WC started as a space sim, and I think it should stay as a space sim. True, there was Armada, but it's strategy aspect wasn't great, and making hybrid games can be problematic (although if done right, they can be much better than standard games). Still, most people play WC for it's simplicity and fast action, and I don't think that flying fighters and than moving your fleet around would provide that.
The way I see it, a strategic WC game could have us as a Wing Commander planing attacks, moving fighter units around, and making sugestions to the battle group/carrier CO. Planning ground support for marines etc, similar to what Bear was doing in ER, but I wouldn't really want to be in charge of battle gorups.