I totally agree with you, the plugged up hole seemed like one of the biggest examples of b.s. I've seen in a science fiction show. You can't just put some clothlike material in a hole and consider a ship spaceworthy- when you reach space, your body will meet a violent death from the vaccuum (Unless she left her space suit on? But I think she took her helmet off to breath through the tube). Of course you can use explanations for this though: when you activate the ship, the shields start up and form a protective enclosure, etc.. but since they seemed to realistically model flight dynamics, why didn't they continue the realism? Even if this is so, why did she even bother plugging it up? The "no visible instruments" explanation can be explained with WC4 when you fly through the system that knocks out your radar for several missions. However, it shows that Apollo sucks or that the Viper is inferior. What especially proves that Apollo sucks is that when he loses her, he continues to fly in a straight line long enough for her to fly above him in formation. A good pilot is always "changing planes" in combat. He seemed to fly like a Paktahn pilot on rookie level. Maybe his brother wasn't the only one to "not have the chops" to fly a Viper.Maj.Striker said:Truly one of the weakest moments of the episode...amazingly Starbuck is able to fly a damaged Cylon (well wait she patched that one tiny hole with her handy knapsack) and out fly and out maneuver Apollo even though SHE HAS NO VISIBLE INSTRUMENTS OR VIEW OF OUTSIDE THE CYLON RAIDER! Hmm...
I agree.. but time for some more far out explanations: About Apollo grabbing the second in command's lapels: It's good to be the commander's son! And Commander Adama didn't dismiss him because he was reminded of his duty, but rather because he disagreed with him.. kind of lame, but I guess a commander could conceivable do this. Fortunately most of us sci-fi fans (yourself included I'm sure) have good imaginations that can deal with writers that have occasionally over(or under)active imaginations.Maj.Striker said:Apollo grabbing the commander by the lapels? Not in your dreams, buster, I'm not in the military but I know enough to know you do not lay hands on a superior officer. That's a one way trip to the brig... Furthermore, Commander Adamo (sp?) dismissing his executive officer for reminding him of his duty and committment to the fleet? Um...whatever.
Wing Commander managed to redo the Tiger's Claw's fighter launch about thirty times...how many ways can you spin a 2 second shot of a fighter shooting down a tube?
The big space battles are my biggest retrospective complaint about Deep Space Nine. Not necessarily how they're done, but how they're all horrible fans focus on now. "Deep Space Nine was the best Star Trek!" is good to hear... but that's always followed by "BECAUSE ALL KINDS OF SPACESHIPS HAD BATTLES!!!!"Ohh man I had forgotten how bad the space combat had gotten for DS9. UGGG! I was to the point by the end of DS9 where I actually got EXCITED when I saw a new sequence of space combat... it was like... HOLY CRAP THAT WAS NEW. Geeze... DS9 got really really REALLY lame by the end of it... just using the same stuff over and over again... total cop out.
Bandit LOAF said:I think I feel the opposite about Battlestar Galactica -- the good part of the show is the look and feel... the horrible generic-drama characters aren't special.