Originally posted by Cadfael
hmmmmm..........
Originally posted by redwolf
Also, with all due deference to the administrators, would a few characters REALLY affect bandwidth so much? I would get the impression just the graphics on buttons (ok theyre cached, but the first time you enter they need to be loaded) or pictures would equate to many threads of text?
Originally posted by Ghost
Have the fighter some kind of flaps or something to atmospheric flight ??
And just for discussion's sake, can anyone tell me what the purpose of this little mid-air freeze (dubbed "the cobra maneuver") might be?Originally posted by Sonntag
You can see that with todays Su 35 or F22, these aircraft can actually stop in the air, just being hold in the air by engine power. The Harrier is capable of taking off without a runway, also here is Thrust vectoring used.
Originally posted by OriginalPhoenix
And just for discussion's sake, can anyone tell me what the purpose of this little mid-air freeze (dubbed "the cobra maneuver") might be? [/B]
Ironically enough, both Sonntag and FRB have hit the precise reason for the Cobra maneuver, and didn't know it!Originally posted by RFBurns
Pilots will tell you that fancy show manuvering is the key to surviving dogfights. Aerobatic flying isnt just for the airshows! But with missiles that can aquire targets 10 miles out, there isnt much fancy flying going on, until they are shaking a missile locked onto them. Back in the hey day of aviation, dogfights were all too common, hence the "airshow" tricks and kicks were a fighter pilots way to win the battle and stay on the bogie six.
Originally posted by OriginalPhoenix
It's not a long-term solution by any stretch, since in the case of an opposing aircraft's radar, you're likely going to be reacquired once you start moving again. But in the case of a missile, that second or two could remove your own aircraft from the acquisition cone of the missile's radar. [/B]
Originally posted by $tormin
in air combat somtimes the best manuver is the least expected one. just to throw your opponent off track. and who knows when somthing might become usefull? if a need shows up and you don't have the skill......
Originally posted by Fenris
Think of the Cobra as the air equivalent of the "sit and kick" maneuver in WC. You are effectively stopping, in order to reduce your turn radius to near zero, making it much easier to line up the opponent for a shot.
Originally posted by Quarto
Academy's just as reliable as any other source. Scimitars were, in '54, the workhorse of the Confed fleet. As for the Hellcats and Arrow (only one )... well, we don't know when the Arrow was developed, so that could have been a prototype, or an outdated variant. Same for the Hellcats.Originally posted by Cadfael
Yeah but academy isn't a very reliable source.
I mean they use hellcats and arrows at the academy and scimitars for real fighting.