of particular units NOT present in the game, or you try to mod the campaign from scratch to get it to work.

Well, if you really want to try some specific missions, let's say mission n°XX, then create a copy of persistXX.lua, another of persist2.lua (you never have too many backups, trust me on that), and then, rename the persist2.lua to persistXX.lua. It should give you the HQ and a few squadrons of Hellcats to begin with.
 
Hey all, I just tried to reinstall the mod today after getting my PC wiped and fixed. I have the game installed, patched, and the updated version of the mod that LIF made. When I go to launch the game (both the original and the modded), the screen goes to black then back to windows. I have the game set up for compatibility mode for Windows NT. But it still crashes. My New OS is Windows 7 Evaluation copy Build 7100. Can anyone help?

Go to http://forums.relicnews.com/forumdisplay.php?f=14 and ask for help there. That's your best bet for solving all kinds of problems with the unmodded game.
 
One year later and still nothing. I hope nothing bad has happened to czacen, though he's probably just busy with other stuff.
 
Did you send him a PM like he asked you in August? He's been active in other things here more recently than that.
 
Well, I received a PM from him on september, but nothing more after that. Knowing that he already got away from the CIC during a few months, I wouldn't worry too much (and it reminds me that I should resume work on his mod).
 
In that regard, I can recommend the forum at http://forums.relicnews.com

There is much expertise in the modding of HW2 there. I'd link to the specific HW2 modding forum, but the forum is down right now, so I can't dig up the correct link until it's back up.
 
Hey guys, I see some stuff has bee added to the Mod a while back, I was just wondering if any progress had been made, and if anyone was interested in a multiplayer game
 
I was thinking exactly the same thing today. So, if you're interested, tomorrow, I'll be available for a game or two from 6 pm, GMT (and if you've got a server or something like that, I'll send you my last version of the mod, with hierarchy of cloaks (meaning Arrows and Dragons can see camo Dragons and cloaked capships, giving them some use, cloaked arrows being only seeable with other arrows).
 
Who is your request meant for? Where is this file located at? Moddb or the CIC? Is it included in something else?
 
You do not have to extract the file. I modified it in order to prevent any theft of the models done by czacen when I tinkered with his mod. You just need to put the .rar file into the "Data" folder, then change the target of your shortcut to add the following string :
-mod WC4S_target_acquired.rar

Hope you'll enjoy (and I really should get back to the file to implement ammo management, once I'm done with this engineering masters)!
 
Spammers have lots of ways that they operate. Sometimes they start by posting nonsense posts to establish a foothold, and then only later do they go back and edit their signatures to link to spam sites or start sending out PMs.
 
So I've downloaded this mod, and after alot of frustrating nights trying to get it to work, I must say I am impressed, and by impressed I mean I haven't slept in almost 28 hours due to the new WC obsession that's been rekindled...both playing this mod, WC1-5, and reading every book I can get my hands on.

2 Questions: What's the most recent update (I assume it was the one posted on the front page of CIC)?
How goes the progress? I've never seen any mod in a working state last so long, with such a long posting track. It's gotten me back into HW2 again =)
 
So I've downloaded this mod, and after alot of frustrating nights trying to get it to work, I must say I am impressed, and by impressed I mean I haven't slept in almost 28 hours due to the new WC obsession that's been rekindled...both playing this mod, WC1-5, and reading every book I can get my hands on.

2 Questions: What's the most recent update (I assume it was the one posted on the front page of CIC)?
How goes the progress? I've never seen any mod in a working state last so long, with such a long posting track. It's gotten me back into HW2 again =)
Unless czacen updated something new, I think it's my modded version of his mod, available in the "Files" section. It implemented anti-torpedo defense, the fighters and capships now firing onto torpedoes, thus balancing the game further from "bomber rush". The frigates are now useful as mobile turrets providing covering fire for your fleets, and a fighter escort can stop some of the torps before it's too late. I tried, some time ago, to add ammo management into the mod (bombers would need to rearm their torpedoes after launching all of them, giving more value to carriers themselves), but I was stuck then (never really got the hand on the SOB groups (not an insult, that's the name of the tool used to define which units will be concerned by which effect)). If someone were willing to work on it, I think the most important thing would be to tinker with the AI, to get them to build more capships rather than just carriers, even if, as it is now, they are still tricky to beat when they build masses of fighters and bombers (I remember, two weeks ago, my 2 Talahasses, 4 Southampton, 1 Lexington and 25 squadrons ended up owned during their attack on a BW fleet... too much torpedoes got through from those Avengers: 4 bombers in a squadron, so more torpedoes that pass the turret fire X_X).

So, anyone interested in working on the mod, contact me by PM, I'd be glad to exchange tips. czacen allowed some work to be done on his creation, but the general condition is that the ship models must NOT be used in any way or taken out of the mod.
 
Here you are: http://download.wcnews.com/files/mods/WC4S_target_acquired.rar

Reminder of the installation procedure: move the file as it is (don't try to extract it, I kept the same protection as czacen's to prevent external people copying the 3D models) in the "Data" folder of HW2, then create a shortcut for the HW2 executable (under Bin/Release/). Right-click on the shortcut and go to Properties. In the "Target" case, add the following line (copy/paste the exact line, spaces included):

-mod WC4S_target_acquired.rar

You should have something like
C:\Program Files\Sierra\Homeworld2\Bin\Release\Homeworld2.exe -mod WC4S_target_acquired.rar
(of course, the first part can be different if you installed this awesome game in another folder)

Have a nice game!
 
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