X_FIREFALCON
Spaceman
Heh...
That makes you and me both, Ed....
Yeah, I understand that games like WC3, WC4, Prophecy, etc. can't happen without money...I guess I just question really the bonds shared by EA, what-used-to-be-Origin, Chris Roberts, etc... Again, I'm not trying to be a naysayer here or anything, but it just seems to me that whatever bond was established in the past, it's kinda weakened over the years. Why did Roberts leave anyway? The whole "artistic differences" argument? If that's the case, what's the likelihood of a joint effort between Roberts and EA again in the near future? And here's another question - as I don't know the fella personally, is Roberts terribly interested in making another Wing Commander? Maybe I'm unclear on licenses, copyright laws, etc., so I'm not fully understanding things...but he did Starlancer and Freelancer (or at least started Freelancer, right?) with Digital Anvil. Maybe the guy's one of those types who would like to be remembered as more than just Mr. Wing Commander or something? Again, this is just speculation - I'm not afraid to admit I'm nearly completely ignorant of this subject matter...
As for a potential storyline - assuming WC will be ressurrected sometime this century - I just couldn't see reverting back to the old human versus kitty war either. Though a prequel seems like a neat idea, I think there's so much more to the Prophecy storyline that didn't yet get told, that it'd make more sense to start there, THEN maybe go back for some kind of prequel. But even then, I don't know what kind of prequel could be done. Would you play as Paladin or Tolwyn wayyyy back near the beginning of it all? Were there even that many engagements that were particularly noteworthy to base a game on then, historically-speaking? I don't know...I think the Kilrathi War storyline has been pretty much tapped out personally. I think the Kilrathi should play a large role in storylines to come...perhaps even becoming an adversary again for the Confederation after they get through their bloody civil war. But returning to the war of the past just doesn't strike me as a good way to go to revive the epic saga that is Wing Commander...maybe that's just me. If someone here could suggest a good enough reason to jump into the past to revive Wing Commander, I'd be glad to hear it.
Well, come what may for the Wing Commander universe, I guess. Time will tell if it breathes new life or disappears into the great unknown of games waiting for a sequel that never came. But no matter the case, it's reassuring to know that there's so much of a following; and despite years of inactivity in WC game production, it's good to know that there are still people around who remember what good games were and still are to this day.
Your friendly visitor and still-pondering-if-he-should-write-his-fan-fiction-Prophecy-sequel-storyline-thing guy,
FireFalcon ~};^
That makes you and me both, Ed....
Yeah, I understand that games like WC3, WC4, Prophecy, etc. can't happen without money...I guess I just question really the bonds shared by EA, what-used-to-be-Origin, Chris Roberts, etc... Again, I'm not trying to be a naysayer here or anything, but it just seems to me that whatever bond was established in the past, it's kinda weakened over the years. Why did Roberts leave anyway? The whole "artistic differences" argument? If that's the case, what's the likelihood of a joint effort between Roberts and EA again in the near future? And here's another question - as I don't know the fella personally, is Roberts terribly interested in making another Wing Commander? Maybe I'm unclear on licenses, copyright laws, etc., so I'm not fully understanding things...but he did Starlancer and Freelancer (or at least started Freelancer, right?) with Digital Anvil. Maybe the guy's one of those types who would like to be remembered as more than just Mr. Wing Commander or something? Again, this is just speculation - I'm not afraid to admit I'm nearly completely ignorant of this subject matter...
As for a potential storyline - assuming WC will be ressurrected sometime this century - I just couldn't see reverting back to the old human versus kitty war either. Though a prequel seems like a neat idea, I think there's so much more to the Prophecy storyline that didn't yet get told, that it'd make more sense to start there, THEN maybe go back for some kind of prequel. But even then, I don't know what kind of prequel could be done. Would you play as Paladin or Tolwyn wayyyy back near the beginning of it all? Were there even that many engagements that were particularly noteworthy to base a game on then, historically-speaking? I don't know...I think the Kilrathi War storyline has been pretty much tapped out personally. I think the Kilrathi should play a large role in storylines to come...perhaps even becoming an adversary again for the Confederation after they get through their bloody civil war. But returning to the war of the past just doesn't strike me as a good way to go to revive the epic saga that is Wing Commander...maybe that's just me. If someone here could suggest a good enough reason to jump into the past to revive Wing Commander, I'd be glad to hear it.
Well, come what may for the Wing Commander universe, I guess. Time will tell if it breathes new life or disappears into the great unknown of games waiting for a sequel that never came. But no matter the case, it's reassuring to know that there's so much of a following; and despite years of inactivity in WC game production, it's good to know that there are still people around who remember what good games were and still are to this day.
Your friendly visitor and still-pondering-if-he-should-write-his-fan-fiction-Prophecy-sequel-storyline-thing guy,
FireFalcon ~};^