Thanks, Dyret! Yeah, some of the Gifs are a bit... meaty.
wcnut: ...Maybe? We're three dudes, not Christ Roberts himself with going on 50 million dollars.
gevatter Lars: We do! it's www.wingsofstnazaire.com, and we've also got a twitter feed (@WingsofNazaire) and a devlog (http://forums.tigsource.com/index.php?topic=40821) with more in-depth info.
We do in fact have joystick (and gamepad) support! It's still being worked on, but it's entirely functional, as is.
So I finally finished up the Diamondback cockpit - definite inspiration from the WC1 Rapier and WC3 Excalibur here:
I also worked on the human ship selection screens - each of these is filled with parallax, with around 12 different layers that shift as your viewpoint changes.
Give the alpha a play and let me know what you think!
Hello! While I wait for some lingering updates to go into the Alpha that's coming out next, (so soon!) I thought I'd work on one of the parts of the Next Alpha release - the ability to land your fighter.
We're actually trying to put together the complete game loop on the next release... Choose your ship, launch, fly through several NAV points, and return to your carrier and land.
Since this is something I can work on by myself, and requires a fair bit of new artwork, I thought I'd tackle it right now.
Here's where I got last night:
It already knows which ship you're flying and shows the correct sprite, and it's very small in memory, so it's very fast to load.
The next part of this is adding the shot from inside the St Nazaire's hangar that shows your ship floating in and touching down. It's a bit more complex than this part, since there's so much more art I need to make. The front of the hangar near the landing strips hasn't been touched much, and really doesn't hold up from close range. I have all the ships with landing gear already, I just need to animate them in the correct positions.
Thanks, Six-Gun Slim! I'm glad you like how it's looking.
So, I thought you might like to see the current progress on the second part of the hangar landing. It starts with the original version that shows in the distant background of the ship selection screen - it's obviously un-detailed, and I slowly fill it in over a couple of evenings of time.
As of last night:
While I was working on that, I also worked on getting the landing sprites for a fighter - starting with the Boomslang.
A simple loop:
I still need to finish detailing the background, adding parallaxing foreground elements, and work on combining the ship and the background.
I should have 3-4 more nights of work on this, before I can pop it into the engine, and hook it up with the first scene... Then it's just a matter of doing the other 4 ships.
Thanks for taking a look!