Wing Commander Prophecy: Secret Ops Model Update Pack

Discussion in 'Fan Projects & Editing' started by DefianceIndustries, Nov 25, 2015.

  1. DefianceIndustries

    DefianceIndustries Captain

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    I've done the Dralthi, but I need to do the Vaktoth, transport and the corvette. They're on the list though. I'm hacking through the capships now so it shouldn't be too much longer, but the goal is to replace all the assets in both Prophecy and SO.
     
  2. Quarto

    Quarto Unknown Enemy

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    And then, of course, you'll be just a few assets short of UE... the list goes ever on... :)
     
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  3. DefianceIndustries

    DefianceIndustries Captain

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    Yeah I'll eventually want a list of the gaps so I can look into that. Off the top of my head I can think of a Scimitar, a Bengal, and the Durango. But that'll have to come after the main game's assets are done.
     
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  4. Lt.Overload

    Lt.Overload Rear Admiral

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    I may be totally wrong but didn't you do several ships already for Homeworld that can be converted to fill in the UE/Standoff gaps?
     
  5. DefianceIndustries

    DefianceIndustries Captain

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    I have alot of them from HWRM, but not all and some are still in need of finishing and texturing.
     
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  6. Adm_maverick

    Adm_maverick Rear Admiral

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    Wishful thinking and dreaming, maybe perchance I can talk you into make damaged and destroyed versions of the WCP assets for my video project?
     
  7. gr1mre4per

    gr1mre4per Rear Admiral

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    Looking really good.

    Couple of points so far..
    1. Cerberus's right side missile turret has wrong rotation.
    2. Cerberus's collision is a bit funky. Noticed on right side. I can look at that one for you and report back if you like.

    I'd be interested to know if anyone has any performance slow down and what PC spec they have. May be post in WCP:Unlimited so as not to jack this thread.
     
  8. DefianceIndustries

    DefianceIndustries Captain

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    where on the right, engine, wing, etc.? I'll check the hardpoint for the turret
     
  9. gr1mre4per

    gr1mre4per Rear Admiral

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    Engine. Don't think there are missile turrets anywhere else? :)
     
  10. DefianceIndustries

    DefianceIndustries Captain

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    no I meant where is the collision mesh messed up. I know where the missile turrets are. :)
     
  11. gr1mre4per

    gr1mre4per Rear Admiral

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    D'oh!

    Above the right wing :)
     
  12. FekLeyrTarg

    FekLeyrTarg Commodore

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    Talking about UE, I've managed to get it working on my Win10 machine and I've noticed that it doesn't use the MUP-versions of vanilla Secret Ops' ships but the original low-poly ones.
     
  13. PopsiclePete

    PopsiclePete Mission programmer

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    Yes, that was intended by design. By default UE will only use the files that are in its TREs. You can change the setting in the config file, but I am pretty sure it won't work: The new models will crash the game, as it requires new DLL hacks that were not in UE at the time (though we could retro-port them).
     
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  14. DefianceIndustries

    DefianceIndustries Captain

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    yep it'll crash. Updating UE to Unlimited would be a standalone project.
     
  15. Iceblade

    Iceblade Admiral

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    Ah, so great to see the Hangar actually on the capships. It is a great shape and design on the back of that Murphy.

    Oh and don't forgot about the Hangar on the Plunkett. Not really sure where it would be placed though. http://www.wcnews.com/wcpedia/Plunkett-Class_Cruiser
     
  16. gr1mre4per

    gr1mre4per Rear Admiral

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    Take another look at that last Plunkett picture just a little closer... :)
     
  17. DefianceIndustries

    DefianceIndustries Captain

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    On the new version we put the hangar in the bow.
     
  18. DefianceIndustries

    DefianceIndustries Captain

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    Finished up the Plunkett last night. Now...on to the Midway.

    PlunkettFin1.jpg PlunkettFin2.jpg PlunkettFin3.jpg PlunkettFin4.jpg PlunkettFin6.jpg
     
  19. DefianceIndustries

    DefianceIndustries Captain

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    That depends a bit on what exactly you want blown up. If you want me to create destroyed versions of every cap ship, that would have to be a "nice to have" until we get the rest of the game assets complete (or some genius comes along and figures out how to hack in WC3-4 style capship deaths into WCP) For the ones already in the game (ie. Fralthi II) They will get done but they're on a slightly lower priority than the other game assets like stations and Neph capships.
     
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  20. Iceblade

    Iceblade Admiral

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    The difference in the two types of turrets is a fantastic addition. I especially like that the Plasma Cannon turret was kept so large.

    This cruiser really is a beast: 6 Tachyon turrets and 15 heavy laser turrets - all double barrel. Only down side is its major components are extremely vulnerable and it only takes a 2-4 torpedoes to end her while the Murphy takes 3-6 depending on the difficulty.
     
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