Howard Day
Random art guy.
Slight WIP shot...
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That's a lot of lights... and a lot of pipes all over the ground, most probably filled with potentially explosive stuffAnd an update:
Trying to make the ship more readable against the background, and make the whole thing more consistent with the rest of the art style of the game.
Thoughts?
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I'm not worried about the big shadow from the crane/umbilical device, just the open space.
I'll bring that back down to a more generalized lighting feel.Chris Reid: You're absolutely correct! I know the lighting would spread out more - the main reason I did it is because it looks interesting.I'll bring that back down to a more generalized lighting feel.
(my office window is the one just underneath the "G7" on the middle left)
And i really appreciate the pictures, too! So, oddly enough, the lighting brightness isn't as different as it might first appear - the ground being so bright very much helps bounce that light around, but that's a professional working environment! What about warships? Here's a couple examples I've found:




