Hmmm...
Heya, guys.
Thanks for all the replies...we're moving a tad away from off-topic and moving more into the area of reminiscing of the WC days of old, and speculating about the future or lack thereof of the franchise...
But hey, that's fine too...at least to hold us over in the interim while I contemplate additional questions to ask about WC...
To Dyret - thanks for your reply. I think you're talking about the same dilemma I'm caught in right now...is the "Mother Creature" a term that applies to the grand poobah of the bugs, or is it just the title given to the mother of each of their colonies. I'm inclined to think the latter personally...but being that I didn't invent the story, who knows, right?
LOAF - is there evidence to support what you said, or is this just speculation and opinion on your part? I don't really mind either way. Honestly, I'd be surprised to see any of the things in that list come to fruition (sorry if I start sounding like "Doomsday" from WC here, btw!).
It just seems to me that EA has other fish to fry, other games to go with...what's the likelihood of them looking back at something that happened nearly a decade ago, and getting the idea of revisiting that universe? If a year went by without anything, I'd still keep my hopes up. Two years, fine. But how many has it been already since Prophecy? Now true, they did make the Gameboy Advance version or whatever...but do you think that implies an interest in perhaps continuing the saga, or just simply making a few extra bucks on the idea before finally pulling the plug and burying it?
Of all people, I'd like to remain hopeful here...but I just don't see it happening.
Besides, the big thing nowadays (though I myself am not really into it) is MMORPGs. I've sometimes thought what Wing Commander would be like as a MMORPG. At first glance, it seems like an absolutely awesome idea. But just imagine all the data that would have to go back and forth between a server and a client. I think we'd be looking at lag-hell that would be something on par with Star Wars Galaxies or Planetside, if not infinitely worse (infinitely worse if you really wanted to immerse a gamer in the universe and do it well probably).
Wing Commander really thrives as a single-player saga with a rather extensive storyline, history, etc. I think that's why it might not stand a chance in the gaming world of today. You have MMORPGs where players pay to make up their own stories as they go with maybe a very brief history of the universe in question so it's up to the player to make up their own minds on how things were, are, and will be (kind of funny really, because you're basically giving gamers nothing but a bunch of content, and letting them do their own thing, and interact with other players for a gaming experience, all the while charging everyone to play a game that really is nothing more than a particularly colorful chat room). Then you have your multiplayer games of today...again, no real involved storyline, a bunch of eye-candy, and people just go at it online. While Wing Commander may lend itself to this latter category, I think most people here would agree that without a storyline, Wing Commander would lose its distinction, its purpose, its very essence.
And let's say that EA were to bring Wing Commander back again...you're saying it wouldn't be a follow-up to Prophecy? What then would it be? Revisiting the old days against the Kilrathi? Or would Confed be back, but maybe they'd just erase the Nephilim and Kilrathi from existence and come up with a new enemy? Maybe it'd be like Wing Commander 4 or Starlancer, and it would just be a humanity-versus-humanity civil war-type scenario? I just don't see why they wouldn't pick up from Prophecy.
I, for one, like the Nephilim as an enemy as opposed to the Kilrathi. The Kilrathi almost have this overgrown carebear look to them (at least some of them), so despite their violent nature, you can't really hold a grudge because they don't really have that freaky look. Then as time goes on, you learn more and more about them, the history behind them, their relationships with each other...the more you learn, the more they start to look like just really hairy-looking humans. The thing that's intriguing about the Nephilim is - they're a fairly well-kept secret. The only light anyone has to shed on them are some old religious texts which may point to them. You don't learn much about them. They were the ones who broke the language barrier. Blair himself appears terribly intimidated by them, and in an uncomfortable conversation with Casey, refers to them as Death. They live in a part of the universe no human nor Kilrathi has ever seen, they have technology which baffles both...no one knows their motives, they seem more unified than the Kilrathi in their drive to eliminate both the humans and the cats...and what's their apperance? This dark exoskeletal bug shell. When you think about it, that's a more intimidating enemy to fly against than the cats, from apperance alone. And it would make sense that they would be a more tenacious an adversary than the Kilrathi...when you envision insects, you envision a whole lot of em and creatures that might be more familiar with flight than either humans or cats. I don't know - maybe it's just me...but the Nephilim strike me as a far more scary and dangerous an adversary to fly against than the Kilrathi (I think the Kilrathi kind of strike me as the pseudo-Klingons of the Wing Commander universe, whole-heartedly committed to their honor, warrior spirit, bloodlines and bloodshed, whereas the Nephilim strike me more as the pseudo-Borg).
To Edfilho and Death - Ed, I know you're right on with EA about the last three games being largely in part by them, but I think Origin might be more to thank for that than EA...and now that Origin's gone bye-bye, I don't know that there will be anyone around to point EA in the right direction with making another WC game. As for me - I really don't INTEND to complain about companies like EA...God knows I've bought enough of their games that are enjoyable that I'm not inclined to hold a grudge against them. What I AM saying is that they're a large company, so I think if they had a choice between making three more regular games or building a Wing Commander movie production studio, I think they'd probably make three more regular games - it'd be easier, it'd be faster, they wouldn't have to worry about stepping on past storylines' toes, it'd probably be more cost-effective, etc....
Those are just my thoughts...please feel free to straighten me out if I'm wrong.
- FireFalcon ~};^