Okay, two days of non-stop playing, and I've come to this concusion about gameplay issues. Everything seemed unbalacned until I took a gander at the sheild stats after noticing my level 3 shields charged at a very unhealthy rate compared to what I remember Level 1 and 2 recharging at. The level 3 shields charge at 40 CM/sec. Level 1 charges at 88, level 2 charges at 80. I figured this could have been a misunderstanding of how the regeneration_rate variable worked. I played around with the settings for regeneration_rate and max_capacity, and found a much more fun, but still challenging, set of variables for the shield generators. Here is what I plugged in:
Level --- Recharge per sec --- Maximum Charge
1 --- 75 --- 2000
2 --- 100 --- 3000
3 --- 150 --- 4000
4 --- 200 --- 5000
5 --- 250 --- 6000
6 --- 300 --- 8000
7 --- 400 --- 10000
So, I went ahead and solved the unbalanced shield problem I guess.

Feel free to edit these into ST_equip.ini for the next version, and use your time fixing my Scimitar.
EDIT: Oh, and if you could, pretty please, change the energy drains on everything better than the mass driver to reflect damage ability. For example, the messon blaster only gives a 20% increase in damage output over a mass driver, but takes over 3 times the energy.
