Originally posted by Penguin
That's crap and you know it. No future WC game is going to be modelled on a nightmare situation where the Nephilim overwhelm and waste the Confederation and there's no way to win. In the next game the Nephilim will undoubtedly have improved their tactics and such but they remain a fallible foe. Don't let their superior numbers overwhelm you, Confed has its advantages. Like you said Midway's pilots accounted for 4000+ of the enemy. That's got to count for something.
[Edited by Penguin on 06-26-2001 at 05:12] [/B]
I don't think anyone's arguing that the Nephilem are going to win -- I'm simply saying that they have some commanding advantages.
This is due to the nature of WC. In WC, the Good Guys must always be in desperate, last-ditch straits such that only the raw heroism of Our Hero can Save the Day.
I don't think anyone wants a game where Confed has a commanding military advantage over its opponent: In such a game the player would fly patrol after patrol where they encounter absolutely nothing. Occasionally there'd be a red dot on the screen, but your wingman would instantly pounce on him and probably kill him before he even got a shot off. More empty navpoints, then fly back to the Midway and learn about the massive gains Confed is making. The main character would get perhaps 3 kills in the entire game and Confed would still win even if the character sat out the entire campaign on the flight deck. That's a soldier, not a Hero.
That ain't WC. WC is target-rich environments, desperate fights, and one-shot suicidal missions. Every mission is "the most important mission you'll ever fly ... because if we fail here, God help humanity."
Confed admirals in the games aren't stupid; they don't resort to last-ditch suicide missions when perfectly normal missions will do the job. The only time our character gets a chance to be a Hero is when everything else has fallen apart and the entire outcome of the war rests solely on his shoulders. Thus, Confed CANNOT have any chance of winning without our hero.
That is why the Nephilem have commanding advantages -- so that Confed cannot win without a hero. That is also why the Nephilem will lose -- not because Confed has bigger numbers, superior technology, or better strategy, but because it has a hero. 1st Lt. Lance R. Casey, to be precise. That -- and only that -- will be the margin of victory.
Respectfully,
Brian P.