well that and it's extremely vulnerable at the bow to fighter attacks.
It gets better eventually. I hear that most people end up having some spare time once they retire .Unknown Enemy Remastered, oh boy!
Brand new models with lots of detail and the massive update of the mod (mostly in adding all of those DLLs).
Would be cool to see...
Oh for those high school and undergraduate days when spare time was more plentiful.
Of course, like I said pure wishful thinking. Just to be clear I wasn't asking for some mechanism or system to actively destroy the ship models in game. I am aware of enough of the limitations of the game engine to understand what kind of a pain in the arse that would be, if not just out right not possible. But rather having 2 models for each item. So for example: In the mission where the Transport ships get destroyed. You would have model 1, the normal in-game model with the destroyed/not destroyed meshes. and then you would have model 2 which is basically a debris field with a couple recognizable parts among the field to visual ID the wreckage as coming from a certain ship type, probably like one of the forward prow parts, or something else that is readily identifiable as coming from that ship. And have a couple of "Loose" parts that are just PNGs with transparent background that could be layered over the video of the 'destroyed ship' and be animated separately in premier. The game engine itself wouldn't need to 'destroy' the ship, I feel pretty confident in being able to handle that on screen through premier and some clever editing. I'm just talking about having 2 models, 1 standard and "damageable" pretty much what the game does right now, and a 2nd that is "destroyed".That depends a bit on what exactly you want blown up. If you want me to create destroyed versions of every cap ship, that would have to be a "nice to have" until we get the rest of the game assets complete (or some genius comes along and figures out how to hack in WC3-4 style capship deaths into WCP) For the ones already in the game (ie. Fralthi II) They will get done but they're on a slightly lower priority than the other game assets like stations and Neph capships.
Right now, my main focus is to finish getting the assets upgraded. We are still looking into engine enhancements like better dead capships and how to keep capships from firing on dead targets, which may in fact be linked, but those are secondary. This thing is stretching into year 2 and I really want to hit the core goal before we jump to those. But, if we can squeeze them in, I'm always up for bonus features.Was there any progress on the "better destructible capships" conversation we had months ago or did that take the backburner in favor of things we know for certain we can pull off?
Originally I had the vents glowing but they didn't look very good - I tried baking the texture a couple of different ways but they never looked quite right, so I just made them look like giant exhaust vents.Yessssssss.
Well, the only thing I'd comment on: the tiny cutout strips on engines - I made them this way so that they could have that purple glow.
Or it didn't look good enough?
UPD: and well, after some thinking. Maybe step away from total accuracy this once and slap the Confed Star somewhere on it?
I already covered the rapier for a test. It works better in WCP classic than SO because it has the right weapons, the particle gun was yanked from SO so it gets a tachyon in it's place. But sure - if nothing else I'll convert them for when and if UE gets a remaster.I believe the Comm Relay, Callisto base, and Outposts have it, as well as the Wasp, Excalibur, and Vesuvius. Heck, in your own remodels, when you replaced the squadron liveries for Secret Ops, you replaced them with the Confed Star.
Do you think you could bring your Razor, Vindicator, and Rapier from this to Secret Ops as well? I mean, the Vind's had a SO mod and the Rapier too I think but the Razor is one ship that's never, ever, ever been imported into SO, even the old model. Super low priority of course, not saying do it now or anything, somewhere down the line it would be cool, since it's something you've already made, not something you have to re-do.