Bandit LOAF
Long Live the Confederation!
Greetings, carto-fans!
It's that time of year once again: the leaves are changing colors, the weather's turning colder and the nights are getting longer... and it's time to re-edit the Wing Commander Universe map!
So, here's your job -- tell me what changes need to be made.
So far the only thing obvious to me (aside from some layout changes Wedge suggested months back) is adding a pair of jump lines: Calimachus<->Orestes and Orestes<->Sol, as per the Wing IV novel Vesuvius chase.
Other possibilities...
* Hari Space. Should I add the Hari systems referenced in Fleet Action? Meaning: add ~974 'burned out' systems to the Hari Sector region. If I do this, should I connect them with random jump points, or just leave them sitting empty in space?
* More Anomalies. Should I mark nebulae and star types and what-not? If so, how? We'll need to come up with a list.
* 'Development' Systems. Over the past few months I've had access to outlines for things like Privateer Online and such... should I add the sectors designed for those games? Or not because they were never published?
* Take into account distances. The map isn't to scale (since it's a jump map)... but should I add charts and such showing distances between given stars?
Oh well, give me your thoughts -- I'm also willing to do special one-off edits of the map for clubs and such, if you let me know what should be added.
It's that time of year once again: the leaves are changing colors, the weather's turning colder and the nights are getting longer... and it's time to re-edit the Wing Commander Universe map!
So, here's your job -- tell me what changes need to be made.
So far the only thing obvious to me (aside from some layout changes Wedge suggested months back) is adding a pair of jump lines: Calimachus<->Orestes and Orestes<->Sol, as per the Wing IV novel Vesuvius chase.
Other possibilities...
* Hari Space. Should I add the Hari systems referenced in Fleet Action? Meaning: add ~974 'burned out' systems to the Hari Sector region. If I do this, should I connect them with random jump points, or just leave them sitting empty in space?
* More Anomalies. Should I mark nebulae and star types and what-not? If so, how? We'll need to come up with a list.
* 'Development' Systems. Over the past few months I've had access to outlines for things like Privateer Online and such... should I add the sectors designed for those games? Or not because they were never published?
* Take into account distances. The map isn't to scale (since it's a jump map)... but should I add charts and such showing distances between given stars?
Oh well, give me your thoughts -- I'm also willing to do special one-off edits of the map for clubs and such, if you let me know what should be added.