Yeah, but the gameplay balance remained (well...sorta). I mean, even though the fighters had, like, 5 cm of armor (at most), they were alot harder to kill than a comparable WC1/2/3/etc. fighter with comparable armor thicknesses. It still took several volleys to bring down light fighters, like the Arrow, even though it had about 1 cm of armor on any facing, and about that much equivalent shielding. Plus, the fighters mounted tons of missiles, guns, torps, etc. that should have (?) made them weigh alot more...
I always thought that Armada was kind of...apart from the rest of the WC's, technical-wise, maybe because the ships were all Special Ops or whatever.
Oh, I almost forgot the whole point of this thread:
Fighter (WC games): WC3 Arrow and WC2 Sabre
Fighter (Priv games): Priv 2 Drakkar
Figher (overall): WC2 Sabre
Bomber (WC games only...?): Tough choice...tie between WC2 Broadsword (sleek lines and 3 turrets), WC3 Longbow (16 FF's...need I say more?), and WCP Devastator (Plasma gun "makes torpedoes optional")