Yes, real men hex-edit.
All in all, it's hard to argue with success. For all their access to source code, pre-existing mission editors, a larger group of dedicated modders, a larger team of developers and a plan to use easier to aquire WC graphic elements... Saga still lost the race with Standoff -- three times over now.
(And for all those who will protest, there was certainly a race going on... which I think is part of the problem now -- because of the way the projects were presented for quite a while, no one expected Standoff to be so very, very far head of Saga.)
We should be asking ourselves: what happened? I firmly believe that the people themselves are fine: Tolwyn, Lars, etc. are as dedicated to Wing Commander as Eder, Quarto and company... everything we've seen indicates this. Their skill in 3D art as art is identical -- where Standoff did an amazing job capturing the WC2 feel, Saga appears to be similarly able to capture WC3. Their dedication is just as crazy... look at Lars' film shoot trailer! I can't find it in me to blame the people, save perhaps for a bad PR campaign.
So, then: is it the engine? Does Freespace just suck? Is this a case of two dedicated teams trying to do the same thing... and Saga running aground because all the open source in the world doesn't make it easy to force Freespace to be as good as Wing Commander? Are they struggling with figuring out how to add in an autopilot where Standoff didn't even need to give that process a second thought? Maybe that's the answer (they operate in secrecy, so we may never know... which you must chalk up to the bad PR campaign.)
And a point of fact for those debating engine changes, Saga already switched engines: it started life as a mod for Conquest: Frontier Wars.