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Jumping# 773 

Name Jumping
About Jumping is the process of using a jump point and a jump drive in order to travel to another system.

After a jump, the ship's auto navigation system locks on to target objects in the system, to check if it arrived at the intended destination. Jump points could unexpectedly close or shift. When one shifts, you end up in a different location than you'd intended. It's rare, but it happens. It is more common with uncalibrated jumps.

During jumps, space forward blurs and then snaps into focus again.
Even in the heavily traveled lanes in the heart of the Confederation jump anomalies are not uncommon. There is an energy discharge when a ship jumps and ships that are too close by can be damaged by it. Also force fields and gravity generators occasionally fail during jump requiring that flight decks be evacuated during jump.


Related records:
Record edited by Cpl Hades
Last modified Aug 5 2003


Name  
  
Body  
  


B & S EYE  
C-in-C ConF (cont)  
Cafrelli  
Infra-red D (cont)  
Lorraine Hasker  
Mantu  
McGuffin  
Nikolai Petrenkov  
Robot Servants  
Semaphore s (cont)  


Christopher Blair  
Bengal Stri (cont)  
Kilrathi  
TCS Tiger's Claw  
Terran Conf (cont)  
TCS Concordia  
Concordia F (cont)  
Midway Heav (cont)  
Confederati (cont)  
Vesuvius He (cont)  


Martinez  
James J. Jones  
DuBois  
Julia Novak  
John McLean  
Ludmilla Pe (cont)  
Hydra Cruiser  
Spacesick Sack  
Smoking Lamp  
Delta Resorts